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[TF2] Weapon Reverts (v1.3.2, 2023-07-22)


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bakugo
Member
Join Date: Nov 2012
Old 07-03-2022 , 19:20   Re: [TF2] Weapon Reverts
Reply With Quote #31

Quote:
Originally Posted by hode10001 View Post
The moment hit the enemy, the server crashes, and nothing is written to the log. I'll find out more and write down the cause.
Quote:
Originally Posted by SashaNight View Post
But can confirm, that upon disabling Sydney sleeper everything soundly works and has no issues.
Tested multiple times and every time it was the Sydney Sleeper till after disabling that revert.
I believe I've finally identified and fixed the cause of this crash, it only seems to happen on sourcemod 1.11 and windows so I wasn't able to reproduce it until now.
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Damsen
Junior Member
Join Date: Jul 2019
Old 08-28-2022 , 21:35   Re: [TF2] Weapon Reverts (v1.3.0, 2022-07-03)
Reply With Quote #32

Can you solve the issue it has with the dropped weapons inconsistencies? I think it surely can be solved. And what does the inconsistency mean anyway?
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bakugo
Member
Join Date: Nov 2012
Old 08-30-2022 , 04:37   Re: [TF2] Weapon Reverts (v1.3.0, 2022-07-03)
Reply With Quote #33

Quote:
Originally Posted by Damsen View Post
Can you solve the issue it has with the dropped weapons inconsistencies? I think it surely can be solved. And what does the inconsistency mean anyway?
The plugin changes how weapons work using a combination of weapon attribute changes and plugin code. Weapon attributes are changed by the plugin when a player first spawns in with their weapons, and if someone else picks up a dropped weapon, it will have the attributes that it had when its original owner spawned. Because the plugin allows some reverts to be disabled on a per-player basis, this means that if you pick up someone else's weapon you can end up with a broken/inconsistent weapon if you have the revert enabled but the other player didn't or vice-versa.

There's probably some way to fix this, but I don't think the dropped weapon mechanic is valuable enough to justify the effort and added complexity. I personally never use it.
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blueman420
New Member
Join Date: Sep 2022
Old 09-24-2022 , 07:34   Re: [TF2] Weapon Reverts (v1.3.0, 2022-07-03)
Reply With Quote #34

Your Eternal Reward disguise doesn't work at all.
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Swampass12
Junior Member
Join Date: Nov 2022
Old 12-05-2022 , 09:52   crashes as of Vscript update.
Reply With Quote #35

crashes as of Vscript update.
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nosoop
Veteran Member
Join Date: Aug 2014
Old 12-05-2022 , 22:45   Re: crashes as of Vscript update.
Reply With Quote #36

Quote:
Originally Posted by Swampass12 View Post
crashes as of Vscript update.
Try installing the gamedata from this PR.

If there's any other issues beyond that, do report back.
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Last edited by nosoop; 12-05-2022 at 22:46.
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Swampass12
Junior Member
Join Date: Nov 2022
Old 12-06-2022 , 17:02   Re: [TF2] Weapon Reverts (v1.3.0, 2022-07-03)
Reply With Quote #37

This did the trick. Thanks.
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bakugo
Member
Join Date: Nov 2012
Old 12-09-2022 , 19:34   Re: crashes as of Vscript update.
Reply With Quote #38

Quote:
Originally Posted by Swampass12 View Post
crashes as of Vscript update.
Released an update with the new gamedata and some fixes. I don't think recent updates caused any other issues but I might be wrong, let me know if you find any.
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DarkPyro
Member
Join Date: Aug 2013
Old 12-13-2022 , 20:21   Re: [TF2] Weapon Reverts (v1.3.1, 2022-12-10)
Reply With Quote #39

i don't even know what else to say but thank you lol, i am in love with this plugin and my regulars have similar feelings. i have always wanted something like this but never have thought to recreate it in plugin form. this is genius. i run this plugin on all 10 of my tf2 servers but i'll only post a couple if anybody is interested in playing with this plugin!

Code:
semi-serious:
DarkPyro's Mario Kart: 104.153.108.77:27015
DarkPyro's Minecraft World: 74.91.122.227:27015

casual tf2:
DarkPyro's 2Fort Minecraft: 205.178.177.28:27017
DarkPyro's Turbine Revamped: 205.178.177.28:27018

(i chose the most active)

full list of servers: https://play.dpg.tf/
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Damsen
Junior Member
Join Date: Jul 2019
Old 02-15-2023 , 17:07   Re: [TF2] Weapon Reverts (v1.3.1, 2022-12-10)
Reply With Quote #40

Didn't the Loch n' Load for Demoman only have 2 pipes instead of 3?
The Soda Popper also used to turn yellow, not purple.
No old Panic Attack?
No pre-nerf mini-guns for Heavy?
Spy used to be as fast as Engineer, Pyro, and Sniper.
The draw speed from every weapon was slower.

These are my remarks so far, as someone who played since 2011 in the Uber update. I remember these clearly.
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