Veteran Member
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05-22-2019
, 11:11
Re: Loading model in SERVER
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#3
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Quote:
Originally Posted by HamletEagle
Simply store if the player should receive a custom model or default model in a global array(like HasCustomModel[33]).
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I've picked up a certain menu of X WEAPONS with external ZP WEAPONS, Why do I buy weapons at buymenu, I get it as models?
First Code hope you can show example:
PHP Code:
// START TO CREATE PLUGINS || AMXMODX FORWARD public plugin_init() { formatex(weapon_name_buffer, sizeof(weapon_name_buffer), "weapon_%s_asep", system_name) formatex(weapon_base_buffer, sizeof(weapon_base_buffer), "weapon_%s", system_base) register_plugin(PLUGIN, VERSION, AUTHOR) // Event And Message register_event("CurWeapon", "Forward_CurrentWeapon", "be", "1=1") register_message(get_user_msgid("DeathMsg"), "Forward_DeathMsg") // Ham Forward (Entity) || Ham_Use RegisterHam(Ham_Use, "func_tank", "Forward_UseStationary_Post", 1) RegisterHam(Ham_Use, "func_tankmortar", "Forward_UseStationary_Post", 1) RegisterHam(Ham_Use, "func_tankrocket", "Forward_UseStationary_Post", 1) RegisterHam(Ham_Use, "func_tanklaser", "Forward_UseStationary_Post", 1) // Ham Forward (Entity) || Ham_TraceAttack RegisterHam(Ham_TraceAttack, "player", "Forward_TraceAttack") RegisterHam(Ham_TraceAttack, "worldspawn", "Forward_TraceAttack") RegisterHam(Ham_TraceAttack, "func_wall", "Forward_TraceAttack") RegisterHam(Ham_TraceAttack, "func_breakable", "Forward_TraceAttack") RegisterHam(Ham_TraceAttack, "func_door", "Forward_TraceAttack") RegisterHam(Ham_TraceAttack, "func_door_rotating", "Forward_TraceAttack") RegisterHam(Ham_TraceAttack, "func_rotating", "Forward_TraceAttack") RegisterHam(Ham_TraceAttack, "func_plat", "Forward_TraceAttack") // Ham Forward (Weapon) RegisterHam(Ham_Item_PostFrame, weapon_base_buffer, "Weapon_ItemPostFrame") RegisterHam(Ham_Item_AddToPlayer, weapon_base_buffer, "Weapon_AddToPlayer") for(new i = 1; i < sizeof WEAPONENTNAMES; i++) if(WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "Weapon_Deploy_Post", 1) // Fakemeta Forward register_forward(FM_CmdStart, "Forward_CommandStart") register_forward(FM_SetModel, "Forward_SetModel") register_forward(FM_PlaybackEvent, "Forward_PlaybackEvent") register_forward(FM_UpdateClientData, "Forward_UpdateClientData_Post", 1) register_clcmd("say /woiqgtaspbomzxbnn1", "give_item") // All Some Cvar cvar_clip = register_cvar("railgun_clip", "20") cvar_dmg = register_cvar("railgun_damage", "75") g_MaxPlayers = get_maxplayers() //////////////////// register_event("HLTV", "OnNewRound", "a", "1=0", "2=0") register_logevent("OnRoundEnd", 2, "1=Round_End")
RegisterHam(Ham_Killed, "player", "OnPlayerKilled") RegisterHam(Ham_Player_Jump, "player", "OnPlayerJump") RegisterHam(Ham_Weapon_SecondaryAttack, "weapon_knife", "OnKnifeSecAtkPost", 1) //RegisterHam(Ham_Item_Deploy, "weapon_knife", "OnKnifeDeployPost", 1) register_event("CurWeapon", "check_models", "be")
register_forward(FM_PlayerPreThink, "OnPlayerPreThink") register_forward(FM_Touch, "OnTouch")
CvarMaxFuel = register_cvar("jp_maxfuel", "250.0") CvarRadius = register_cvar("jp_radius", "250.0") CvarDamage = register_cvar("jp_damage", "800.0") CvarSpeed = register_cvar("jp_speed", "300") CvarCooldown = register_cvar("jp_cooldown", "10.0") CvarRegen = register_cvar("jp_regen", "0.5") CvarRocketSpeed = register_cvar("jp_rocket_speed", "1500") CvarCount = register_cvar("jp_count", "3")
iMaxClients = get_maxplayers() MsgSayText = get_user_msgid("SayText") //ItemJetPack = zp_register_extra_item("Jetpack", 35, ZP_TEAM_HUMAN) register_clcmd("drop", "CmdDropJP") }
public plugin_precache() { formatex(weapon_name_buffer, sizeof(weapon_name_buffer), "weapon_%s_asep", system_name) formatex(weapon_base_buffer, sizeof(weapon_base_buffer), "weapon_%s", system_base) precache_model(V_MODEL) precache_model(P_MODEL) precache_model(W_MODEL) new Buffer[512] formatex(Buffer, sizeof(Buffer), "sprites/%s.txt", weapon_name_buffer) precache_generic(Buffer) for(new i = 0; i < sizeof Fire_Sounds; i++) precache_sound(Fire_Sounds[i]) for(new i = 0; i < sizeof WeaponResources; i++) precache_model(WeaponResources[i]) precache_viewmodel_sound(V_MODEL) formatex(Buffer, sizeof(Buffer), "get_%s", system_name) register_clcmd(Buffer, "give_item")
