Hi everyone, I'm back with more FF2 bosses to share with you!
The reason I'm making the new post is because there was a limit uploading the image in a single post.
Again, all of my bosses have x1.2 jump multiplier and instant weighdown. You can modify them for your server.
1. Super Pro Demoman
Spoiler
Inspired by Doctor Lalve's Super Pro Demoman video and other Super Pro series, I've made this boss for fun.
Like Bearded Expense, configs, models, and sounds are all made by me.
Stats
Class: Demoman
Health Formula: (((760+n)*n)^1.04)
Lives: 1
Movement Speed: 350 hu/s
Total damage needed to activate rage: 3000
Weapon: Bottle(Nothing special for his startup melee, but hard to explain all 7 different melees he switches so I won't go deep on that)
Abilities
Mobility: Lunge(Has no damage when hitting an enemy, but destroys buildings instantly, and has 4 seconds of cooldown), Weighdown
Other Abilities: Switches 1 of 7 different melees every time he kills someone. Each melee has different stats that was featured in the video.
Rage: Stun all sentries for 10 seconds + Gets Uber, Haste Powerup, Minicrit, and Knockback Resistance(All 10 seconds) + Gets 450 hu/s Speed Boost(10 sec) + Gets 1 of 3 different grenade launcher for 10 seconds. Each grenade launcher has rapid fire rate and reload speed, but low damage.
The main protagonist from studio TRIGGER's first anime series 'KILL la KILL'.
This boss was originally suggested by Nedddy, and me and JuegosPablo made her as a boss for him.
JuegosPablo rigged her model, and I made her config and sounds.
Stats
Class: Demoman
Health Formula: (((600+n)*n)^1.04)/2
Lives: 2
Movement Speed: 340 hu/s
Total damage needed to activate rage: 3000
Weapon: Three-Rune Blade(but its weapon name is tf_weapon_sword so it has eyelander range and can decapitate the victim on kill. It also has 20% faster swing speed and 25% knockback resistance, and gives marked for death on hit. But it has 50% damage reduction vs players.)
Abilities
Mobility: Super Jump, Weighdown, Lunge(R to activate, costs 30% rage and has 20 sec cooldown, deals 200 damage to player it strikes)
Rage(Fiber Lost): Gets 520 hu/s Speed Boost(15 sec) + Rock Rage(No Knockback + Instakills whoever she touches, 15 sec) + Agility Powerup(15 sec).
Lifeloss Ability(Decapitation Mode): Gets Hidden Uber(10 sec) + Model Swap + Switches her melee to Half-Zatoichi with stronger stats.(has 500% damage bonus, 30% resistances from both ranged and melee damages, 50% knockback resistance, and 150% longer melee range. But it has 100% slower swing speed.)
The time-traveling hat-using girl from a popular 3D platformer indie game, A Hat in Time.
This boss and her model were both originally made and rigged by MeeMFromHH.
Same case as my version of Genji, I tried to remake her to have the similar abilities which were used in the original game.
During the remake, I fixed her face(Original model had sad face, now has happy face) and her head hitbox too.
Stats
Class: Scout(3rd person is Sniper because the model is rigged to Sniper's bones)
Health Formula: (((550+n)*n)^1.04)/4
Lives: 4
Movement Speed: 270 hu/s
Total damage needed to activate rage: 2000
Weapon: Freedom Staff(Its weapon name is tf_weapon_club so it doesn't act like a scout's melee, but as a normal melee. Her melee gives her 30% higher jump height and 25% knockback resistance, but has 30% damage reduction.)
Abilities
Mobility: Grappling Hook(Press 6 to use, can be swapped very fast but takes 100% more damages from ranged source while using.), Lunge(Press Alt-Fire to use, has no damage when hitting an enemy and buildings, and has 3 seconds of cooldown), Weighdown
Other Abilities:
-Her size is 0.7 times smaller than the other bosses.
-Mouse3 DOT Ability(Projectile Badge): Gains uber and fires a laser with infinite range after 3 seconds. It can be controlled 360 degree angle and deals around 50 damage per 0.1 second. It needs 100% RAGE to activate and has 90 sec cooldown.
