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AimBot Detection


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Spock
Member
Join Date: May 2007
Old 03-11-2009 , 00:07   Re: AimBot Detection
Reply With Quote #551

A bot spawn will only occur if the watched player kills his victim with a gun (grenades and knife are ignored). ?
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Bugsy
AMX Mod X Moderator
Join Date: Feb 2005
Location: NJ, USA
Old 03-11-2009 , 00:59   Re: AimBot Detection
Reply With Quote #552

Quote:
Originally Posted by Spock View Post
A bot spawn will only occur if the watched player kills his victim with a gun (grenades and knife are ignored). ?
If you are currently being watched for an aimbot and you kill your victim with a grenade or knife, a detection bot will not be spawned.
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joaquimandrade
Veteran Member
Join Date: Dec 2008
Location: Portugal
Old 03-11-2009 , 01:02   Re: AimBot Detection
Reply With Quote #553

Quote:
Originally Posted by DefaultBR View Post
ok thyy, understood now =)!!!

Bugsy, dont answer if you will do or not, only can answer if its possible to spawn a bot without using one SLOT?!??! so i will stay with the hope of that


BR: Galera se alguem montar uma tradução melhor poe ai, tentei mudar algumas ordens e palavras, porque se fosse traduzir REALMENTE do ingles pra portugues ficaria mo toscao, iria parecer texto de nerd(bom sentido =P)
cya
Code:
[bp]
AIMBOTDETECT_DISCONNECT = A verificacao de aimbot a %s foi cancelada por que o jogador se desconectou.
AIMBOTDETECT_SHOOTBLANKSREAPPLIED = %s conectou-se e a punicao de cartuchos de polvora seca foi-lhe reaplicada.
AIMBOTDETECT_NOTIFYADMIN =  Esta a ser verificado se %s possui aimbot.
AIMBOTDETECT_PASSEDALL = O %s passou em todos os testes. Verificacao removida.
AIMBOTDETECT_NOAUTOWATCH = %s passou em %d testes sem lhe ter sido detectado aimbot e nao sera mais verificado automaticamente.
AIMBOTDETECT_DISABLED = O plugin esta desactivado.
AIMBOTDETECT_CURRENTWATCH = De momento, verificando %s .
AIMBOTDETECT_NOPLAYERWATCH = Nenhum jogador esta sendo verificado de momento.
AIMBOTDETECT_MONITORINGSTOPPED = O teste de aimbot a %s foi pausado.
AIMBOTDETECT_NOWMONITORING = Testes de aimbot a %s irao agora ser efectuados.
AIMBOTDETECT_NOTWATCHING = %s nao esta sendo verificado.
AIMBOTDETECT_NOLONGERMONITOR = %s nao esta mais sendo verificado.
AIMBOTDETECT_PROPERUSAGE = Uso correto: amx_aimwatch <jogador> <0=Off/1=On> ou somente amx_aimwatch.
AIMBOTDETECT_ALREADYWATCHING = Ja esta sendo verificado se %s  possui aimbot.
AIMBOTDETECT_AWNOWWATCHING = [Verificacao Automatica] Testes de aimbot a %s irao ser efectuados.
AIMBOTDETECT_ISUSINGAIMBOT = %s esta usando aimbot!!!
AIMBOTDETECT_NOWSHOOTBLANKS = %s ira a partir de agora disparar cartuchos de polvora seca.
AIMBOTDETECT_PLR_DETECTED = %s foi apanhado com aimbot!!!
AIMBOTDETECT_SERVERFULL = O servidor esta cheio, impossivel colocar bot.
AIMBOTDETECT_TOOCLOSE = Impossivel colocar o bot no jogo, o jogador a ser verificado esta muito perto da vitima.
AIMBOTDETECT_VICTIMLOCATION = Impossivel colocar o bot no jogo, devido ao local da vitima.
AIMBOTDETECT_ERRORBOT = Error ao colocar o bot no jogo.
(I tried to keep it Brazilian Portuguese)

By the way, Bugsy, i suggest:

Code:
AIMBOTDETECT_SERVERFULL = Server currently full. Cannot spawn aimbot detection bot.
And to add quotation marks to players' names. Like:

Code:
AIMBOTDETECT_PLR_DETECTED = ^"%s^" was detected using an aimbot!!!
And i can't translate this to my language with the current format:

PHP Code:
AIMBOTDETECT_MOREDETECTIONS = %d more detection%s needed for player to be punished
I suggest you to create a line for each situation.

This "translation":

Code:
AIMBOTDETECT_MOREDETECTIONS = %d precisa de mais deteccoes %s para o jogador ser punido.
is completely bogus. Translating it back to english:

%d need more detections %s for player to be punished.
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Last edited by joaquimandrade; 03-11-2009 at 01:14.
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Bugsy
AMX Mod X Moderator
Join Date: Feb 2005
Location: NJ, USA
Old 03-11-2009 , 01:13   Re: AimBot Detection
Reply With Quote #554

Quote:
... add quotation marks to players' names. Like:
Ok, thanks.

