Veteran Member
Join Date: Jan 2012
Location: Russia
06-16-2019
, 10:59
[TYT] ZP for ZE
#1
Hello everyone, today I will explain how config constructor works.
So all custom configs are in the
'maps' folder.
============================================= ===============================
Where the hierarchy of folders for loading is like that
Example :
So you have a map
ze_italy
You create two folders
ze_ &
ze_italy
1.
ze_ :
classes.ini
menus.ini
2.
ze_italy :
weapons.ini
menus.ini
So which configs will be loaded then on
ze_italy map ?
Answer :
classes.ini [from ze_ ]
weapons.ini [from ze_italy ]
menus.ini [from ze_italy ]
NB :
Rest of configs will be loaded from the default folder!
============================================= ===============================
To make ZP suitable for ze maps :
I removed all game modes, except multi and enable escape feature. (zombies will be sent respawn)
Removed all zombie classic types and make all zombie have a custom class type. (same one) So players wouldn't be able to choose classes and all zombie will be randomly chosen.
Removed zombie class menu from the menus.ini config.
Changed zombie class types in weapons and removed non existing class types
Finally, changed default zombie type for gamemodes.ini
============================================= ===============================
classes.ini :
Spoiler
PHP Code:
// ============================================================================ // // ZOMBIE PLAGUE // Classes configuration // // // ============================================================================ // // SHORT DESCRIPTIONS // // Attribute: Values: Description: // ---------------------------------------------------------------------------- // name text The caption to display on the menu. (Only will be taken from translation file) // info text The caption to display in the hint. ['' = off] (Only will be taken from translation file) // type text The class type. ['zombie'/'human' = default type] (Only will be taken from translation file) // zombie yes/no States the zombie type. ['' = not used for default types] // model text The player model path. ['' = default] (This model files/textures will be automatically precache) // claw_model text The knife model path. ['' = default] (This model files/textures will be automatically precache) // gren_model text The grenade model path. ['' = default] (This model files/textures will be automatically precache) // arm_model text The arm model to be used on standart weapons. ['' = default] (This model files/textures will be automatically precache) // body number The view model body index on custom weapons. ['-1' = off] (If disabled then indexes will be taken from the current weapon) // skin number The view model skin index on custom weapons. ['-1' = off] (If disabled then indexes will be taken from the current weapon) // health number The health points. // speed decimal The speed multiplier. ['1.0' = standart speed | '2.0' = double speed] // gravity decimal The gravity multiplier. ['0.1' = low gravity | '2.0' = high gravity] // knockback decimal The knockback multiplier. ['1.0' = standart knockback | '2.0' = double knockback] // armor number The armor on the spawn. ['0' = off] // level number The level which had access to choose a class. ['0' = off] // group text The admin group to access to buy a weapon. ['' = all users] // duration decimal The duration amount for a skill. ['0.0' = instant] // countdown decimal The countdown amount for a skill. ['0.0' = instant] (If both parameters disabled will off skill) // bar on/off Enables skill duration bar. // sprite on/off Enables health sprite. // regenerate number The regenerating health. ['0' = off] // interval decimal The regenerating health interval. ['0.0' = off] // fall on/off Enables fall damage. // spotted on/off Enables spotting on the radar. (for enemies only) // fov number The field of view value. ['' = default]. // crosshair yes/no Give and turn on the crosshair. // nvgs yes/no Give and turn on the nightvision. ['' = only overlay] (If disabled with overlay, flashlight will work instead) // overlay text The nightvision overlay path. ['' = default nightvision] (This material files/textures will be automatically precache) // weapon array The default weapons. ['jump bomb, zombie claw, ...'] = in the string divided by ',' from weapons.ini // money array The kill/damage/infect&humanize/win/lose/draw bonus money. ['0, 0, 0, 0, 0, 0' = off] // experience array The kill/damage/infect&humanize/win/lose/draw bonus experience. ['0, 0, 0, 0, 0, 0' = off] // lifesteal number The health gaining with each infection/killing. ['0' = off] // ammunition number The type of an ammunition. ['0' = off | '1' = BP ammunition | '2' = clip ammunition] // leap number The type of a leap. ['0' = off | '1' = enabled | '2' = only if a single player] // force decimal The force multiplier. // cooldown decimal The cooldown between leap uses. // effect text The name of an infect effect. ['' = off] // attachment text The attachment of an infect effect. ['' = center position] // time decimal The time of an infect effect. // death text The death sound block. ['' = off] (Block from 'sounds.ini' config) // hurt text The hurt sound block. ['' = off] (Block from 'sounds.ini' config) // idle text The idle sound block. ['' = off] (Block from 'sounds.ini' config) // infect text The infect sound block. ['' = off] (Block from 'sounds.ini' config) // respawn text The respawn sound block. ['' = off] (Block from 'sounds.ini' config) // burn text The burn sound block. ['' = off] (Block from 'sounds.ini' config) // attack text The attack sound block. ['' = off] (Block from 