Rage: She has AMS (Ability Management System (Basically you can choose whatever RAGE you wanna activate (Switching by pressing RELOAD)))
-Sprint Hat(30 rage): Gains 520 hu/s Speed Boost for 10 seconds.
-Brewing Hat(40 rage): Gets 3 explosive vials.(Mutated milk in 1st person, but becomes a cannonball projectile with vial model when throwing)
-Ice Hat(50 rage): Stuns nearby players and sentries.(6 seconds for players in small radius, and 8 seconds for sentries in large radius.)
-Time Stop Hat(75 rage): Slows down time while dodging attacks from enemies for 12.5 seconds.
Lifeloss Ability: Gets Hidden Uber for 5 seconds.
The protector of the Earth from 100% Orange Juice and her original game, 'SUGURI' series.
Since the 100% OJ characters are not known very much to anyone, I wanted to make them as a boss to represent to many people.
Surprisingly there was a model of her and JuegosPablo helped me with the rig once again, but making her config by myself.
Stats
Class: Sniper
Health Formula: (((600+n)*n)^1.04)
Lives: 1
Movement Speed: 370 hu/s
Total damage needed to activate rage: 2250
Weapon: Bushwacka
Abilities
Mobility: Super Jump, Weighdown
Rage: She has AMS (Ability Management System (Basically you can choose whatever RAGE you wanna activate (Switching by pressing RELOAD)))
-Accelerator(100 rage): Gains Infinite Jump, Minicrit, Defense Buff, Knockback Resistance, and Strength Powerup for 10 seconds.
-Binding Chains(Hime's Support)(75 rage): Stops nearby enemies' movements and give them 'Mark for Death' effect for 2.5 seconds.
-Rainbow-Colored Circle(50 rage): Gains 75% chances of dodging attacks and Agility Powerup for 10 seconds.
-Dash(40 rage): Gains 520 hu/s Speed Boost for 10 seconds.
-Quick Restoration(100 rage): Restores 10% of her base health.(This ability has very long delay and cooldown time.)
Credits
JuegosPablo for rigging her model, and M7 for working on her previous subplugin(Still not fixed yet tho ;~;)
Fun Fact
The reason I put M7 on the credit was he worked a subplugin for her Quick Restoration ability which was meant to regenerate her health over time, not just restoring right away.
But the plugin didn't work well so I had to use other public plugin to replace it.
The female war veteran with an innate ability to fight from 100% Orange Juice and her original game, 'Sora'.
Same case with Suguri, this is another representation of 100% OJ characters and JuegosPablo helped me with rigging her model and making her config by myself.
Stats
Class: Sniper
Health Formula: (((760+n)*n)^1.04)
Lives: 1
Movement Speed: 340 hu/s
Total damage needed to activate rage: 2500
Weapon: Shahanshah
Abilities
Mobility: Super Jump, Weighdown
Other Abilities: Mouse3 DOT Ability(Accel Hyper): Gains Strength Powerup while using and switches her melee to Prinny Machete with stronger stats. It needs at least 75% RAGE to activate and has 60 sec cooldown.
Rage: She has AMS (Ability Management System (Basically you can choose whatever RAGE you wanna activate (Switching by pressing RELOAD)))
-Extraordinary Specs(100 rage): Gains Crits, 75% chances of dodging attacks, Knockback Resistance, Speed Boost, and Agility Powerup for 10 seconds.
-Delta Field(Sham's Support)(50 rage): Slows down nearby enemies for 5 seconds.
-Shield(40 rage): Gains Defense Buff and Resistance Powerup for 10 seconds.
-Shield Counter(75 rage): Gains all the vaccinator resistance effects and Reflect Powerup for 8 seconds.
The Hikikomori erotic cartoonist from the anime 'Eromanga Sensei'. She was one of my first reworked bosses along with Black★Rock Shooter, and also originally made by Hibiki as well.