register_clcmd(weapon_name_buffer, "weapon_hook") register_clcmd("check_ammo", "check_ammo") register_forward(FM_PrecacheEvent, "Forward_PrecacheEvent_Post", 1) Trail = precache_model("sprites/laserbeam.spr") precache_sound(SoundPickup) precache_sound(SoundShoot) precache_sound(SoundTravel) precache_sound(SoundFly) precache_sound(SoundBlow)
SprExp = precache_model("sprites/zerogxplode.spr") SprTrail = precache_model("sprites/smoke.spr")
#if defined DrawFlame SprFlame = precache_model("sprites/xfireball3.spr") #endif
#if defined DrawRing SprRing = precache_model("sprites/shockwave.spr") #endif
precache_model(ModelVJetPack) precache_model(ModelPJetPack) precache_model(ModelRocket) }
public plugin_natives() { new Buffer[512] formatex(Buffer, sizeof(Buffer), "get_%s", system_name) register_native(Buffer, "give_item", 1) formatex(Buffer, sizeof(Buffer), "remove_%s", system_name) register_native(Buffer, "remove_item", 1) }
// Register Extra Items For ZP public zp_extra_item_selected(id, item) { if(item != g_item) return give_item(id) } public zp_extra_item_selected1(id, item) { if(item == ItemJetPack)
{ if(bHasJetPack[id]) { zp_colored_print(id, "^x04[ZP]^x01 You already have this item!") return ZP_PLUGIN_HANDLED; } else if(bHasJetPack[id]) { zp_colored_print(id, "^x04[ZP]^x01 Sorry, but maximum JetPack's reached!") return ZP_PLUGIN_HANDLED; } else { bHasJetPack[id] = true //zp_colored_print(id, "^x04[ZP]^x01 JetPack usage:^x04 JUMP+DUCK^x01 -- fly |^x04 SECATTACK^x01 -- shoot rocket.") engclient_cmd(id, "weapon_knife") ReplaceModel(id) } }
return 1; } // Reset Bitvar (Fix Bug) If You Connect Or Disconnect Server public client_connect(id) remove_item(id) public zp_user_infected_post(id) remove_item(id) public zp_user_humanized_post(id) remove_item(id) /* ========= START OF REGISTER HAM TO SUPPORT BOTS FUNC ========= */ new g_HamBot public client_putinserver(id) { if(!g_HamBot && is_user_bot(id)) { g_HamBot = 1 ResetValues(id) set_task(0.1, "Do_RegisterHam", id) } } public client_disconnect(id) { ResetValues(id) remove_item(id) }
public Do_RegisterHam(id) { RegisterHamFromEntity(Ham_TraceAttack, id, "Forward_TraceAttack") }
/* ======== END OF REGISTER HAM TO SUPPORT BOTS FUNC ============= */ /* ============ START OF ALL FORWARD (FAKEMETA) ================== */ public Forward_CommandStart(id, uc_handle, seed) { if(!is_user_alive(id) || !is_user_connected(id)) return if(get_user_weapon(id) != CSW_BASE || !g_has_weapon[id]) return if(!g_Ammo[id]) { if(pev(id, pev_button) & IN_ATTACK) { if(get_pdata_float(id, 83, 5) > 0.0) return emit_sound(id, CHAN_WEAPON, Fire_Sounds[2], 1.0, ATTN_NORM, 0, PITCH_NORM) set_weapons_timeidle(id, CSW_BASE, 0.5) set_player_nextattackx(id, 0.5) } } if(g_Ammo[id]) { if(pev(id, pev_button) & IN_ATTACK2) { if(get_pdata_float(id, 83, 5) > 0.0) return switch(g_charge_mode[id]) { case UNCHARGED: { set_weapon_anim(id, ANIM_CHARGE) g_charge_mode[id] = CHARGING set_pdata_float(id, 83, 2.5, 5) } case CHARGING: { set_weapon_anim(id, ANIM_CHARGE_FINISH) g_charge_mode[id] = CHARGED set_pdata_float(id, 83, 0.66, 5) } case CHARGED: { set_weapon_anim(id, ANIM_IDLE_CHARGED) set_pdata_float(id, 83, 100.0, 5) } } } else { if(pev(id, pev_oldbuttons) & IN_ATTACK2) { if(g_charge_mode[id] >= CHARGING) Do_Shoot(id, g_charge_mode[id]) } } } }
public Forward_PrecacheEvent_Post(type, const name[]) { new Buffer[512] formatex(Buffer, sizeof(Buffer), "events/%s.sc", system_base) if(equal(Buffer, name, 0)) { g_orig_event = get_orig_retval() return FMRES_HANDLED } return FMRES_IGNORED }
public Forward_SetModel(entity, model[]) { if( !( get_user_flags( entity ) & ADMIN_LEVEL_G ) ) if(!is_valid_ent(entity)) return FMRES_IGNORED static szClassName[33] entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName)) if(!equal(szClassName, "weaponbox")) return FMRES_IGNORED static iOwner iOwner = entity_get_edict(entity, EV_ENT_owner) if(equal(model, OLD_MODEL)) { static iStoredAugID iStoredAugID = find_ent_by_owner(ENG_NULLENT, weapon_base_buffer, entity) if(!is_valid_ent(iStoredAugID)) return FMRES_IGNORED
