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[L4D1 & L4D2] DragoWitches: Ghost witch


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noto3
Member
Join Date: Jan 2021
Old 03-31-2023 , 10:06   Re: [L4D1 & L4D2] DragoWitches: Ghost witch
Reply With Quote #11

possible to just have the ghost witch without turning players into ghost?
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Dragokas
Veteran Member
Join Date: Nov 2017
Location: Ukraine on fire
Old 04-17-2023 , 09:33   Re: [L4D1 & L4D2] DragoWitches: Ghost witch
Reply With Quote #12

Updated.
Quote:
1.3 (17-Apr-2023)
- Fixed potential "double-invisible state".
- Added Convar "l4d_witch_max_inviz_time" - Maximum time for making player to be invisible (0 - to disable at all).
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nobito1988
Junior Member
Join Date: Jun 2007
Old 04-20-2023 , 05:40   Re: [L4D1 & L4D2] DragoWitches: Ghost witch
Reply With Quote #13

Is there any way to disable glowing? For some reason wheneven ghost witch spawn her glow just show up regardless of how far it is.

Last edited by nobito1988; 04-20-2023 at 05:41.
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Dragokas
Veteran Member
Join Date: Nov 2017
Location: Ukraine on fire
Old 04-20-2023 , 08:31   Re: [L4D1 & L4D2] DragoWitches: Ghost witch
Reply With Quote #14

Try to change value
Code:
SetEntProp(entity, Prop_Send, "m_nGlowRange", 99999);
if you're on L4D2

or
Code:
DispatchKeyValue(entity, "fademaxdist", "3200");
if you're on L4D1

and let me know.

As about "never", by design witch becomes entirely invisible when player comes as close as possible to the ghost witch.
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