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[CS:GO] Pug Setup (v2.0.7, 2021-11-03)


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versatile_bfg
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Old 12-17-2014 , 03:46   Re: [CS:GO] Pug Setup (v1.2.1, 2014-8-1)
Reply With Quote #101

Quote:
Originally Posted by NIKOLYA View Post
version from github working? can I use?
yeah you have to compile it yourself with Sourcemod 1.7 dev branch
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NIKOLYA
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Old 12-17-2014 , 08:06   Re: [CS:GO] Pug Setup (v1.2.1, 2014-8-1)
Reply With Quote #102

Thanks for the answer!
I will prepare the Russian translation and give it to you
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NIKOLYA
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Old 12-19-2014 , 13:37   Re: [CS:GO] Pug Setup (v1.2.1, 2014-8-1)
Reply With Quote #103

Please explain in Russian))
which means Auto live-on-3
and what role in 'leader'
Translation ready with the exception of these two items
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splewis
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Old 12-19-2014 , 16:54   Re: [CS:GO] Pug Setup (v1.2.1, 2014-8-1)
Reply With Quote #104

Quote:
Originally Posted by NIKOLYA View Post
Please explain in Russian))
which means Auto live-on-3
and what role in 'leader'
Translation ready with the exception of these two items
The auto-live-on-3 stuff has been removed now - I just forgot to remove it's translation phrase. Don't worry about it, you can just leave the English one there or delete it.

The pug leader is generally the person that typed .setup to set the game up.

I'm still thinking about if there's a good way to introduce alternate chat-commands (like .setup) with different languages taken into account.
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NIKOLYA
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Old 12-20-2014 , 11:46   Re: [CS:GO] Pug Setup (v1.2.1, 2014-8-1)
Reply With Quote #105

problem after translation
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NIKOLYA
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Old 12-20-2014 , 14:35   Re: [CS:GO] Pug Setup (v1.2.1, 2014-8-1)
Reply With Quote #106

L 12/20/2014 - 177:42: SourceMod error session started
L 12/20/2014 - 177:42: Info (map "de_dust2") (file "errors_20141220.log")
L 12/20/2014 - 177:42: [SM] Native "Call_PushCell" reported: Cannot push parameters when there is no call in progress
L 12/20/2014 - 177:42: [SM] Displaying call stack trace for plugin "pugsetup.smx":
L 12/20/2014 - 177:42: [SM] [0] Line 157, pugsetup/setupmenus.sp::SetupFinished()
L 12/20/2014 - 177:42: [SM] [1] Line 39, pugsetup/natives.sp::Native_SetupGame()
L 12/20/2014 - 177:42: [SM] Native "SetupGame" reported: Error encountered while processing a dynamic native
L 12/20/2014 - 177:42: [SM] Displaying call stack trace for plugin "pugsetup_autosetup.smx":
L 12/20/2014 - 177:42: [SM] [0] Line 77, D:\Games\sourcemod-1.7.0-git5094-windows\addons\sourcemod\scripting\pugsetup_a utosetup.sp::Setup()
L 12/20/2014 - 177:42: [SM] [1] Line 42, D:\Games\sourcemod-1.7.0-git5094-windows\addons\sourcemod\scripting\pugsetup_a utosetup.sp::OnClientConnected()
L 12/20/2014 - 17:45:59: Error log file session closed.
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splewis
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Old 12-20-2014 , 16:49   Re: [CS:GO] Pug Setup (v1.2.1, 2014-8-1)
Reply With Quote #107

Quote:
Originally Posted by NIKOLYA View Post
L 12/20/2014 - 177:42: SourceMod error session started
L 12/20/2014 - 177:42: Info (map "de_dust2") (file "errors_20141220.log")
L 12/20/2014 - 177:42: [SM] Native "Call_PushCell" reported: Cannot push parameters when there is no call in progress
L 12/20/2014 - 177:42: [SM] Displaying call stack trace for plugin "pugsetup.smx":
L 12/20/2014 - 177:42: [SM] [0] Line 157, pugsetup/setupmenus.sp::SetupFinished()
L 12/20/2014 - 177:42: [SM] [1] Line 39, pugsetup/natives.sp::Native_SetupGame()
L 12/20/2014 - 177:42: [SM] Native "SetupGame" reported: Error encountered while processing a dynamic native
L 12/20/2014 - 177:42: [SM] Displaying call stack trace for plugin "pugsetup_autosetup.smx":
L 12/20/2014 - 177:42: [SM] [0] Line 77, D:\Games\sourcemod-1.7.0-git5094-windows\addons\sourcemod\scripting\pugsetup_a utosetup.sp::Setup()
L 12/20/2014 - 177:42: [SM] [1] Line 42, D:\Games\sourcemod-1.7.0-git5094-windows\addons\sourcemod\scripting\pugsetup_a utosetup.sp::OnClientConnected()
L 12/20/2014 - 17:45:59: Error log file session closed.
Should be fixed now. I made a crappy forward somehow.
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Faux22
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Old 12-22-2014 , 04:47   Re: [CS:GO] Pug Setup (v1.2.1, 2014-8-1)
Reply With Quote #108

Hi may I ask, does GOTV auto save the demo or do I have to record it myself? If it does auto save where is it save at and if I need to record it, how do i go about doing it.
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splewis
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Old 12-22-2014 , 05:20   Re: [CS:GO] Pug Setup (v1.2.1, 2014-8-1)
Reply With Quote #109

Quote:
Originally Posted by Faux22 View Post
Hi may I ask, does GOTV auto save the demo or do I have to record it myself? If it does auto save where is it save at and if I need to record it, how do i go about doing it.
GOTV does not autosave demos - there is an ingame cvar tv_autorecord, but is is broken. As an alternative this plugin has the autorecord cvar (sm_pugsetup_autorecord), which just executes tv_record ad tv_stop at the start/end of games.

If you set sm_pugsetup_autorecord to 1 in cfg/sourcemod/pugsetup/pugsetup.cfg, you're good to go.

Then you would find the demos in the root csgo/ directory. They're named according to the map/time the demo started.
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hatch
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Old 12-27-2014 , 16:24   Re: [CS:GO] Pug Setup (v1.2.1, 2014-8-1)
Reply With Quote #110

i would like to thank you for this mod, this is very good and intuitive. just played a match with it and wanted to ask something:

you have the command ".rand" to select a random captain, but can you not make it so that it will select 2 captains by random automatically without having to type .rand. or you can make them knife it out for captain? is there a cvar i can set so it will always pick random captains?


EDIT:

1. Cant it be set so that it will always be set to the same .setup options, bcz when you do .endgame, it turns off pub system and you have to do .setup again to start it.
2. can you set it to turn off (.endgame) when everyone has left the server and also when the match is ended. reason i ask for this is because when the match ends, new people cannot join the server from browser list. they need to connect via console, until i go and do .endgame from server console

Last edited by hatch; 12-27-2014 at 17:53.
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