Raised This Month: $102 Target: $400
 25% 

Dealing with accelerator


Post New Thread Reply   
 
Thread Tools Display Modes
MAGNET12
Junior Member
Join Date: Dec 2017
Old 06-04-2019 , 07:48   Re: Dealing with accelerator
Reply With Quote #11

I doubt this problem is caused by running out of entities, since there are not that many objects created on the map. There was a time there were three times as much entities with no failure whatsoever. The only trail is the function, where I switch between several primary weapons being stored in dynamic arrays. I use FindSendPropInfo in order to retrieve amount of bullets. Do u reckon any similar case?
__________________
MAGNET12 is offline
asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 06-04-2019 , 07:50   Re: Dealing with accelerator
Reply With Quote #12

The problem is caused by running out of entities.
__________________
asherkin is offline
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:30.


Powered by vBulletin®
Copyright ©2000 - 2019, vBulletin Solutions, Inc.
Theme made by Freecode