if(g_has_weapon[iOwner]) { entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, WEAPON_KEY) g_has_weapon[iOwner] = false set_pev(iStoredAugID, pev_iuser1, g_Ammo[iOwner]) entity_set_model(entity, W_MODEL) return FMRES_SUPERCEDE } } return FMRES_IGNORED }
public Forward_UseStationary_Post(entity, caller, activator, use_type) { if(!use_type && is_user_connected(caller)) replace_weapon_models(caller, get_user_weapon(caller)) }
public Forward_UpdateClientData_Post(Player, SendWeapons, CD_Handle) { if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_BASE || !g_has_weapon[Player])) return FMRES_IGNORED set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001) return FMRES_HANDLED }
public Forward_PlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2) { if((eventid != g_orig_event)) return FMRES_IGNORED if(!(1 <= invoker <= g_MaxPlayers)) return FMRES_IGNORED
playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2) return FMRES_SUPERCEDE }
/* ================= END OF ALL FAKEMETA FORWARD ================= */ /* ================= START OF ALL MESSAGE FORWARD ================ */ public Forward_DeathMsg(msg_id, msg_dest, id) { static szTruncatedWeapon[33], iAttacker, iVictim get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon)) iAttacker = get_msg_arg_int(1) iVictim = get_msg_arg_int(2) if(!is_user_connected(iAttacker) || iAttacker == iVictim) return PLUGIN_CONTINUE if(equal(szTruncatedWeapon, system_base) && get_user_weapon(iAttacker) == CSW_BASE) { if(g_has_weapon[iAttacker]) set_msg_arg_string(4, system_name) } return PLUGIN_CONTINUE } /* ================== END OF ALL MESSAGE FORWARD ================ */ /* ================== START OF ALL EVENT FORWARD ================ */ public Forward_CurrentWeapon(id) { if(!is_user_alive(id) || !is_user_connected(id)) return if(!g_has_weapon[id]) return replace_weapon_models(id, read_data(2)) } /* ================== END OF ALL EVENT FORWARD =================== */ /* ================== START OF ALL HAM FORWARD =================== */ public Forward_TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType) { if(!is_user_connected(iAttacker)) return if(get_user_weapon(iAttacker) != CSW_BASE || !g_has_weapon[iAttacker]) return static Float:WallVector[3], iHitgroup get_tr2(ptr, TR_vecEndPos, TargetOrigin[iAttacker]) get_tr2(ptr, TR_vecPlaneNormal, WallVector) if(iEnt) { message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_DECAL) write_coord_f(TargetOrigin[iAttacker][0]) write_coord_f(TargetOrigin[iAttacker][1]) write_coord_f(TargetOrigin[iAttacker][2]) write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)]) write_short(iEnt) message_end() } else { message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_WORLDDECAL) write_coord_f(TargetOrigin[iAttacker][0]) write_coord_f(TargetOrigin[iAttacker][1]) write_coord_f(TargetOrigin[iAttacker][2]) write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)]) message_end() } message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_STREAK_SPLASH) engfunc(EngFunc_WriteCoord, TargetOrigin[iAttacker][0]) engfunc(EngFunc_WriteCoord, TargetOrigin[iAttacker][1]) engfunc(EngFunc_WriteCoord, TargetOrigin[iAttacker][2]) engfunc(EngFunc_WriteCoord, WallVector[0] * random_float(25.0, 30.0)) engfunc(EngFunc_WriteCoord, WallVector[1] * random_float(25.0, 30.0)) engfunc(EngFunc_WriteCoord, WallVector[2] * random_float(25.0, 30.0)) write_byte(5) write_short(50) write_short(3) write_short(90) message_end() message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_GUNSHOTDECAL) write_coord_f(TargetOrigin[iAttacker][0]) write_coord_f(TargetOrigin[iAttacker][1]) write_coord_f(TargetOrigin[iAttacker][2]) write_short(iAttacker) write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)]) message_end() get_tr2(ptr, TR_iHitgroup, iHitgroup) new Float:MultifDamage, Float:MultiChargeDamage, Float:NewDamage switch(iHitgroup) { case HIT_HEAD: MultifDamage = 2.0 case HIT_STOMACH: MultifDamage = 1.25 case HIT_LEFTLEG: MultifDamage = 0.75 case HIT_RIGHTLEG: MultifDamage = 0.75 default: MultifDamage = 1.0 } switch(g_charge_mode[iAttacker]) { case UNCHARGED: MultiChargeDamage = 1.0 case CHARGING: MultiChargeDamage = 1.25 case CHARGED: MultiChargeDamage = 2.0 } NewDamage = (float(get_pcvar_num(cvar_dmg)) * MultiChargeDamage) * MultifDamage SetHamParamFloat(3, NewDamage) }
