Already did it and i can still see the sprite when I'm runing backwards
PHP Code:
public Create_Sprite( host )
{
g_player_ent[host] = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "env_sprite"))
engfunc(EngFunc_SetModel, g_player_ent[host], "sprites/sprite.spr")
set_pev(g_player_ent[host], pev_movetype, MOVETYPE_FOLLOW)
set_pev(g_player_ent[host], pev_aiment, host)
set_pev(g_player_ent[host], pev_rendermode, 5)
set_pev(g_player_ent[host], pev_renderamt, 255.0)
set_pev(g_player_ent[host], pev_scale, 0.7)
set_pev(g_player_ent[host], pev_owner, host)
set_pev(g_player_ent[host], pev_animtime, get_gametime())
set_pev(g_player_ent[host], pev_framerate, 10.0)
set_pev(g_player_ent[host], pev_spawnflags, SF_SPRITE_STARTON)
new Float:RenderColor[3]
RenderColor[0] = 255.0
RenderColor[1] = 0.0
RenderColor[2] = 255.0
set_pev(g_player_ent[host], pev_rendercolor, RenderColor)
dllfunc(DLLFunc_Spawn, g_player_ent[host])
}