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[TF2] Premium Members & Web Interface [v1.2]


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noodleboy347
AlliedModders Donor
Join Date: Mar 2009
Old 10-24-2009 , 17:05   Re: [TF2] Premium Members [v0.5.1]
#91

Quote:
Originally Posted by Nightbox View Post
https://www.saigns.de/premium/

Thats my suggestion. Finish them all.
It's in the to-do list on the first page already.
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Nightbox
Senior Member
Join Date: Apr 2008
Old 10-24-2009 , 17:43   Re: [TF2] Premium Members [v0.5.1]
#92

I know that but finish them xD
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rwar
Junior Member
Join Date: Oct 2009
Old 10-24-2009 , 17:49   Re: [TF2] Premium Members [v0.5.1]
#93

Would it be possible to add a instant or faster respawn time for premium members?
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retsam
Veteran Member
Join Date: Aug 2008
Location: so-cal
Old 10-24-2009 , 18:04   Re: [TF2] Premium Members [v0.5.1]
#94

Any particular reason why you do the setting of the speed like that?

Why not just use a repeating timer?
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noodleboy347
AlliedModders Donor
Join Date: Mar 2009
Old 10-24-2009 , 18:15   Re: [TF2] Premium Members [v0.5.1]
#95

Quote:
Originally Posted by retsam View Post
Any particular reason why you do the setting of the speed like that?

Why not just use a repeating timer?
That's what I'm doing...
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retsam
Veteran Member
Join Date: Aug 2008
Location: so-cal
Old 10-24-2009 , 19:24   Re: [TF2] Premium Members [v0.5.1]
#96

Well what youre doing achieves that, but its not a "repeating" timer. Its a timer that calls itself over and over again which is a very odd way of doing it.

This is all you would need...

CreateTimer(1.0, TimerRepeat, client, TIMER_REPEAT);

Also as I said before, you might want to look into doing checks for stuff. That timer is setting speed no matter what, alive, dead, in spec, etc. You arnt killing the timer when clients disconnect either I dont think, which means timers will be eating at memory and cpu long after they left. It looks like the same would apply to the cloak timer also.

Last edited by retsam; 10-24-2009 at 19:30.
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noodleboy347
AlliedModders Donor
Join Date: Mar 2009
Old 10-24-2009 , 19:57   Re: [TF2] Premium Members [v0.5.1]
#97

Quote:
Originally Posted by retsam View Post
Well what youre doing achieves that, but its not a "repeating" timer. Its a timer that calls itself over and over again which is a very odd way of doing it.

This is all you would need...

CreateTimer(1.0, TimerRepeat, client, TIMER_REPEAT);

Also as I said before, you might want to look into doing checks for stuff. That timer is setting speed no matter what, alive, dead, in spec, etc. You arnt killing the timer when clients disconnect either I dont think, which means timers will be eating at memory and cpu long after they left. It looks like the same would apply to the cloak timer also.
Oh... thanks. Again, new to this.
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DarthNinja
SourceMod Plugin Approver
Join Date: Mar 2009
Location: PreThinkHook()
Old 10-25-2009 , 21:13   Re: [TF2] Premium Members [v0.5.1]
#98

You might think of doing some of the things in this mod, like throwable sappers maybe.
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bouncer
Veteran Member
Join Date: Apr 2009
Old 10-25-2009 , 21:27   Re: [TF2] Premium Members [v0.5.1]
#99

DarthNinja is totally right, If you include all those options in that topic for premium members only, it's like they will be playing a totally different form of gameplay then.

Well yeah, implementing a bunch of plugins into one, basically becomes something that the player can experience greatly, they will have a different form of gameplay that regular tf2 players do not.
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wholegrain
Junior Member
Join Date: Jul 2009
Old 10-25-2009 , 22:31   Re: [TF2] Premium Members [v0.5.1]
#100

so when do you plan to release the next version of this? It is a very good plugin and a very good idea but as of now not many options for the donators
just
!glow
!dark
speed
hp
cloak
and a few other small things
but when would you be adding the
10 bottles of piss
more baseballs
etc...
thank you it is very nice as is im just anxious to see what else you will be adding and if you are making any progress
Thank you ^^

Last edited by wholegrain; 10-25-2009 at 22:38.
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