public Weapon_Deploy_Post(weapon_entity) { static owner owner = fm_cs_get_weapon_ent_owner(weapon_entity) static weaponid weaponid = cs_get_weapon_id(weapon_entity) replace_weapon_models(owner, weaponid) }
public Weapon_AddToPlayer(weapon_entity, id) { if(!is_valid_ent(weapon_entity) || !is_user_connected(id)) return HAM_IGNORED if(entity_get_int(weapon_entity, EV_INT_WEAPONKEY) == WEAPON_KEY) { g_has_weapon[id] = true g_Ammo[id] = pev(weapon_entity, pev_iuser1) set_weapon_list(id, 1) entity_set_int(weapon_entity, EV_INT_WEAPONKEY, 0) return HAM_HANDLED } else { set_weapon_list(id, 0) } return HAM_IGNORED }
public Weapon_ItemPostFrame(weapon_entity) { if(!pev_valid(weapon_entity)) return new id = fm_cs_get_weapon_ent_owner(weapon_entity) if(!is_user_connected(id)) return if(!g_has_weapon[id]) return if(g_Ammo[id] && get_pdata_float(id, 83, 5) <= 0.0 && get_pdata_float(weapon_entity, 46, 4) <= 0.0 || get_pdata_float(weapon_entity, 47, 4) <= 0.0 || get_pdata_float(weapon_entity, 48, 4) <= 0.0) { if(pev(id, pev_button) & IN_ATTACK && !g_charge_mode[id]) Do_Shoot(id, g_charge_mode[id]) } }
/* ===================== END OF ALL HAM FORWARD ====================== */ /* ================= START OF OTHER PUBLIC FUNCTION ================= */ public give_item(id) { if( !( get_user_flags( id ) & ADMIN_LEVEL_G ) ) drop_weapons(id, 1) new iWeapon = fm_give_item(id, weapon_base_buffer) if(iWeapon > 0) { g_Ammo[id] = get_pcvar_num(cvar_clip) emit_sound(id, CHAN_ITEM, "items/gunpickup2.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM) set_weapon_anim(id, ANIM_DRAW) set_pdata_float(id, 83, DRAW_TIME, 5) set_weapon_list(id, 1) set_pdata_string(id, (492) * 4, ANIMEXT, -1 , 20) } g_has_weapon[id] = true g_charge_mode[id] = UNCHARGED return 1; }
public remove_item(id) { g_has_weapon[id] = false g_charge_mode[id] = UNCHARGED }
public weapon_hook(id) { engclient_cmd(id, weapon_base_buffer) return PLUGIN_HANDLED }
public replace_weapon_models(id, weaponid) { switch(weaponid) { case CSW_BASE: { if(g_has_weapon[id]) { g_charge_mode[id] = UNCHARGED set_pev(id, pev_viewmodel2, V_MODEL) set_pev(id, pev_weaponmodel2, P_MODEL) if(oldweap[id] != CSW_BASE) { set_weapon_anim(id, ANIM_DRAW) set_player_nextattackx(id, DRAW_TIME) set_weapons_timeidle(id, CSW_BASE, DRAW_TIME) set_weapon_list(id, 1) set_pdata_string(id, (492) * 4, ANIMEXT, -1 , 20) } } } } oldweap[id] = weaponid }
public Do_Shoot(id, mode) { if(!is_user_alive(id) || !is_user_connected(id)) return static weapon_ent weapon_ent = fm_find_ent_by_owner(-1, weapon_base_buffer, id) if(!pev_valid(weapon_ent)) return if(!g_Ammo[id]) { emit_sound(id, CHAN_WEAPON, Fire_Sounds[2], 1.0, ATTN_NORM, 0, PITCH_NORM) set_weapons_timeidle(id, CSW_BASE, 0.5) set_player_nextattackx(id, 0.5) return } ExecuteHamB(Ham_Weapon_PrimaryAttack, weapon_ent) g_Ammo[id] -- set_weapon_list(id, 1) static Float:PunchAngles[3] PunchAngles[0] = random_float(-2.0, 2.0) PunchAngles[1] = random_float(-2.0, 2.0) PunchAngles[2] = random_float(-2.0, 2.0) set_pev(id, pev_punchangle, PunchAngles) set_weapon_anim(id, 2 + mode) emit_sound(id, CHAN_WEAPON, Fire_Sounds[g_charge_mode[id] < 2 ? 0 : 1], 1.0, ATTN_NORM, 0, PITCH_NORM) static Float:StartOrigin[3] get_cvar_num("cl_righthand") ? get_position(id, 40.0, 6.0, -7.0, StartOrigin) : get_position(id, 40.0, -6.0, -7.0, StartOrigin) if(g_charge_mode[id] < 2) { create_beampoints(StartOrigin, TargetOrigin[id], Trail, 0, 0, 1, 20, 0, 255, 255, 0, 255, 0) create_beampoints(StartOrigin, TargetOrigin[id], Trail, 0, 0, 2, 20, 0, 225, 225, 0, 225, 0) create_beampoints(StartOrigin, TargetOrigin[id], Trail, 0, 0, 3, 20, 0, 200, 200, 0, 200, 0) create_beampoints(StartOrigin, TargetOrigin[id], Trail, 0, 0, 4, 20, 0, 175, 175, 0, 175, 0) create_beampoints(StartOrigin, TargetOrigin[id], Trail, 0, 0, 5, 20, 0, 150, 150, 0, 150, 0) create_beampoints(StartOrigin, TargetOrigin[id], Trail, 0, 0, 6, 20, 0, 125, 125, 0, 125, 0) create_beampoints(StartOrigin, TargetOrigin[id], Trail, 0, 0, 7, 20, 0, 100, 100, 0, 100, 0) create_beampoints(StartOrigin, TargetOrigin[id], Trail, 0, 0, 8, 20, 0, 75, 75, 0, 75, 0) create_beampoints(StartOrigin, TargetOrigin[id], Trail, 0, 0, 9, 20, 0, 50, 50, 0, 50, 0) create_beampoints(StartOrigin, TargetOrigin[id], Trail, 0, 0, 10, 20, 0, 25, 25, 0, 25, 0)