But I wasn't satisfied with the result of my first rework for her because I thought the abilities were too simple and didn't fit for her. So I reworked her again with new abilities from the actual anime.
Stats
Class: Spy
Health Formula: (((700+n)*n)^1.04)
Lives: 1
Movement Speed: 360 hu/s ~ 450 hu/s(The less health she has, the faster she goes)
Total damage needed to activate rage: 3000
Weapon: Wanga Prick(Does average melee damage to players just like my other Spy bosses who use tf_weapon_knife. Also on kill, she gains minicrit and speed boost for 3 seconds.)
Abilities
Mobility: Parkour, Weighdown, 50% Higher normal jump(Since it's not a Scout boss with Parkour, I had to give this to at least to reach to players in higher place.)
Rage: Drops a giant speaker to where she's standing which causes the wave damage to nearby enemies(10 sec) + Swaps her model and protects herself from front damage.(expires after 10 sec, or breaks when dealt 1500 damage to.) + Changes to stronger melee(Has much faster swing speed and can jump very higher than normal with high air control, 10 sec) + Outline(10 sec) + Agility Powerup(10 sec) + 2 Entangles(R to use).
The Black Swordsman with dual blades and the Berserk Healer who's a main protagonist and main heroine of the anime series 'Sword Art Online'. They were originally made by Unstoppable Luck, but the ability was exactly the same and too generic for being a character boss.
So I reworked them, with JuegosPablo's help for rigging their new and fixed model.
7-1. Kirito
Left is when holding Elucidator(Three Rune Blade), and Right is when holding Dark Repulser(Batsaber). Each sword has their own different attributes.
Stats
Class: Scout
Health Formula: (((730+n)*n)^1.04)/3 / Duo version: (((260+n)*n)^1.04)/3
Lives: 3
Movement Speed: 340 hu/s
Total damage needed to activate rage: 2500 / Duo version: 2000
Weapon: Three Rune Blade / Batsaber (While DoT is active)
Abilities
Mobility: Super Jump, Weighdown, Lunge(R to activate, costs 20% rage and has 10 sec cooldown, deals 100 damage to player it strikes. Only can do this ability on his solo version)
Other Abilities: Dual Blades(Can switch between his swords by pressing the Middle Mouse button. It costs no rage, doesn't drain rage over time and has no cooldown.)
Rage(Starburst Stream): Stun all sentries for 10 seconds + No Knockback(10 sec) + Crits(10 sec) + Haste Powerup(10 sec) + 450 hu/s Speed Boost(10 sec).
Lifeloss Ability(Spinning Shield): Defense Buff(8 sec) + Protects himself from front damage.(expires after 8 sec, or breaks when dealt 1000 damage to.)
Credits
Unstoppable Luck for original boss and allowing the permission to release this boss, and JuegosPablo for fixing and rerigging his model.
7-2. Asuna
Stats
Class: Scout
Health Formula: (((600+n)*n)^1.04) / Duo version: (((220+n)*n)^1.04)
Lives: 1
Movement Speed: 340 hu/s
Total damage needed to activate rage: 3000 / Duo version: 2500
Weapon: Three Rune Blade(Its weapon name is tf_weapon_club so it doesn't have extra damage and swing speed.)
Abilities
Mobility: Super Jump, Weighdown, Lunge(R to activate, costs 20% rage and has 20 sec cooldown, deals 100 damage to player it strikes.)
Rage(Mother's Rosario): Stuns all sentries for 8 seconds + 520 hu/s Speed Boost(8 sec) + Covers the entire map with Black Fog(8 sec) + Outline(8 sec) + Changes to stronger melee(Has much faster swing speed and can jump very higher than normal, 8 sec) + 3 Point Teleportation(Middle Mouse button to use).
Formerly the Soldier's roommate, he is a magician that comes every Halloween to wreck havoc on the TF mercenaries.
This boss was originally made by Ravensbro, but just like my version Genji and Hat Kid, I reworked him to have the similar abilities which is used in the effect of his Wheel of Fate and magics as the Halloween boss.