'sounds.ini' config) // footstep text The footstep sound block. ['' = off] (Block from 'sounds.ini' config) // regen text The regen sound block. ['' = off] (Block from 'sounds.ini' config) // jump text The leap sound block. ['' = off] (Block from 'sounds.ini' config) // // Notes: // * Names/types must be a unique. // * To remove class case just delete whole block! // * Name/info/type will be taken from translation file. (only low cases) // * Mod will be precached all model files/textures/sound automatically! // * Uniqie classes will be choose randomly, exept 'zombie'/'human'! // * All parameters works for all classes, exept 'zombie','infect'! "classes" { //********************************* //* * //* DEFAULT ZOMBIES * //* * //********************************* "stamper" // Name { // General "info" "stamper info" "type" "eszomb" "model" "models/player/custom_player/zombie/normal_m_02/normal_m_02.mdl" "claw_model" "models/player/custom_player/zombie/normal_m_02/hand_v2/hand_zombie_normal_m_02.mdl" "gren_model" "models/player/custom_player/zombie/normal_m_02/grenade/grenade_normal_m_02.mdl" "body" "-1" "skin" "-1" // Base "health" "5500" "speed" "1.0" "gravity" "0.8" "knockback" "0.9" "armor" "500" "level" "1" "group" "" // Skill "duration" "15.0" "countdown" "15.0" "bar" "off" "sprite" "off" "regenerate" "300" "interval" "5.0" "fall" "off" "spotted" "on" // Hud "fov" "90" "crosshair" "off" "nvgs" "on" "overlay" "overlays/zp/zvision.vmt" // Bonus "weapon" "jump bomb, zombie claw" "money" "1, 200, 2, 5, 2, 1" "experience" "5, 200, 5, 5, 2, 1" "lifesteal" "500" // Jump "leap" "2" "force" "1500.0" "cooldown" "5.0" // Partical "effect" "fire_vixr_final" "attachment" "" "time" "1.0" // Sound "death" "ZOMBIE_DEATH_SOUNDS" "hurt" "ZOMBIE_HURT_SOUNDS" "idle" "ZOMBIE_IDLE_SOUNDS" "infect" "ZOMBIE_INFECTION_SOUNDS" "respawn" "ZOMBIE_RESPAWN_SOUNDS" "burn" "ZOMBIE_BURN_SOUNDS" "attack" "ZOMBIE_ATTACK_SOUNDS" "footstep" "ZOMBIE_FOOTSTEP_SOUNDS" "regen" "ZOMBIE_REGEN_SOUNDS" "jump" "ZOMBIE_LEAP_SOUNDS" } "tesla" // Name { // General "info" "tesla info" "type" "eszomb" "model" "models/player/custom_player/zombie/normal_m_08/normal_m_08.mdl" "claw_model" "models/player/custom_player/zombie/normal_m_08/hand_v2/hand_zombie_normal_m_08.mdl" "gren_model" "models/player/custom_player/zombie/normal_m_08/grenade/grenade_normal_m_08.mdl" "body" "-1" "skin" "-1" // Base "health" "6000" "speed" "1.0" "gravity" "0.9" "knockback" "1.0" "armor" "200" "level" "1" "group" "" // Skill "duration" "5.0" "countdown" "30.0" "bar" "on" "sprite" "off" "regenerate" "300" "interval" "4.0" "fall" "off" "spotted" "on" // Hud "fov" "90" "crosshair" "off" "nvgs" "on" "overlay" "overlays/zp/zvision.vmt" // Bonus "weapon" "jump bomb, zombie claw" "money" "1, 200, 2, 5, 2, 1" "experience" "5, 200, 5, 5, 2, 1" "lifesteal" "500" // Jump "leap" "2" "force" "1500.0" "cooldown" "5.0" // Partical "effect" "fire_vixr_final" "attachment" "" "time" "1.0" // Sound "death" "ZOMBIE_DEATH_SOUNDS" "hurt" "ZOMBIE_HURT_SOUNDS" "idle" "ZOMBIE_IDLE_SOUNDS" "infect" "ZOMBIE_INFECTION_SOUNDS" "respawn" "ZOMBIE_RESPAWN_SOUNDS" "burn" "ZOMBIE_BURN_SOUNDS" "attack" "ZOMBIE_ATTACK_SOUNDS" "footstep" "ZOMBIE_FOOTSTEP_SOUNDS" "regen" "ZOMBIE_REGEN_SOUNDS" "jump" "ZOMBIE_LEAP_SOUNDS" } "healer" // Name { // General "info" "healer info" "type" "eszomb" "model" "models/player/custom_player/zombie/normal_m_09/normal_m_09.mdl" "claw_model" "models/player/custom_player/zombie/normal_m_09/hand_v2/hand_zombie_normal_m_09.mdl" "gren_model" "models/player/custom_player/zombie/normal_m_09/grenade/grenade_normal_m_09.mdl" "body" "-1" "skin" "-1" // Base "health" "3500" "speed" "0.8" "gravity" "1.1" "knockback" "1.0" "armor" "200" "level" "1" "group" "" // Skill "duration" "2.0" "countdown" "30.0" "bar" "off" "sprite" "off" "regenerate" "0" "interval" "0.0" "fall" "off" "spotted" "on" // Hud "fov" "90" "crosshair" "off" "nvgs" "on" "overlay" "overlays/zp/zvision.vmt" // Bonus "weapon" "jump bomb, zombie claw" "money" "1, 200, 2, 5, 2, 1" "experience" "5, 200, 5, 5, 2, 1" "lifesteal" "500" // Jump "leap" "2" "force" "1500.0" "cooldown" "5.0" // Partical "effect" "fire_vixr_final" "attachment" "" "time" "1.0" // Sound "death" "ZOMBIE_DEATH_SOUNDS" "hurt" "ZOMBIE_HURT_SOUNDS" "idle" "ZOMBIE_IDLE_SOUNDS" "infect" "ZOMBIE_INFECTION_SOUNDS" "respawn" "ZOMBIE_RESPAWN_SOUNDS" "burn" "ZOMBIE_BURN_SOUNDS" "attack" "ZOMBIE_ATTACK_SOUNDS" "footstep" "ZOMBIE_FOOTSTEP_SOUNDS" "regen" "ZOMBIE_REGEN_SOUNDS" "jump" "ZOMBIE_LEAP_SOUNDS" } "baller" // Name { // General "info" "baller info" "type" "eszomb" "model" "models/player/custom_player/zombie/normal_m_10/normal_m_10.mdl" "claw_model" "models/player/custom_player/zombie/normal_m_10/hand_v2/hand_zombie_normal_m_10.mdl" "gren_model" "models/player/custom_player/zombie/normal_m_10/grenade/grenade_normal_m_10.mdl" "body" "-1" "skin" "-1" // Base "health" "2500" "speed" "1.0" "gravity" "0.9" "knockback" "1.0" "armor" "2000" "level" "1" "group" "" // Skill "duration" "5.0" "countdown" "30.0" "bar" "off" "sprite" "off" "regenerate" "300" "interval" "6.0" "fall" "off" "spotted" "on" // Hud "fov" "90" "crosshair" "off" "nvgs" "on" "overlay" "overlays/zp/zvision.vmt" // Bonus "weapon" "jump bomb, zombie claw" "money" "1, 200, 2, 5, 2, 1" "experience" "5, 200, 5, 5, 2, 1" "lifesteal" "500" // Jump "leap" "2" "force" "1500.0" "cooldown" "5.0" // Partical "effect" "fire_vixr_final" "attachment" "" "time" "1.0" // Sound "death" "ZOMBIE_DEATH_SOUNDS" "hurt" "ZOMBIE_HURT_SOUNDS" "idle" "ZOMBIE_IDLE_SOUNDS" "infect" "ZOMBIE_INFECTION_SOUNDS" "respawn" "ZOMBIE_RESPAWN_SOUNDS" "burn" "ZOMBIE_BURN_SOUNDS" "attack" "ZOMBIE_ATTACK_SOUNDS" "footstep" "ZOMBIE_FOOTSTEP_SOUNDS" "regen" "ZOMBIE_REGEN_SOUNDS" "jump" "ZOMBIE_LEAP_SOUNDS" } "tank" // Name { // General "info" "tank info" "type" "eszomb" "model" "models/player/custom_player/zombie/sherif/sherif.mdl" "claw_model" "models/player/custom_player/zombie/sherif/hand_v2/hand_zombie_sherif.mdl" "gren_model" "models/player/custom_player/zombie/sherif/grenade/grenade_zombie_sherif.mdl" "body" "-1" "skin" "-1" // Base "health" "10000" "speed" "0.8" "gravity" "1.0" "knockback" "0.5" "armor" "3000" "level" "1" "group" "" // Skill "duration" "4.0" "countdown" "40.0" "bar" "on" "sprite" "off" "regenerate" "400" "interval" "6.0" "fall" "off" "spotted" "on" // Hud "fov" "90" "crosshair" "off" "nvgs" "on" "overlay" "overlays/zp/zvision.vmt" // Bonus "weapon" "jump bomb, zombie claw" "money" "1, 200, 2, 5, 2, 1" "experience" "5, 200, 5, 5, 2, 1" "lifesteal" "500" // Jump "leap" "2" "force" "1500.0" "cooldown" "5.0" // Partical "effect" "fire_vixr_final" "attachment" "" "time" "1.0" // Sound "death" "ZOMBIE_DEATH_SOUNDS" "hurt" "ZOMBIE_HURT_SOUNDS" "idle" "ZOMBIE_IDLE_SOUNDS" "infect" "ZOMBIE_INFECTION_SOUNDS" "respawn" "ZOMBIE_RESPAWN_SOUNDS" "burn" "ZOMBIE_BURN_SOUNDS" "attack" "ZOMBIE_ATTACK_SOUNDS" "footstep" "ZOMBIE_FOOTSTEP_SOUNDS" "regen" "ZOMBIE_REGEN_SOUNDS" "jump" "ZOMBIE_LEAP_SOUNDS" } "range" // Name { // General "info" "range info" "type" "eszomb" "model" "models/player/custom_player/zombie/zombie_range/zombie_range.mdl" "claw_model" "models/player/custom_player/zombie/zombie_range/hand_v2/hand_zombie_range.mdl" "gren_model" "models/player/custom_player/zombie/zombie_range/grenade/grenade_zombie_range.mdl" "body" "-1" "skin" "-1" // Base "health" "1200" "speed" "1.0" "gravity" "0.9" "knockback" "1.0" "armor" "150" "level" "1" "group" "" // Skill "duration" "0.0" "countdown" "0.0" "bar" "off" "sprite" "off" "regenerate" "500" "interval" "10.0" "fall" "off" "spotted" "on" // Hud "fov" "90" "crosshair" "off" "nvgs" "on" "overlay" "overlays/zp/zvision.vmt" // Bonus "weapon" "jump bomb, zombie claw" "money" "1, 200, 2, 5, 2, 1" "experience" "5, 200, 5, 5, 2, 1" "lifesteal" "500" // Jump "leap" "2" "force" "1500.0" "cooldown" "5.0" // Partical "effect" "fire_vixr_final" "attachment" "" "time" "1.0" // Sound "death" "ZOMBIE_DEATH_SOUNDS" "hurt" "ZOMBIE_HURT_SOUNDS" "idle" "ZOMBIE_IDLE_SOUNDS" "infect" "ZOMBIE_INFECTION_SOUNDS" "respawn" "ZOMBIE_RESPAWN_SOUNDS" "burn" "ZOMBIE_BURN_SOUNDS" "attack" "ZOMBIE_ATTACK_SOUNDS" "footstep" "ZOMBIE_FOOTSTEP_SOUNDS" "regen" "ZOMBIE_REGEN_SOUNDS" "jump" "ZOMBIE_LEAP_SOUNDS" } "psyh" // Name { // General "info" "psyh info" "type" "eszomb" "model" "models/player/custom_player/zombie/normalhost/normalhost.mdl" "claw_model" "models/player/custom_player/zombie/normalhost/hand_v2/hand_zombie_normalhost.mdl" "gren_model" "models/player/custom_player/zombie/normalhost/grenade/grenade_normalhost.mdl" "body" "-1" "skin" "-1" // Base "health" "4500" "speed" "1.0" "gravity" "0.8" "knockback" "1.0" "armor" "500" "level" "1" "group" "" // Skill "duration" "5.0" "countdown" "30.0" "bar" "on" "sprite" "off" "regenerate" "200" "interval" "5.0" "fall" "off" "spotted" "on" // Hud "fov" "90" "crosshair" "off" "nvgs" "on" "overlay" "overlays/zp/zvision.vmt" // Bonus "weapon" "jump bomb, zombie claw" "money" "1, 200, 2, 5, 2, 1" "experience" "5, 200, 5, 5, 2, 1" "lifesteal" "500" // Jump "leap" "2" "force" "1500.0" "cooldown" "5.0" // Partical "effect" "fire_vixr_final" "attachment" "" "time" "1.0" // Sound "death" "ZOMBIE_DEATH_SOUNDS" "hurt" "ZOMBIE_HURT_SOUNDS" "idle" "ZOMBIE_IDLE_SOUNDS" "infect" "ZOMBIE_INFECTION_SOUNDS" "respawn" "ZOMBIE_RESPAWN_SOUNDS" "burn" "ZOMBIE_BURN_SOUNDS" "attack" "ZOMBIE_ATTACK_SOUNDS" "footstep" "ZOMBIE_FOOTSTEP_SOUNDS" "regen" "ZOMBIE_REGEN_SOUNDS" "jump" "ZOMBIE_LEAP_SOUNDS" } "girl" // Name { // General "info" "girl info" "type" "eszomb" "model" "models/player/custom_player/zombie/zombie_f/zombie_f.mdl" "claw_model" "models/player/custom_player/zombie/zombie_f/hand_v2/hand_zombie_normal_f.mdl" "gren_model" "models/player/custom_player/zombie/zombie_f/grenade/grenade_zombie_f.mdl" "body" "-1" "skin" "-1" // Base "health" "3000" "speed" "1.0" "gravity" "0.9" "knockback" "1.0" "armor" "250" "level" "1" "group" "" // Skill "duration" "5.0" "countdown" "30.0" "bar" "off" "sprite" "off" "regenerate" "300" "interval" "5.0" "fall" "off" "spotted" "on" // Hud "fov" "90" "crosshair" "off" "nvgs" "on" "overlay" "overlays/zp/zvision.vmt" // Bonus "weapon" "jump bomb, zombie claw" "money" "1, 200, 2, 5, 2, 1" "experience" "5, 200, 5, 5, 2, 1" "lifesteal" "500" // Jump "leap" "2" "force" "1500.0" "cooldown" "5.0" // Partical "effect" "fire_vixr_final" "attachment" "" "time" "1.0" // Sound "death" "ZOMBIE_FEMALE_DEATH_SOUNDS" "hurt" "ZOMBIE_FEMALE_HURT_SOUNDS" "idle" "ZOMBIE_FEMALE_IDLE_SOUNDS" "infect" "ZOMBIE_FEMALE_INFECTION_SOUNDS" "respawn" "ZOMBIE_FEMALE_RESPAWN_SOUNDS" "burn" "ZOMBIE_FEMALE_BURN_SOUNDS" "attack" "ZOMBIE_FEMALE_ATTACK_SOUNDS" "footstep" "ZOMBIE_FEMALE_FOOTSTEP_SOUNDS" "regen" "ZOMBIE_FEMALE_REGEN_SOUNDS" "jump" "ZOMBIE_FEMALE_LEAP_SOUNDS" } "fast" // Name { // General "info" "fast info" "type" "eszomb" "model" "models/player/custom_player/zombie/police/police.mdl" "claw_model" "models/player/custom_player/zombie/police/hand_v2/hand_zombie_normalhost_f.mdl" "gren_model" "models/player/custom_player/zombie/police/grenade/grenade_zombie_police.mdl" "body" "-1" "skin" "-1" // Base "health" "4000" "speed" "1.1" "gravity" "0.8" "knockback" "1.2" "armor" "500" "level" "1" "group" "" // Skill "duration" "5.0" "countdown" "30.0" "bar" "on" "sprite" "off" "regenerate" "30" "interval" "5.0" "fall" "off" "spotted" "on" // Hud "fov" "90" "crosshair" "off" "nvgs" "on" "overlay" "overlays/zp/zvision.vmt" // Bonus "weapon" "jump bomb, zombie claw" "money" "1, 200, 2, 5, 2, 1" "experience" "5, 200, 5, 5, 2, 1" "lifesteal" "500" // Jump "leap" "2" "force" "1500.0" "cooldown" "5.0" // Partical "effect" "fire_vixr_final" "attachment" "" "time" "1.0" // Sound "death" "ZOMBIE_FEMALE_DEATH_SOUNDS" "hurt" "ZOMBIE_FEMALE_HURT_SOUNDS" "idle" "ZOMBIE_FEMALE_IDLE_SOUNDS" "infect" "ZOMBIE_FEMALE_INFECTION_SOUNDS" "respawn" "ZOMBIE_FEMALE_RESPAWN_SOUNDS" "burn" "ZOMBIE_FEMALE_BURN_SOUNDS" "attack" "ZOMBIE_FEMALE_ATTACK_SOUNDS" "footstep" "ZOMBIE_FEMALE_FOOTSTEP_SOUNDS" "regen" "ZOMBIE_FEMALE_REGEN_SOUNDS" "jump" "ZOMBIE_FEMALE_LEAP_SOUNDS" } "mutationheavy" // Name { // General "info" "mutationheavy info" "type" "eszomb" "model" "models/player/custom_player/zombie/mutation_heavy/mutation_heavy.mdl" "claw_model" "models/player/custom_player/zombie/mutation_heavy/hand_v2/hand_zombie_mutation_heavy.mdl" "gren_model" "models/player/custom_player/zombie/mutation_heavy/grenade/grenade_mutation_heavy.mdl" "body" "-1" "skin" "-1" // Base "health" "6000" "speed" "0.8" "gravity" "1.1" "knockback" "0.5" "armor" "500" "level" "1" "group" "" // Skill "duration" "5.0" "countdown" "30.0" "bar" "on" "sprite" "off" "regenerate" "500" "interval" "5.0" "fall" "off" "spotted" "off" // Hud "fov" "90" "crosshair" "off" "nvgs" "on" "overlay" "overlays/zp/zvision.vmt" // Bonus "weapon" "jump bomb, zombie claw" "money" "1, 200, 2, 5, 2, 1" "experience" "5, 200, 5, 5, 2, 1" "lifesteal" "500" // Jump "leap" "2" "force" "1500.0" "cooldown" "5.0" // Partical "effect" "fire_vixr_final" "attachment" "" "time" "1.0" // Sound "death" "ZOMBIE_DEATH_SOUNDS" "hurt" "ZOMBIE_HURT_SOUNDS" "idle" "ZOMBIE_IDLE_SOUNDS" "infect" "ZOMBIE_INFECTION_SOUNDS" "respawn" "ZOMBIE_RESPAWN_SOUNDS" "burn" "ZOMBIE_BURN_SOUNDS" "attack" "ZOMBIE_ATTACK_SOUNDS" "footstep" "ZOMBIE_FOOTSTEP_SOUNDS" "regen" "ZOMBIE_REGEN_SOUNDS" "jump" "ZOMBIE_LEAP_SOUNDS" } "mutationlight" // Name { // General "info" "mutationlight info" "type" "eszomb" "model" "models/player/custom_player/zombie/mutation_light/mutation_light.mdl" "claw_model" "models/player/custom_player/zombie/mutation_light/hand_v2/hand_zombie_mutation_light_inv.mdl" "gren_model" "models/player/custom_player/zombie/mutation_light/grenade/grenade_mutation_light_inv.mdl" "body" "-1" "skin" "-1" // Base "health" "3000" "speed" "1.2" "gravity" "0.9" "knockback" "1.2" "armor" "500" "level" "1" "group" "" // Skill "duration" "8.0" "countdown" "30.0" "bar" "on" "sprite" "off" "regenerate" "100" "interval" "8.0" "fall" "off" "spotted" "off" // Hud "fov" "90" "crosshair" "off" "nvgs" "on" "overlay" "overlays/zp/zvision.vmt" // Bonus "weapon" "jump bomb, zombie claw" "money" "1, 200, 2, 5, 2, 1" "experience" "5, 200, 5, 5, 2, 1" "lifesteal" "500" // Jump "leap" "2" "force" "1500.0" "cooldown" "5.0" // Partical "effect" "fire_vixr_final" "attachment" "" "time" "1.0" // Sound "death" "ZOMBIE_FEMALE_DEATH_SOUNDS" "hurt" "ZOMBIE_FEMALE_HURT_SOUNDS" "idle" "ZOMBIE_FEMALE_IDLE_SOUNDS" "infect" "ZOMBIE_FEMALE_INFECTION_SOUNDS" "respawn" "ZOMBIE_FEMALE_RESPAWN_SOUNDS" "burn" "ZOMBIE_FEMALE_BURN_SOUNDS" "attack" "ZOMBIE_FEMALE_ATTACK_SOUNDS" "footstep" "ZOMBIE_FEMALE_FOOTSTEP_SOUNDS" "regen" "ZOMBIE_FEMALE_REGEN_SOUNDS" "jump" "ZOMBIE_FEMALE_LEAP_SOUNDS" } "sleeper" // Name { // General "info" "sleeper info" "type" "eszomb" "model" "models/player/custom_player/zombie/normal_f_01/normal_f_01.mdl" "claw_model" "models/player/custom_player/zombie/normal_f_01/hand_v2/hand_zombie_normal_f_01.mdl" "gren_model" "models/player/custom_player/zombie/normal_f_01/grenade/grenade_normal_f_01.mdl" "body" "-1" "skin" "-1" // Base "health" "4500" "speed" "1.0" "gravity" "0.9" "knockback" "1.0" "armor" "500" "level" "1" "group" "" // Skill "duration" "0.0" "countdown" "0.0" "bar" "off" "sprite" "off" "regenerate" "300" "interval" "7.0" "fall" "off" "spotted" "on" // Hud "fov" "90" "crosshair" "off" "nvgs" "on" "overlay" "overlays/zp/zvision.vmt" // Bonus "weapon" "jump bomb, zombie claw" "money" "1, 200, 2, 5, 2, 1" "experience" "5, 200, 5, 5, 2, 1" "lifesteal" "500" // Jump "leap" "2" "force" "1500.0" "cooldown" "5.0" // Partical "effect" "fire_vixr_final" "attachment" "" "time" "1.0" // Sound "death" "ZOMBIE_FEMALE_DEATH_SOUNDS" "hurt" "ZOMBIE_FEMALE_HURT_SOUNDS" "idle" "ZOMBIE_FEMALE_IDLE_SOUNDS" "infect" "ZOMBIE_FEMALE_INFECTION_SOUNDS" "respawn" "ZOMBIE_FEMALE_RESPAWN_SOUNDS" "burn" "ZOMBIE_FEMALE_BURN_SOUNDS" "attack" "ZOMBIE_FEMALE_ATTACK_SOUNDS" "footstep" "ZOMBIE_FEMALE_FOOTSTEP_SOUNDS" "regen" "ZOMBIE_FEMALE_REGEN_SOUNDS" "jump" "ZOMBIE_FEMALE_LEAP_SOUNDS" } "witch" // Name { // General "info" "witch info" "type" "eszomb" "model" "models/player/custom_player/zombie/normal_f_05/normal_f_05.mdl" "claw_model" "models/player/custom_player/zombie/normal_f_05/hand_v2/hand_normal_f_05.mdl" "gren_model" "models/player/custom_player/zombie/normal_f_05/grenade/grenade_normal_f_05.mdl" "body" "-1" "skin" "-1" // Base "health" "4000" "speed" "0.9" "gravity" "0.9" "knockback" "1.5" "armor" "500" "level" "1" "group" "[VIP]" // Skill "duration" "10.0" "countdown" "30.0" "bar" "off" "sprite" "off" "regenerate" "0" "interval" "0.0" "fall" "off" "spotted" "off" // Hud "fov" "90" "crosshair" "on" "nvgs" "on" "overlay" "overlays/zp/zvision.vmt" // Bonus "weapon" "jump bomb, zombie claw" "money" "1, 200, 2, 5, 2, 1" "experience" "5, 200, 5, 5, 2, 1" "lifesteal" "500" // Jump "leap" "2" "force" "1500.0" "cooldown" "5.0" // Partical "effect" "fire_vixr_final" "attachment" "" "time" "1.0" // Sound "death" "ZOMBIE_FEMALE_DEATH_SOUNDS" "hurt" "ZOMBIE_FEMALE_HURT_SOUNDS" "idle" "ZOMBIE_FEMALE_IDLE_SOUNDS" "infect" "ZOMBIE_FEMALE_INFECTION_SOUNDS" "respawn" "ZOMBIE_FEMALE_RESPAWN_SOUNDS" "burn" "ZOMBIE_FEMALE_BURN_SOUNDS" "attack" "ZOMBIE_FEMALE_ATTACK_SOUNDS" "footstep" "ZOMBIE_FEMALE_FOOTSTEP_SOUNDS" "regen" "ZOMBIE_FEMALE_REGEN_SOUNDS" "jump" "ZOMBIE_FEMALE_LEAP_SOUNDS" } "smoker" // Name { // General "info" "smoker info" "type" "eszomb" "model" "models/player/custom_player/zombie/normal_m_01/normal_m_01.mdl" "claw_model" "models/player/custom_player/zombie/normal_m_01/hand_v2/hand_zombie_normal_m_01.mdl" "gren_model" "models/player/custom_player/zombie/normal_m_01/grenade/grenade_normal_m_01.mdl" "body" "-1" "skin" "-1" // Base "health" "5400" "speed" "1.0" "gravity" "0.9" "knockback" "1.0" "armor" "500" "level" "1" "group" "" // Skill "duration" "15.0" "countdown" "20.0" "bar" "on" "sprite" "off" "regenerate" "300" "interval" "5.0" "fall" "off" "spotted" "on" // Hud "fov" "90" "crosshair" "off" "nvgs" "on" "overlay" "overlays/zp/zvision.vmt" // Bonus "weapon" "jump bomb, zombie claw" "money" "1, 200, 2, 5, 2, 1" "experience" "5, 200, 5, 5, 2, 1" "lifesteal" "500" // Jump "leap" "2" "force" "1500.0" "cooldown" "5.0" // Partical "effect" "fire_vixr_final" "attachment" "" "time" "1.0" // Sound "death" "ZOMBIE_DEATH_SOUNDS" "hurt" "ZOMBIE_HURT_SOUNDS" "idle" "ZOMBIE_IDLE_SOUNDS" "infect" "ZOMBIE_INFECTION_SOUNDS" "respawn" "ZOMBIE_RESPAWN_SOUNDS" "burn" "ZOMBIE_BURN_SOUNDS" "attack" "ZOMBIE_ATTACK_SOUNDS" "footstep" "ZOMBIE_FOOTSTEP_SOUNDS" "regen" "ZOMBIE_REGEN_SOUNDS" "jump" "ZOMBIE_LEAP_SOUNDS" } //********************************* //* * //* DEFAULT HUMANS * //* * //********************************* "carrie" // Name { // General "info" "" "type" "human" "model" "models/player/custom_player/kuristaja/cso2/carrie/carrie.mdl" "arm_model" "models/player/custom_player/zombie/arms/female_arms.mdl" "body" "1" "skin" "-1" // Base "health" "50" "speed" "1.2" "gravity" "0.9" "armor" "0" "level" "1" "group" "" // Skill "duration" "0.0" "countdown" "0.0" "spotted" "off" // Bonus "weapon" "glock, holy grenade, freeze grenade, fists" "money" "1, 300, 1, 5, 2, 1" "experience" "5, 300, 1, 5, 2, 1" "ammunition" "0" // Jump "leap" "0" "force" "1500.0" "cooldown" "5.0" // Partical "effect" "cubecolor" "attachment" "" "time" "1.0" // Sound "death" "HUMAN_FEMALE_DEATH_SOUNDS" "hurt" "HUMAN_FEMALE_HURT_SOUNDS" } "choi" // Name { // General "info" "" "type" "human" "model" "models/player/custom_player/kuristaja/cso2/choi/choi.mdl" "arm_model" "models/player/custom_player/zombie/arms/female_arms.mdl" "body" "1" "skin" "-1" // Base "health" "80" "speed" "1.0" "gravity" "0.9" "armor" "0" "level" "1" "group" "" // Skill "duration" "0.0" "countdown" "0.0" "spotted" "off" // Bonus "weapon" "glock, holy grenade, freeze grenade, fists" "money" "1, 300, 1, 5, 2, 1" "experience" "5, 300, 1, 5, 2, 1" "ammunition" "0" // Jump "leap" "0" "force" "1500.0" "cooldown" "5.0" // Partical "effect" "cubecolor" "attachment" "" "time" "1.0" // Sound "death" "HUMAN_FEMALE_DEATH_SOUNDS" "hurt" "HUMAN_FEMALE_HURT_SOUNDS" } "ct" // Name { // General "info" "" "type" "human" "model" "models/player/ctm_sas_variantb.mdl" "arm_model" "models/player/custom_player/zombie/arms/male_arms.mdl" "body" "0" "skin" "-1" // Base "health" "100" "speed" "1.0" "gravity" "0.9" "armor" "0" "level" "1" "group" "" // Skill "duration" "0.0" "countdown" "0.0" "spotted" "off" // Bonus "weapon" "glock, holy grenade, freeze grenade, fists" "money" "1, 300, 1, 5, 2, 1" "experience" "5, 300, 1, 5, 2, 1" "ammunition" "0" // Jump "leap" "0" "force" "1500.0" "cooldown" "5.0" // Partical "effect" "cubecolor" "attachment" "" "time" "1.0" // Sound "death" "HUMAN_DEATH_SOUNDS" "hurt" "HUMAN_HURT_SOUNDS" } "emma" // Name { // General "info" "" "type" "human" "model" "models/player/custom_player/kuristaja/cso2/emma/emma.mdl" "arm_model" "models/player/custom_player/zombie/arms/female_arms.mdl" "body" "1" "skin" "-1" // Base "health" "60" "speed" "1.1" "gravity" "0.9" "armor" "0" "level" "1" "group" "" // Skill "duration" "0.0" "countdown" "0.0" "spotted" "off" // Bonus "weapon" "glock, holy grenade, freeze grenade, fists" "money" "1, 300, 1, 5, 2, 1" "experience" "5, 300, 1, 5, 2, 1" "ammunition" "0" // Jump "leap" "0" "force" "1500.0" "cooldown" "5.0" // Partical "effect" "cubecolor" "attachment" "" "time" "1.0" // Sound "death" "HUMAN_FEMALE_DEATH_SOUNDS" "hurt" "HUMAN_FEMALE_HURT_SOUNDS" } "strong" // Name { // General "info" "" "type" "human" "model" "models/player/tm_separatist_variantd.mdl" "arm_model" "models/player/custom_player/zombie/arms/male_arms.mdl" "body" "0" "skin" "-1" // Base "health" "200" "speed" "1.0" "gravity" "0.9" "armor" "0" "level" "1" "group" "" // Skill "duration" "0.0" "countdown" "0.0" "spotted" "off" // Bonus "weapon" "glock, holy grenade, freeze grenade, fists" "money" "1, 300, 1, 5, 2, 1" "experience" "5, 300, 1, 5, 2, 1" "ammunition" "0" // Jump "leap" "0" "force" "1500.0" "cooldown" "5.0" // Partical "effect" "cubecolor" "attachment" "" "time" "1.0" // Sound "death" "HUMAN_DEATH_SOUNDS" "hurt" "HUMAN_HURT_SOUNDS" } "swat" // Name { // General "info" "" "type" "human" "model" "models/player/ctm_swat.mdl" "arm_model" "models/player/custom_player/zombie/arms/male_arms.mdl" "body" "0" "skin" "-1" // Base "health" "150" "speed" "1.0" "gravity" "0.9" "armor" "0" "level" "1" "group" "" // Skill "duration" "0.0" "countdown" "0.0" "spotted" "off" // Bonus "weapon" "glock, holy grenade, freeze grenade, fists" "money" "1, 300, 1, 5, 2, 1" "experience" "5, 300, 1, 5, 2, 1" "ammunition" "0" // Jump "leap" "0" "force" "1500.0" "cooldown" "5.0" // Partical "effect" "cubecolor" "attachment" "" "time" "1.0" // Sound "death" "HUMAN_DEATH_SOUNDS" "hurt" "HUMAN_HURT_SOUNDS" } "anarhist" // Name { // General "info" "" "type" "human" "model" "models/player/tm_anarchist_variantd.mdl" "arm_model" "models/player/custom_player/zombie/arms/male_arms.mdl" "body" "0" "skin" "-1" // Base "health" "100" "speed" "1.0" "gravity" "0.9" "armor" "0" "level" "1" "group" "" // Skill "duration" "0.0" "countdown" "0.0" "spotted" "off" // Bonus "weapon" "glock, holy grenade, freeze grenade, fists" "money" "1, 300, 1, 5, 2, 1" "experience" "5, 300, 1, 5, 2, 1" "ammunition" "0" // Jump "leap" "0" "force" "1500.0" "cooldown" "5.0" // Partical "effect" "cubecolor" "attachment" "" "time" "1.0" // Sound "death" "HUMAN_DEATH_SOUNDS" "hurt" "HUMAN_HURT_SOUNDS" } "balkan" // Name { // General "info" "" "type" "human" "model" "models/player/tm_balkan_variantc.mdl" "arm_model" "models/player/custom_player/zombie/arms/male_arms.mdl" "body" "0" "skin" "-1" // Base "health" "100" "speed" "1.0" "gravity" "0.9" "armor" "0" "level" "1" "group" "" // Skill "duration" "0.0" "countdown" "0.0" "spotted" "off" // Bonus "weapon" "glock, holy grenade, freeze grenade, fists" "money" "1, 300, 1, 5, 2, 1" "experience" "5, 300, 1, 5, 2, 1" "ammunition" "0" // Jump "leap" "0" "force" "1500.0" "cooldown" "5.0" // Partical "effect" "cubecolor" "attachment" "" "time" "1.0" // Sound "death" "HUMAN_DEATH_SOUNDS" "hurt" "HUMAN_HURT_SOUNDS" } "black" // Name { // General "info" "" "type" "human" "model" "models/player/ctm_idf_variantb.mdl" "arm_model" "models/player/custom_player/zombie/arms/male_arms.mdl" "body" "0" "skin" "-1" // Base "health" "100" "speed" "1.0" "gravity" "0.9" "armor" "0" "level" "1" "group" "" // Skill "duration" "0.0" "countdown" "0.0" "spotted" "off" // Bonus "weapon" "glock, holy grenade, freeze grenade, fists" "money" "1, 300, 1, 5, 2, 1" "experience" "5, 300, 1, 5, 2, 1" "ammunition" "0" // Jump "leap" "0" "force" "1500.0" "cooldown" "5.0" // Partical "effect" "cubecolor" "attachment" "" "time" "1.0" // Sound "death" "HUMAN_DEATH_SOUNDS" "hurt" "HUMAN_HURT_SOUNDS" } "fat" // Name { // General "info" "" "type" "human" "model" "models/player/tm_leet_variantb.mdl" "arm_model" "models/player/custom_player/zombie/arms/male_arms.mdl" "body" "0" "skin" "-1" // Base "health" "100" "speed" "1.0" "gravity" "0.9" "armor" "0" "level" "1" "group" "" // Skill "duration" "0.0" "countdown" "0.0" "spotted" "off" // Bonus "weapon" "glock, holy grenade, freeze grenade, fists" "money" "1, 300, 1, 5, 2, 1" "experience" "5, 300, 1, 5, 2, 1" "ammunition" "0" // Jump "leap" "0" "force" "1500.0" "cooldown" "5.0" // Partical "effect" "cubecolor" "attachment" "" "time" "1.0" // Sound "death" "HUMAN_DEATH_SOUNDS" "hurt" "HUMAN_HURT_SOUNDS" } "lisa" // Name { // General "info" "" "type" "human" "model" "models/player/custom_player/kuristaja/cso2/lisa/lisa.mdl" "arm_model" "models/player/custom_player/zombie/arms/female_arms.mdl" "body" "1" "skin" "-1" // Base "health" "30" "speed" "1.0" "gravity" "0.8" "armor" "0" "level" "1" "group" "" // Skill "duration" "0.0" "countdown" "0.0" "spotted" "off" // Bonus "weapon" "glock, holy grenade, freeze grenade, fists" "money" "1, 300, 1, 5, 2, 1" "experience" "5, 300, 1, 5, 2, 1" "ammunition" "0" // Jump "leap" "0" "force" "1500.0" "cooldown" "5.0" // Partical "effect" "cubecolor" "attachment" "" "time" "1.0" // Sound "death" "HUMAN_FEMALE_DEATH_SOUNDS" "hurt" "HUMAN_FEMALE_HURT_SOUNDS" } "mila" // Name { // General "info" "" "type" "human" "model" "models/player/custom_player/kuristaja/cso2/mila/mila.mdl" "arm_model" "models/player/custom_player/zombie/arms/female_arms.mdl" "body" "1" "skin" "-1" // Base "health" "40" "speed" "1.2" "gravity" "0.8" "armor" "0" "level" "10" "group" "[VIP]" // Skill "duration" "0.0" "countdown" "0.0" "spotted" "off" // Bonus "weapon" "glock, holy grenade, freeze grenade, fists" "money" "1, 300, 1, 5, 2, 1" "experience" "5, 300, 1, 5, 2, 1" "ammunition" "0" // Jump "leap" "0" "force" "1500.0" "cooldown" "5.0" // Partical "effect" "cubecolor" "attachment" "" "time" "1.0" // Sound "death" "HUMAN_FEMALE_DEATH_SOUNDS" "hurt" "HUMAN_FEMALE_HURT_SOUNDS" } "phoenix" // Name { // General "info" "" "type" "human" "model" "models/player/tm_phoenix_variantc.mdl" "arm_model" "models/player/custom_player/zombie/arms/male_arms.mdl" "body" "0" "skin" "-1" // Base "health" "100" "speed" "1.0" "gravity" "0.9" "armor" "0" "level" "1" "group" "" // Skill "duration" "0.0" "countdown" "0.0" "spotted" "off" // Bonus "weapon" "glock, holy grenade, freeze grenade, fists" "money" "1, 300, 1, 5, 2, 1" "experience" "5, 300, 1, 5, 2, 1" "ammunition" "0" // Jump "leap" "0" "force" "1500.0" "cooldown" "5.0" // Partical "effect" "cubecolor" "attachment" "" "time" "1.0" // Sound "death" "HUMAN_DEATH_SOUNDS" "hurt" "HUMAN_HURT_SOUNDS" } "pirate" // Name { // General "info" "" "type" "human" "model" "models/player/tm_pirate_variantc.mdl" "arm_model" "models/player/custom_player/zombie/arms/male_arms.mdl" "body" "0" "skin" "-1" // Base "health" "50" "speed" "1.2" "gravity" "0.9" "armor" "0" "level" "1" "group" "" // Skill "duration" "0.0" "countdown" "0.0" "spotted" "off" // Bonus "weapon" "glock, holy grenade, freeze grenade, fists" "money" "1, 300, 1, 5, 2, 1" "experience" "5, 300, 1, 5, 2, 1" "ammunition" "0" // Jump "leap" "0" "force" "1500.0" "cooldown" "5.0" // Partical "effect" "cubecolor" "attachment" "" "time" "1.0" // Sound "death" "HUMAN_DEATH_SOUNDS" "hurt" "HUMAN_HURT_SOUNDS" } "punisher" // Name { // General "info" "" "type" "human" "model" "models/player/tm_professional_var2.mdl" "arm_model" "models/player/custom_player/zombie/arms/male_arms.mdl" "body" "0" "skin" "-1" // Base "health" "80" "speed" "1.1" "gravity" "0.9" "armor" "0" "level" "3" "group" "" // Skill "duration" "0.0" "countdown" "0.0" "spotted" "off" // Bonus "weapon" "glock, holy grenade, freeze grenade, fists" "money" "1, 300, 1, 5, 2, 1" "experience" "5, 300, 1, 5, 2, 1" "ammunition" "0" // Jump "leap" "0" "force" "1500.0" "cooldown" "5.0" // Partical "effect" "cubecolor" "attachment" "" "time" "1.0" // Sound "death" "HUMAN_DEATH_SOUNDS" "hurt" "HUMAN_HURT_SOUNDS" } "redtank" // Name { // General "info" "redtank info" "type" "human" "model" "models/player/custom_player/napas/tank_red/tank_red_fix.mdl" "arm_model" "models/player/custom_player/zombie/arms/redmale_arms.mdl" "body" "2" "skin" "-1" // Base "health" "200" "speed" "1.2" "gravity" "0.9" "armor" "10" "level" "6" "group" "" // Skill "duration" "2.0" "countdown" "30.0" "bar" "off" "spotted" "off" // Bonus "weapon" "glock, holy grenade, freeze grenade, fists" "money" "1, 300, 1, 5, 2, 1" "experience" "5, 300, 1, 5, 2, 1" "ammunition" "0" // Jump "leap" "0" "force" "1500.0" "cooldown" "5.0" // Partical "effect" "cubecolor" "attachment" "" "time" "1.0" // Sound "death" "HUMAN_DEATH_SOUNDS" "hurt" "HUMAN_HURT_SOUNDS" } "bluetank" // Name { // General "info" "bluetank info" "type" "human" "model" "models/player/custom_player/napas/tank_blue/tank_blue_fix.mdl" "arm_model" "models/player/custom_player/zombie/arms/bluemale_arms.mdl" "body" "4" "skin" "-1" // Base "health" "250" "speed" "0.9" "gravity" "0.9" "armor" "35" "level" "8" "group" "" // Skill "duration" "2.0" "countdown" "30.0" "bar" "off" "spotted" "off" // Bonus "weapon" "glock, holy grenade, freeze grenade, fists" "money" "1, 300, 1, 5, 2, 1" "experience" "5, 300, 1, 5, 2, 1" "ammunition" "0" // Jump "leap" "0" "force" "1500.0" "cooldown" "5.0" // Partical "effect" "cubecolor" "attachment" "" "time" "1.0" // Sound "death" "HUMAN_DEATH_SOUNDS" "hurt" "HUMAN_HURT_SOUNDS" } "redalice" // Name { // General "info" "redalice info" "type" "human" "model" "models/player/custom_player/napas/alice_red/alice_red_fix.mdl" "arm_model" "models/player/custom_player/zombie/arms/redfemale_arms.mdl" "body" "3" "skin" "-1" // Base "health" "150" "speed" "0.9" "gravity" "0.9" "armor" "20" "level" "9" "group" "" // Skill "duration" "5.0" "countdown" "30.0" "bar" "on" "spotted" "off" // Bonus "weapon" "glock, holy grenade, freeze grenade, fists" "money" "1, 300, 1, 5, 2, 1" "experience" "5, 300, 1, 5, 2, 1" "ammunition" "0" // Jump "leap" "0" "force" "1500.0" "cooldown" "5.0" // Partical "effect" "cubecolor" "attachment" "" "time" "1.0" // Sound "death" "HUMAN_FEMALE_DEATH_SOUNDS" "hurt" "HUMAN_FEMALE_HURT_SOUNDS" } "bluealice" // Name { // General "info" "bluealice info" "type" "human" "model" "models/player/custom_player/napas/alice_blue/alice_blue_fix.mdl" "arm_model" "models/player/custom_player/zombie/arms/bluefemale_arms.mdl" "body" "5" "skin" "-1" // Base "health" "150" "speed" "0.9" "gravity" "0.9" "armor" "30" "level" "10" "group" "" // Skill "duration" "10.0" "countdown" "30.0" "bar" "on" "spotted" "off" // Bonus "weapon" "glock, holy grenade, freeze grenade, fists" "money" "1, 300, 1, 5, 2, 1" "experience" "5, 300, 1, 5, 2, 1" "ammunition" "0" // Jump "leap" "0" "force" "1500.0" "cooldown" "5.0" // Partical "effect" "cubecolor" "attachment" "" "time" "1.0" // Sound "death" "HUMAN_FEMALE_DEATH_SOUNDS" "hurt" "HUMAN_FEMALE_HURT_SOUNDS" } }
gamemodes.ini :
Spoiler
PHP Code:
// ============================================================================ // // ZOMBIE PLAGUE // Gamemodes configuration // // // ============================================================================ // // SHORT DESCRIPTIONS // // Attribute: Values: Description: // ---------------------------------------------------------------------------- // name text The gamemode name. (Only will be taken from translation file) // desc text The description to display in the dhud. ['' = off] (Only will be taken from translation file) // color color The color of the description. ['255 255 255 255' = white] // position_X decimal The X coordinate, from 0 to 1. -1.0 is the center. ['-1.0' = center] // position_Y decimal The Y coordinate, from 0 to 1. -1.0 is the center. ['-1.0' = center] // time decimal The description time on the screen. ['0.0' = off] // chance number The chance in 1 in X. ['0' = default] // min number Minimum players required to the start. ['0' = off] // ratio decimal The infect ratio. ['0.0' = single zombie | '1.0' = all zombies except one player] (zombie count = player count * infect ratio) // health number The additional health to the first zombies. ['0' = off] (health = player count * health ratio) // group text The admin group which had access to start a mode. ['' = all users] // start text The start sound block. ['' = off] (Block from 'sounds.ini' config) // end_human text The zombie win sound block. ['' = off] (Block from 'sounds.ini' config) // end_zombie text The human win sound block. ['' = off] (Block from 'sounds.ini' config) // end_draw text The draw sound block. ['' = off] (Block from 'sounds.ini' config) // ambient text The ambient sound block. ['' = off] (Block from 'sounds.ini' config) // duration decimal The duration of the ambient sound. // volume decimal The volume of the ambient sound. ['0.1' = low volume | '1.0' = max volume] // infect yes/no Allow infection during round. // respawn yes/no Allow respawning during round. // humanclass text The type of the default human class. ['human' = default type | 'any' = custom type] // zombieclass text The type of the default zombie class. ['zombie' = default type | 'any' = custom type] // overlay_human text The human win