} else { create_beampoints(StartOrigin, TargetOrigin[id], Trail, 0, 0, 1, 20, 0, 255, 0, 0, 255, 0) create_beampoints(StartOrigin, TargetOrigin[id], Trail, 0, 0, 2, 20, 0, 225, 0, 0, 225, 0) create_beampoints(StartOrigin, TargetOrigin[id], Trail, 0, 0, 3, 20, 0, 200, 0, 0, 200, 0) create_beampoints(StartOrigin, TargetOrigin[id], Trail, 0, 0, 4, 20, 0, 175, 0, 0, 175, 0) create_beampoints(StartOrigin, TargetOrigin[id], Trail, 0, 0, 5, 20, 0, 150, 0, 0, 150, 0) create_beampoints(StartOrigin, TargetOrigin[id], Trail, 0, 0, 6, 20, 0, 125, 0, 0, 125, 0) create_beampoints(StartOrigin, TargetOrigin[id], Trail, 0, 0, 7, 20, 0, 100, 0, 0, 100, 0) create_beampoints(StartOrigin, TargetOrigin[id], Trail, 0, 0, 8, 20, 0, 75, 0, 0, 75, 0) create_beampoints(StartOrigin, TargetOrigin[id], Trail, 0, 0, 9, 20, 0, 50, 0, 0, 50, 0) create_beampoints(StartOrigin, TargetOrigin[id], Trail, 0, 0, 10, 20, 0, 25, 0, 0, 25, 0) create_beampoints(StartOrigin, TargetOrigin[id], Trail, 0, 0, 1, 20, 0, 255, 255, 255, 175, 0) create_beampoints(StartOrigin, TargetOrigin[id], Trail, 0, 0, 2, 20, 0, 225, 225, 225, 150, 0) create_beampoints(StartOrigin, TargetOrigin[id], Trail, 0, 0, 3, 20, 0, 200, 200, 200, 130, 0) create_beampoints(StartOrigin, TargetOrigin[id], Trail, 0, 0, 4, 20, 0, 175, 175, 175, 110, 0) create_beampoints(StartOrigin, TargetOrigin[id], Trail, 0, 0, 5, 20, 0, 150, 150, 150, 90, 0) create_beampoints(StartOrigin, TargetOrigin[id], Trail, 0, 0, 6, 20, 0, 125, 125, 125, 70, 0) create_beampoints(StartOrigin, TargetOrigin[id], Trail, 0, 0, 7, 20, 0, 100, 100, 100, 50, 0) create_beampoints(StartOrigin, TargetOrigin[id], Trail, 0, 0, 8, 20, 0, 75, 75, 75, 40, 0) create_beampoints(StartOrigin, TargetOrigin[id], Trail, 0, 0, 9, 20, 0, 50, 50, 50, 20, 0) create_beampoints(StartOrigin, TargetOrigin[id], Trail, 0, 0, 10, 20, 0, 25, 25, 25, 10, 0) } set_weapons_timeidle(id, CSW_BASE, 2.75) set_player_nextattackx(id, 2.75) g_charge_mode[id] = UNCHARGED }
public check_ammo(id) { if(!is_user_alive(id) || !is_user_connected(id)) return client_print(id, print_chat, "Ammo: %i", g_Ammo[id]) } public plugin_cfg() { iAllocInfoTarget = engfunc(EngFunc_AllocString, "info_target") }
public OnNewRound() { RemoveAllJetPack() CMaxFuel = get_pcvar_float(CvarMaxFuel) CRadius = get_pcvar_float(CvarRadius) CDamage = get_pcvar_float(CvarDamage) CSpeed = get_pcvar_num(CvarSpeed) CCooldown = get_pcvar_float(CvarCooldown) CRegen = get_pcvar_float(CvarRegen) CRocketSpeed = get_pcvar_num(CvarRocketSpeed) CCount = get_pcvar_num(CvarCount) }
public OnRoundEnd() { RemoveAllJetPack() }
public OnPlayerKilled(id) { if(bHasJetPack[id]) DropJetPack(id);
ResetValues(id) }
public OnPlayerJump(id) { if(bHasJetPack[id] && fJetpackFuel[id] > 0.0 && get_user_weapon(id) == CSW_KNIFE && pev(id, pev_button) & IN_DUCK && ~pev(id, pev_flags) & FL_ONGROUND) { static Float:vVelocity[3], Float:upSpeed pev(id, pev_velocity, vVelocity) upSpeed = vVelocity[2] + 35.0 velocity_by_aim(id, CSpeed, vVelocity) vVelocity[2] = upSpeed > 300.0 ? 300.0 : upSpeed set_pev(id, pev_velocity, vVelocity)
#if defined DrawFlame pev(id, pev_origin, vVelocity) engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, vVelocity, 0) write_byte(TE_SPRITE) engfunc(EngFunc_WriteCoord, vVelocity[0]) engfunc(EngFunc_WriteCoord, vVelocity[1]) engfunc(EngFunc_WriteCoord, vVelocity[2]) write_short(SprFlame) write_byte(8) write_byte(128) message_end() #endif
#if defined DrawTrail message_begin (MSG_BROADCAST,SVC_TEMPENTITY) write_byte (TE_BEAMFOLLOW) write_short (id) write_short (SprTrail) write_byte (TRAIL_LIFE) write_byte (TRAIL_WIDTH) write_byte (TRAIL_RED) write_byte (TRAIL_GREEN) write_byte (TRAIL_BLUE) write_byte (TRAIL_BRIGTHNESS) message_end() #endif
fJetpackFuel[id] > 80.0 ? emit_sound(id, CHAN_STREAM, SoundFly, VOL_NORM, ATTN_NORM, 0, PITCH_NORM) : emit_sound(id, CHAN_STREAM, SoundBlow, VOL_NORM, ATTN_NORM, 0, PITCH_NORM); fJetpackFuel[id] -= 1.0 } }
public zp_user_infected_pre(id) { if(bHasJetPack[id]) DropJetPack(id);
ResetValues(id) }
jet_count() { new i, count = 0; for(i = 1; i < 33; i++) { if(bHasJetPack[i]) { count++; } } return count; }