Stats
Class: Sniper
Health Formula: (((760+n)*n)^1.04)/3
Lives: 3
Movement Speed: 340 hu/s
Total damage needed to activate rage: 2500
Weapon: Tribalman's Shiv(Its weapon name is tf_weapon_sword so it has extra range and decapitates the victim on kill like in-game. It also has 50% extra melee range, 50% knockback resistance and Halloween Spell: Exorcism effect, but has 30% damage reduction against players.)
Abilities
Mobility: Teleport, Weighdown, Point Teleport(Middle Mouse button to use, costs 15% rage and has 20 sec cooldown)
Other Abilities: On melee kill, the kill icon will be replaced with Merasmus' staff kill icon.
Rage: He has AMS (Ability Management System (Basically you can choose whatever RAGE you wanna activate (Switching by pressing RELOAD)))
-Super Speed(40 rage): Gives 520 hu/s Speed Boost to himself and 400 hu/s Speed Boost to RED players for 10 seconds.
-Invincibility(0 rage): Ubers both himself and RED players for 10 seconds.(Sometimes he put some stupid effect on his wheel of fate, you know.)
-Rain of Jarate(30 rage): Covers RED players with Jarate for 15 seconds.
-Crit Boostening(50 rage): Gives Crit Boost to himself for 15 seconds, and RED players for 7 seconds.
-Hellfire(90 rage): Makes a firestorm that will set nearby RED players on fire.
-Plague of Dancing(70 rage): Forces nearby RED players to do the thriller dance twice.
Lifeloss Ability: Bonk Stuns nearby RED players for 5 seconds, while forcing himself to rise up and throw many bombs to the random direction.
The main playable character from Edmund Mcmillen's popular roguelike indie game 'The Binding of Isaac' series.
I was heavily inspired by Disc-FF sever's Isaac boss, and decided to make my own version of him.
Both his normal and rage model was rigged by JuegosPablo, but I fixed his hitbox and model position a bit.
Stats
Class: Scout
Health Formula: (((666+n)*n)^1.03)
Lives: 1
Movement Speed: 326 hu/s
Total damage needed to activate rage: 3066
Weapon: Three Rune Blade(Even it's weapon name is tf_weapon_bat, it has 45% slower swing speed and 50% damage reduction to players. It also has 66% knockback resistance and does minicrit on the burning target.)
Abilities
Mobility: Super Jump, Weighdown
Other Abilities:
-His size is 0.7 times smaller than the other bosses.(Reason why he has high knockback resistance)
-Bat Spell(R to activate, costs 30% rage and has 20 sec cooldown.)
-Mouse3 DOT Ability(Brimstone): Gains uber, changes model and fires a laser within 2666 range after 1.5 seconds. It can be controlled 360 degree angle and deals around 36 damage per 0.1 second. After the laser ends, he gets stunned for 3.6 seconds. It needs 100% RAGE to activate and has 66 sec cooldown.
Rage: Stuns all sentries(10 sec) + Ubers himself with model change(10 sec) + Covers the entire map with black fog(6.25 sec) + Forces RED players to roll Hell's Reach effect, making them to slow down, and rise up with ignition after 6 seconds. + Gets 6 Flying Guillotines that will crit on burning targets.
Added New Bosses:
-Suguri(100% Orange Juice/SUGURI series)
-Sora(100% Orange Juice/Sora)
Super Pro Demoman
-Increased his base health from 650 to 760.
-Increased his base movement speed from 340 to 350.
-Increased all of rage abilities' duration from 8 seconds to 10 seconds.
-His rage will now give him Minicrit and 450 hu/s Speed Boost for 10 seconds.
-Changed the clip size of Festive Grenade Launcher and Iron Bomber on rage just like Loch-n-Load so that he can fire without reloading.
Hat Kid
-Holding a grappling hook will now have 100% damage vulnerability to all ranged source damages, instead of 50% critical damage vulnerability.
-Fixed some of her AMS abilities not working.
__________________
Just a Korean TF2 Youtuber passing by, who enjoys FF2 stuff.
Right now I'm no longer working on any servers anymore.