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[EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.2)


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crasx
Member
Join Date: May 2011
Location: Lakewood, CO
Old 01-04-2014 , 23:56   Re: [EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.2)
Reply With Quote #201

ahh i'm an idiot. I wasn't looking close enough. I'm 99% sure its 275

so:
Code:
			"WitchAttackCharaster"
			{
				"windows"	"275"
				"linux"		"14"
			}
linux is also correct

Last edited by crasx; 01-04-2014 at 23:56. Reason: switched numbers
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RDiver
Member
Join Date: Mar 2010
Old 01-07-2014 , 02:27   Re: [EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.2)
Reply With Quote #202

Quote:
Originally Posted by crasx View Post
I switched to linux and this was still broken. forgot you also need to update WitchAttackCharaster

sit tight, i'll have a guess for you in a bit but I don't have a server to test for windows. can someone with a win server add me on steam?
My win server has successfully implemented the extension with your new signature. Don't worry it works so far.
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johnng0102
Member
Join Date: Jun 2012
Location: HK
Old 01-07-2014 , 10:09   Re: [EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.2)
Reply With Quote #203

[03] DefibFix Extension (1.0.1) by V10
[04] [L4D2] 8+ Players BugFixes (1.0.0.7) by V10

updated signature, now work. thanks
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ericwilder
Junior Member
Join Date: Dec 2012
Old 01-07-2014 , 14:25   Re: [EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.2)
Reply With Quote #204

thanks crasx!
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crasx
Member
Join Date: May 2011
Location: Lakewood, CO
Old 01-07-2014 , 16:47   Re: [EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.2)
Reply With Quote #205

awesome, I'll subscribe to this thread. just post if it breaks again
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gilmon
Senior Member
Join Date: Feb 2011
Location: China
Old 01-09-2014 , 07:39   Re: [EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.2)
Reply With Quote #206

Seem not work, witch still attack the "first" player, and there's some random bug log in file.
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probably2000
Junior Member
Join Date: Sep 2013
Old 01-12-2014 , 19:36   Re: [EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.2)
Reply With Quote #207

Quote:
Originally Posted by crasx View Post
ahh i'm an idiot. I wasn't looking close enough. I'm 99% sure its 275

so:
Code:
			"WitchAttackCharaster"
			{
				"windows"	"275"
				"linux"		"14"
			}
linux is also correct
hey ,thx for the update ,but my server in windows still not working with it.I change the code but witch still only attack the one in panel when 2 people in same charactor.here is my gamedata files can u help me to see it and fix it?thx
Attached Files
File Type: txt l4d2_bugfixes.txt (2.5 KB, 234 views)
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Machine
Senior Member
Join Date: Apr 2010
Old 01-12-2014 , 23:51   Re: [EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.2)
Reply With Quote #208

Windows peeps. Try this one.
Attached Files
File Type: txt l4d2_bugfixes.txt (2.5 KB, 1773 views)
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crasx
Member
Join Date: May 2011
Location: Lakewood, CO
Old 01-13-2014 , 08:09   Re: [EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.2)
Reply With Quote #209

Does that work?
On windows offset 14 is
mov dword ptr [esi+2Ch], 1

On linux it is arg0 (an entity). The issue I am having is that the entity is passed via heap memory so there are a few options as to what it could be... unless I'm misunderstanding what this detour does. The reason the one I was so sure of was wrong was because I thought the entity was passed via the stack so I just looked for arg0.

Based off the old cold it should be 10 but I asked someone and 10 doesn't work... maybe the function changed?
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Machine
Senior Member
Join Date: Apr 2010
Old 01-13-2014 , 20:41   Re: [EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.2)
Reply With Quote #210

The one i posted seemed to work on my server. I used your sig with ericwilders offset. I would like other server owners to confirm though. The 275 offset seemed to startle witches to the wrong clone.
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