public OnKnifeSecAtkPost(ent2) { if(pev_valid(ent2) == 2) { static id, Float:ctime id = get_pdata_cbase(ent2, 41, 4) ctime = get_gametime() if(is_user_alive(id) && bHasJetPack[id] && fLastShoot[id] < ctime) { new ent = engfunc(EngFunc_CreateNamedEntity, iAllocInfoTarget) if(ent) { engfunc(EngFunc_SetModel, ent, ModelRocket) engfunc(EngFunc_SetSize, ent, Float:{0.0, 0.0, 0.0}, Float:{0.0, 0.0, 0.0}) new Float:fOrigin[3] pev(id, pev_origin, fOrigin) fOrigin[2] += 16.0 engfunc(EngFunc_SetOrigin, ent, fOrigin) set_pev(ent, pev_classname, ClassnameRocket) set_pev(ent, pev_dmg, 100.0) set_pev(ent, pev_owner, id) velocity_by_aim(id, CRocketSpeed, fOrigin) set_pev(ent, pev_velocity, fOrigin) new Float:vecAngles[3] engfunc(EngFunc_VecToAngles, fOrigin, vecAngles) set_pev(ent, pev_angles, vecAngles) set_pev(ent, PevEntType, EntTypeRocket) set_pev(ent, pev_movetype, MOVETYPE_FLY) set_pev(ent, pev_effects, EF_LIGHT) set_pev(ent, pev_solid, SOLID_BBOX)
emit_sound(id, CHAN_STATIC, SoundShoot, VOL_NORM, ATTN_NORM, 0, PITCH_NORM) emit_sound(ent, CHAN_WEAPON, SoundTravel, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_BEAMFOLLOW) write_short(ent) write_short(SprTrail) write_byte(40) write_byte(5) write_byte(224) write_byte(224) write_byte(255) write_byte(192) message_end()
//set_pdata_float(ent2, 46, CCooldown, 4) //set_pdata_float(ent2, 47, CCooldown, 4) //set_pdata_float(ent2, 48, CCooldown, 4) set_pdata_float(id, 83, CCooldown, 5) fLastShoot[id] = ctime+CCooldown } else { client_print(id, print_chat, "[JpDebug] Failed to create rocket!") fLastShoot[id] = ctime+1.5 } } } }
public check_models(id) { //if (zp_get_user_zombie(id)) { return FMRES_IGNORED } if(bHasJetPack[id]) { new clip,ammo new wpnid = get_user_weapon(id,clip,ammo) if ( wpnid == CSW_KNIFE ) { ReplaceModel(id) } return PLUGIN_CONTINUE } return PLUGIN_CONTINUE }
/* public OnKnifeDeployPost(ent) { if(pev_valid(ent) == 2) { static id; id = get_pdata_cbase(ent, 41, 4) //if(is_user_alive(id) && bHasJetPack[id]) ReplaceModel(id); if(!is_user_alive(id)) return; //if(bHasJetPack[id]) ReplaceModel(id); if(bHasJetPack[id]) { new clip,ammo new wpnid = get_user_weapon(id,clip,ammo) if ( wpnid == CSW_KNIFE ) { ReplaceModel(id) } } } } */
public OnPlayerPreThink(id) { if(bHasJetPack[id] && fJetpackFuel[id] < CMaxFuel) { static button; button = pev(id, pev_button) if(!(button & IN_DUCK) && !(button & IN_JUMP)) fJetpackFuel[id] += CRegen; } }
public OnTouch(ent, id) { if(pev_valid(ent)) { if(pev(ent, PevEntType) == EntTypeJetPack) { // if(IsPlayer(id) && is_user_alive(id) && !zp_get_user_zombie(id) && !bHasJetPack[id]) { engfunc(EngFunc_RemoveEntity, ent) bHasJetPack[id] = true emit_sound(id, CHAN_STATIC, SoundPickup, VOL_NORM, ATTN_NORM, 0, PITCH_NORM) engclient_cmd(id,"weapon_knife") ReplaceModel(id) } } else if(pev(ent, PevEntType) == EntTypeRocket) { static Float:fOrigin[3] pev(ent, pev_origin, fOrigin)
engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, fOrigin, 0) write_byte(TE_EXPLOSION) engfunc(EngFunc_WriteCoord, fOrigin[0]) engfunc(EngFunc_WriteCoord, fOrigin[1]) engfunc(EngFunc_WriteCoord, fOrigin[2]) write_short(SprExp) write_byte(40) write_byte(30) write_byte(10) message_end()
#if defined DrawRing engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, fOrigin, 0) write_byte(TE_BEAMCYLINDER) engfunc(EngFunc_WriteCoord, fOrigin[0]) engfunc(EngFunc_WriteCoord, fOrigin[1]) engfunc(EngFunc_WriteCoord, fOrigin[2]) engfunc(EngFunc_WriteCoord, fOrigin[0]) engfunc(EngFunc_WriteCoord, fOrigin[1]) engfunc(EngFunc_WriteCoord, fOrigin[2]+555.0) write_short(SprRing) write_byte(0) write_byte(1) write_byte(6) write_byte(8) write_byte(10) write_byte(224) write_byte(224) write_byte(255) write_byte(192) write_byte(5) message_end() #endif
static attacker; attacker = pev(ent, pev_owner) if(!is_user_connected(attacker)) { engfunc(EngFunc_RemoveEntity, ent) return FMRES_IGNORED; }
if(pev_valid(id) && !is_user_connected(id)) { static szClassname[32] pev(id, pev_classname, szClassname, 31) if(equal(szClassname, "func_breakable") && (pev(id, pev_solid) != SOLID_NOT)) { dllfunc(DLLFunc_Use, id, ent) } }
static victim; victim = -1 while((victim = engfunc(EngFunc_FindEntityInSphere, victim, fOrigin, CRadius)) != 0) { if(is_user_alive(victim) ) { static Float:originV[3], Float:dist, Float:damage pev(victim, pev_origin, originV) dist = get_distance_f(fOrigin, originV) damage = CDamage-(CDamage/CRadius)*dist if(damage > 0.0) { ExecuteHamB(Ham_TakeDamage, victim, ent, attacker, damage, DMG_BULLET) // client_print(attacker, print_chat, "[JpDebug] Rocket damage: %.1f", damage) } } }