Quote:
This "translation":

Code:
AIMBOTDETECT_MOREDETECTIONS = %d precisa de mais deteccoes %s para o jogador ser punido.
is completely bogus. Translating it back to english:

%d need more detections %s for player to be punished.
Ok, it is probably a google language converter translation.
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joaquimandrade
Veteran Member
Join Date: Dec 2008
Location: Portugal
Old 03-11-2009 , 01:15   Re: AimBot Detection
Reply With Quote #555

Quote:
Originally Posted by Bugsy View Post
Ok, thanks.



Ok, it is probably a google language converter translation.
I think that he missed the point of %s.
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joaquimandrade
Veteran Member
Join Date: Dec 2008
Location: Portugal
Old 03-11-2009 , 01:22   Re: AimBot Detection
Reply With Quote #556

Just to clarify:
Quote:
And i can't translate this to my language with the current format:

PHP Code:
AIMBOTDETECT_MOREDETECTIONS = %d more detection%s needed for player to be punished.


When I say that I can't translate, i mean that it is not possible.
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texas_pune
Junior Member
Join Date: Mar 2009
Old 03-11-2009 , 02:13   Re: AimBot Detection
Reply With Quote #557

Quote:
Originally Posted by Bugsy View Post
If you are using a mod that does not use rounds then you must use the custom mod option (set cvar ad_custommod to 1) and set an interval at which ratios get checked via cvar ad_checkinterval (default 180.0 seconds).
pardon me...i'm a noob. can u plz elaborate as to where exactly should i make these changes. i host a CSDM 2.1 server.

it is a good plugin, thanks...
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WildSoft
Senior Member
Join Date: Feb 2005
Location: Sweden
Old 03-11-2009 , 06:14   Re: AimBot Detection
Reply With Quote #558

Quote:
Originally Posted by Bugsy
If you are using a mod that does not use rounds then you must use the custom mod option (set cvar ad_custommod to 1) and set an interval at which ratios get checked via cvar ad_checkinterval (default 180.0 seconds).
Quote:
Originally Posted by texas_pune View Post
pardon me...i'm a noob. can u plz elaborate as to where exactly should i make these changes. i host a CSDM 2.1 server.
Theres no need to elaborate. It's all under the cvar listing in the first post. Also in the description, you yourself is quoting. What you're asking is how to use a car.


There are two ways you can change these cvars:
  1. Add the cvar to your sevrer.cfg file.
    Code:
    ad_custommod 1
  2. Is to change the default cvars in the .sma-file and recompile it.
You better go with the first choice since you don't seem to be technical enough =)

The same goes for any other cvars you want to change in this plugin.


Quote:
Originally Posted by Spock View Post
How does it work with other mods like Warcraft 3 Frozen Throne? In Frozen Throne the races have different abilities/skills, can they affect the plugin? http://wiki.wc3mods.net/index.php/Wa...ll_Information
Quote:
Originally Posted by .Owyn. View Post
if Undead race player dies and explodes near bot he will kill the bot about 20 times
Quote:
Originally Posted by Spock View Post
A bot spawn will only occur if the watched player kills his victim with a gun (grenades and knife are ignored). ?
Quote:
Originally Posted by Bugsy View Post
If you are currently being watched for an aimbot and you kill your victim with a grenade or knife, a detection bot will not be spawned.
What I think he means Bugsy, is if the bot will be spawned if the watched player kills his victim with Undeads explosion.

@Spock
Even if the bot spawns and the watched player kills it a couple of times with the Undead explosion, it will not get detected since the plugin only detects kills made by guns. The only problem I see with this is that the player gets kills and money for killing the bot so many times. And it looks weird for both him and others. But I think the odds of this happening isn't that big.


Love the new updates Bugsy! I'm trying to follow the progress of this plugin as much as I can and I will help with whatever I'm able to.

Last edited by WildSoft; 03-11-2009 at 06:42.
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Bugsy
AMX Mod X Moderator
Join Date: Feb 2005
Location: NJ, USA
Old 03-11-2009 , 08:42   Re: AimBot Detection
Reply With Quote #559

Quote:
Originally Posted by WildSoft View Post
What I think he means Bugsy, is if the bot will be spawned if the watched player kills his victim with Undeads explosion.
The damage type is checked when the victim is killed, if it is not DMG_BULLET then it will not spawn the bot. I'm not sure what kind of damage is issued with the undead explosion so I can't say what will happen.

Quote:
Originally Posted by WildSoft View Post
Even if the bot spawns and the watched player kills it a couple of times with the Undead explosion, it will not get detected since the plugin only detects kills made by guns. The only problem I see with this is that the player gets kills and money for killing the bot so many times. And it looks weird for both him and others. But I think the odds of this happening isn't that big.
If you read the changelog, you will see that the bot will no longer take ANY damage. You can shoot it 100 times in the head and it will not die.
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Owyn
Veteran Member
Join Date: Nov 2007
Old 03-11-2009 , 08:52   Re: AimBot Detection
Reply With Quote #560

Quote:
ANY damage
Bugsy, "slay" isn't a kind of damage ^__^
some skills doesn't do damage, they just kills
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