overlay path. ['' = disabled] (This material files/textures will be automatically precache) // overlay_zombie text The zombie win overlay path. ['' = disabled] (This material files/textures will be automatically precache) // overlay_draw text The draw overlay path. ['' = disabled] (This material files/textures will be automatically precache) // deathmatch number The respawn as: ['0' = zombie | '1' = human | '2' = randomly | '3' = balance] // amount number The amount of respawns after death. ['0' = off] // delay decimal The delay before respawning. ['0.0' = instant] // last number Allow to respawn players if only the last 'n' players is alive. ['0' = off] // suicide yes/no Allow to respawn players if they suicided. // escape on/off Enables respawn on the first infection. (zombie escape feature) // blast on/off Enables killing all zombies on the round draw. // xray on/off Enables custom x-ray for viewing through walls. // regen on/off Enables restoring health, when zombie don't moving. // skill yes/no Allow to use skills. // leapjump yes/no Allow to use leapjumps. // weapon yes/no Allow to buy weapons after gamemode starts. // extraitem yes/no Allow to buy extraitems after gamemode starts. // // Notes: // * Names must be a unique. // * To remove mode case just delete whole block! // * Name/desc will be taken from translation file. (only low cases) // * Mod will be precached all model files/textures/sound automatically! "gamemodes" { "multi mode" // Name { // Dhud "desc" "mode multi" "color" "255 125 0 255" "position_X" "-1.0" "position_Y" "0.17" "time" "3.0" // General "chance" "20" "min" "0" "ratio" "0.125" "health" "0" "group" "[Admin]" // Sound "start" "GAMEMODE_MULTI_SOUNDS" "end_human" "GAMEMODE_HUMAN_SOUNDS" "end_zombie" "GAMEMODE_ZOMBIE_SOUNDS" "end_draw" "GAMEMODE_DRAW_SOUNDS" "ambient" "GAMEMODE_AMBIENT_SOUNDS" "duration" "120.0" "volume" "0.4" // Base "infect" "yes" "respawn" "yes" "humanclass" "human" "zombieclass" "eszomb" // Hud "overlay_human" "overlays/zp/zg_humans_win.vmt" "overlay_zombie" "overlays/zp/zg_zombies_win.vmt" "overlay_draw" "" // Respawn "deathmatch" "0" "amount" "5" "delay" "5.0" "last" "1" "suicide" "no" "escape" "on" // Enviroment "blast" "on" "xray" "on" "regen" "on" "skill" "yes" "leapjump" "yes" "weapon" "yes" "extraitem" "yes" } }
weapons.ini :
menus.ini :
Spoiler
PHP Code:
// ============================================================================ // // ZOMBIE PLAGUE // Menus configuration // // // ============================================================================ // // SHORT DESCRIPTIONS // // Attribute: Values: Description: // ---------------------------------------------------------------------------- // name text The caption to display on the menu. (Only will be taken from translation file) // group text The admin group to access menu. ['' = all users] // class array The class types which had access to menu. ['human'/'zombie' = default type | 'any' = custom type | '' = all types] - in the string divided by ',' from classes.ini // hide yes/no Hide the menu if not have a group/class access. // command text The console (chat) command to open menu. ['' = disabled] // submenu block The subkey with the same structure, used when command is disabled. // // Notes: // * Names must be a unique. // * To remove menu case just delete whole block! // * Name will be taken from translation file. (only low cases) // * Main keys support only one submenu! // * Checks of group/class will be automatically generated! "menus" { "buy weapons" // Name { // Access "group" "" "class" "" "hide" "" // Console "command" "" "submenu" { "rebuy" // Name { // Access "group" "" "class" "" "hide" "" // Console "command" "zp_rebuy_menu" } "buy pistols" // Name { // Access "group" "" "class" "" "hide" "" // Console "command" "zp_pistol_menu" } "buy shotguns" // Name { // Access "group" "" "class" "" "hide" "" // Console "command" "zp_shotgun_menu" } "buy rifles" // Name { // Access "group" "" "class" "" "hide" "" // Console "command" "zp_rifle_menu" } "buy snipers" // Name { // Access "group" "" "class" "" "hide" "" // Console "command" "zp_sniper_menu" } "buy machineguns" // Name { // Access "group" "" "class" "" "hide" "" // Console "command" "zp_machinegun_menu" } "buy knifes" // Name { // Access "group" "" "class" "" "hide" "" // Console "command" "zp_knife_menu" } "buy equipments" // Name { // Access "group" "" "class" "" "hide" "" // Console "command" "zp_equipment_menu" } } } "buy extraitems" // Name { // Access "group" "" "class" "" "hide" "" // Console "command" "zp_item_menu" "submenu" { /// < blank > } } "choose humanclass" // Name { // Access "group" "" "class" "" "hide" "" // Console "command" "zp_human_menu" } "costumes menu" // Name { // Access "group" "" "class" "" "hide" "" // Console "command" "zp_costume_menu" "submenu" { /// < blank > } } "unstucks menu" // Name { // Access "group" "" "class" "" "hide" "" // Console "command" "zp_antistick_prop" "submenu" { /// < blank > } } "donates menu" // Name { // Access "group" "" "class" "" "hide" "" // Console "command" "zp_donate_menu" "submenu" { /// < blank > } } "admin menu" // Name { // Access "group" "[Admin]" "class" "" "hide" "yes" // Console "command" "" "submenu" { "modes menu" { // Access "group" "[Admin]" "class" "" "hide" "no" // Console "command" "zp_mode_menu" } "classes menu" { // Access "group" "[Admin]" "class" "" "hide" "no" // Console "command" "zp_class_menu" } "configs menu" // Name { // Access "group" "[Admin]" "class" "" "hide" "no" // Console "command" "zp_config_menu" } } } }
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Last edited by gubka; 06-16-2019 at 15:06 .