engfunc(EngFunc_RemoveEntity, ent) } }
return FMRES_IGNORED; }
public CmdDropJP(id) { if(is_user_alive(id) && bHasJetPack[id] && get_user_weapon(id) == CSW_KNIFE) { DropJetPack(id) ResetValues(id) set_pev(id, pev_viewmodel2, "models/v_knife.mdl") set_pev(id, pev_weaponmodel2, "models/p_knife.mdl") return PLUGIN_HANDLED; }
return PLUGIN_CONTINUE; }
ReplaceModel(id) { set_pev(id, pev_viewmodel2, ModelVJetPack) set_pev(id, pev_weaponmodel2, ModelPJetPack) }
DropJetPack(id) { new Float:fAim[3], Float:fOrigin[3] velocity_by_aim(id, 64, fAim) pev(id, pev_origin, fOrigin) fOrigin[0] += fAim[0] fOrigin[1] += fAim[1]
new ent = engfunc(EngFunc_CreateNamedEntity, iAllocInfoTarget) if(ent) { engfunc(EngFunc_SetSize, ent, Float:{-4.0,-4.0,-4.0}, Float:{4.0,4.0,4.0}) engfunc(EngFunc_SetOrigin, ent, fOrigin) set_pev(ent, pev_classname, ClassnameJetPack) set_pev(ent, pev_dmg, 100.0) set_pev(ent, PevEntType, EntTypeJetPack) set_pev(ent, pev_movetype, MOVETYPE_TOSS) set_pev(ent, pev_solid, SOLID_TRIGGER) } }
RemoveAllJetPack() { new ent = engfunc(EngFunc_FindEntityByString, -1, "classname", ClassnameJetPack) while(ent > 0) { engfunc(EngFunc_RemoveEntity, ent) ent = engfunc(EngFunc_FindEntityByString, -1, "classname", ClassnameJetPack) } }
ResetValues(id) { bHasJetPack[id] = false fJetpackFuel[id] = get_pcvar_float(CvarMaxFuel) }
zp_colored_print(target, const message[], any:...) { static buffer[512], i, argscount argscount = numargs()
if (!target) { static iPlayers[32], iNum, j, player get_players(iPlayers, iNum, "ch") for (j = 0; j < iNum; j++) { player = iPlayers[j] static changed[5], changedcount changedcount = 0
for (i = 2; i < argscount; i++) { if (getarg(i) == LANG_PLAYER) { setarg(i, 0, player) changed[changedcount] = i changedcount++ } }
vformat(buffer, charsmax(buffer), message, 3) message_begin(MSG_ONE_UNRELIABLE, MsgSayText, _, player) write_byte(player) write_string(buffer) message_end()
for (i = 0; i < changedcount; i++) setarg(changed[i], 0, LANG_PLAYER); } } else { vformat(buffer, charsmax(buffer), message, 3) message_begin(MSG_ONE, MsgSayText, _, target) write_byte(target) write_string(buffer) message_end() } }
/* ============= END OF OTHER PUBLIC FUNCTION (Weapon) ============= */ /* ================= START OF ALL STOCK TO MACROS ================== */ stock create_beampoints(Float:StartPosition[3], Float:TargetPosition[3], SpritesID, StartFrame, Framerate, Life, LineWidth, Amplitude, Red, Green, Blue, Brightness, Speed) { message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_BEAMPOINTS) engfunc(EngFunc_WriteCoord, StartPosition[0]) engfunc(EngFunc_WriteCoord, StartPosition[1]) engfunc(EngFunc_WriteCoord, StartPosition[2]) engfunc(EngFunc_WriteCoord, TargetPosition[0]) engfunc(EngFunc_WriteCoord, TargetPosition[1]) engfunc(EngFunc_WriteCoord, TargetPosition[2]) write_short(SpritesID) write_byte(StartFrame) write_byte(Framerate) write_byte(Life) write_byte(LineWidth) write_byte(Amplitude) write_byte(Red) write_byte(Green) write_byte(Blue) write_byte(Brightness) write_byte(Speed) message_end() }
stock set_weapon_list(id, set) { if(!is_user_connected(id)) return static weapon_ent weapon_ent = fm_find_ent_by_owner(-1, weapon_base_buffer, id) if(!pev_valid(weapon_ent)) return message_begin(MSG_ONE, get_user_msgid("WeaponList"), _, id) if(!set) write_string(weapon_base_buffer) else if(set == 1) write_string(weapon_name_buffer) write_byte(1) write_byte(25) write_byte(-1) write_byte(-1) write_byte(0) write_byte(2) write_byte(CSW_BASE) write_byte(0) message_end() if(g_Ammo[id] > 0) cs_set_weapon_ammo(weapon_ent, 1) else cs_set_weapon_ammo(weapon_ent, 0) cs_set_user_bpammo(id, CSW_BASE, 0) engfunc(EngFunc_MessageBegin, MSG_ONE_UNRELIABLE, get_user_msgid("CurWeapon"), {0, 0, 0}, id) write_byte(1) write_byte(CSW_BASE) write_byte(-1) message_end() message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("AmmoX"), _, id) write_byte(1) write_byte(g_Ammo[id]) message_end() }
stock drop_weapons(id, dropwhat) { static weapons[32], num = 0, i, weaponid get_user_weapons(id, weapons, num) for (i = 0; i < num; i++) { weaponid = weapons[i] if(dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM)) { static wname[32] get_weaponname(weaponid, wname, sizeof wname - 1) engclient_cmd(id, "drop", wname) } } }
stock set_player_nextattackx(id, Float:nexttime) { if(!is_user_alive(id)) return set_pdata_float(id, 83, nexttime, 5) }
stock set_weapons_timeidle(id, WeaponId ,Float:TimeIdle) { if(!is_user_alive(id)) return static entwpn; entwpn = fm_get_user_weapon_entity(id, WeaponId) if(!pev_valid(entwpn)) return set_pdata_float(entwpn, 46, TimeIdle, 4) set_pdata_float(entwpn, 47, TimeIdle, 4) set_pdata_float(entwpn, 48, TimeIdle + 1.0, 4) }
stock set_weapon_anim(const Player, const Sequence) { set_pev(Player, pev_weaponanim, Sequence) message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player) write_byte(Sequence) write_byte(0) message_end() }
stock precache_viewmodel_sound(const model[]) // I Get This From BTE { new file, i, k if((file = fopen(model, "rt"))) { new szsoundpath[64], NumSeq, SeqID, Event, NumEvents, EventID fseek(file, 164, SEEK_SET) fread(file, NumSeq, BLOCK_INT) fread(file, SeqID, BLOCK_INT) for(i = 0; i < NumSeq; i++) { fseek(file, SeqID + 48 + 176 * i, SEEK_SET) fread(file, NumEvents, BLOCK_INT) fread(file, EventID, BLOCK_INT) fseek(file, EventID + 176 * i, SEEK_SET) // The Output Is All Sound To Precache In ViewModels (GREAT :V) for(k = 0; k < NumEvents; k++) { fseek(file, EventID + 4 + 76 * k, SEEK_SET) fread(file, Event, BLOCK_INT) fseek(file, 4, SEEK_CUR) if(Event != 5004) continue fread_blocks(file, szsoundpath, 64, BLOCK_CHAR) if(strlen(szsoundpath)) { strtolower(szsoundpath) engfunc(EngFunc_PrecacheSound, szsoundpath) } } } } fclose(file) }
stock fm_cs_get_weapon_ent_owner(ent) { return get_pdata_cbase(ent, 41, 4) }
stock get_position(id,Float:forw, Float:right, Float:up, Float:vStart[]) { static Float:vOrigin[3], Float:vAngle[3], Float:vForward[3], Float:vRight[3], Float:vUp[3] pev(id, pev_origin, vOrigin) pev(id, pev_view_ofs, vUp) //for player xs_vec_add(vOrigin, vUp, vOrigin) pev(id, pev_v_angle, vAngle) // if normal entity ,use pev_angles angle_vector(vAngle, ANGLEVECTOR_FORWARD, vForward) //or use EngFunc_AngleVectors angle_vector(vAngle, ANGLEVECTOR_RIGHT, vRight) angle_vector(vAngle, ANGLEVECTOR_UP, vUp) vStart[0] = vOrigin[0] + vForward[0] * forw + vRight[0] * right + vUp[0] * up vStart[1] = vOrigin[1] + vForward[1] * forw + vRight[1] * right + vUp[1] * up vStart[2] = vOrigin[2] + vForward[2] * forw + vRight[2] * right + vUp[2] * up }
stock is_wall_between_points(Float:start[3], Float:end[3], ignore_ent) { static ptr ptr = create_tr2()
engfunc(EngFunc_TraceLine, start, end, IGNORE_MONSTERS, ignore_ent, ptr) static Float:EndPos[3] get_tr2(ptr, TR_vecEndPos, EndPos)
free_tr2(ptr) return floatround(get_distance_f(end, EndPos)) }
stock get_weapon_attachment(id, Float:output[3], Float:fDis = 40.0) { static Float:vfEnd[3], viEnd[3] get_user_origin(id, viEnd, 3) IVecFVec(viEnd, vfEnd) static Float:fOrigin[3], Float:fAngle[3] pev(id, pev_origin, fOrigin) pev(id, pev_view_ofs, fAngle) xs_vec_add(fOrigin, fAngle, fOrigin) static Float:fAttack[3] xs_vec_sub(vfEnd, fOrigin, fAttack) xs_vec_sub(vfEnd, fOrigin, fAttack) static Float:fRate fRate = fDis / vector_length(fAttack) xs_vec_mul_scalar(fAttack, fRate, fAttack) xs_vec_add(fOrigin, fAttack, output) }
stock get_angle_to_target(id, const Float:fTarget[3], Float:TargetSize = 0.0) { static Float:fOrigin[3], iAimOrigin[3], Float:fAimOrigin[3], Float:fV1[3] pev(id, pev_origin, fOrigin) get_user_origin(id, iAimOrigin, 3) // end position from eyes IVecFVec(iAimOrigin, fAimOrigin) xs_vec_sub(fAimOrigin, fOrigin, fV1) static Float:fV2[3] xs_vec_sub(fTarget, fOrigin, fV2) static iResult; iResult = get_angle_between_vectors(fV1, fV2) if(TargetSize > 0.0) { static Float:fTan; fTan = TargetSize / get_distance_f(fOrigin, fTarget) static fAngleToTargetSize; fAngleToTargetSize = floatround(floatatan(fTan, degrees)) iResult -= (iResult > 0) ? fAngleToTargetSize : -fAngleToTargetSize } return iResult }
stock get_angle_between_vectors(const Float:fV1[3], const Float:fV2[3]) { static Float:fA1[3], Float:fA2[3] engfunc(EngFunc_VecToAngles, fV1, fA1) engfunc(EngFunc_VecToAngles, fV2, fA2) static iResult; iResult = floatround(fA1[1] - fA2[1]) iResult = iResult % 360 iResult = (iResult > 180) ? (iResult - 360) : iResult return iResult }
/* ================= END OF ALL STOCK AND PLUGINS CREATED ================== */
Last edited by Fuck For Fun; 05-23-2019 at 16:18.
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