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Subplugin Submission Zombie Plague Special 4.5 [Patch v2] (03 September 2023)


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Casperski
Member
Join Date: Aug 2019
Location: DPR Ukraine
Old 03-02-2022 , 00:23   Re: Zombie Plague Special 4.5 (17 January 2022)
Reply With Quote #141

Quote:
Originally Posted by Perfect Scrash View Post
This error occurs when you add new model without add body and skin, you needed to add skin and body (ZPSp 4.5 has submodel/skin support).

Example:
Before Adding model:
Code:
; Human
HUMAN = sas
HUMAN BODY = 0
HUMAN SKIN = 0
After Adding new model:
Code:
; Human
HUMAN = sas, vip
HUMAN BODY = 0, 0
HUMAN SKIN = 0, 0
Thx you, will try that. And what about second question with special human classes gamemodes? After updating to 4.5 every new round starts any special human gamemodes. I'm trying fix that in zps.cfg in chance and min player required. This isn't help. Clear special human classes.ini and it don't work. I was set chances 1 in 180 but ini file set chances to 1 in 90 like in .sma file
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Perfect Scrash
Senior Member
Join Date: Aug 2013
Location: Brazil
Old 03-02-2022 , 19:56   Re: Zombie Plague Special 4.5 (17 January 2022)
Reply With Quote #142

Quote:
Originally Posted by Casperski View Post
Thx you, will try that. And what about second question with special human classes gamemodes? After updating to 4.5 every new round starts any special human gamemodes. I'm trying fix that in zps.cfg in chance and min player required. This isn't help. Clear special human classes.ini and it don't work. I was set chances 1 in 180 but ini file set chances to 1 in 90 like in .sma file
Adjust chance in zpsp_gamemodes.ini too, and set chance value to 150 or higher.
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Perfect Scrash
Senior Member
Join Date: Aug 2013
Location: Brazil
Old 03-12-2022 , 18:08   Re: Zombie Plague Special 4.5 [Patch v1] (12 March 2022)
Reply With Quote #143

Plugin Updated: 12/03/2022

Quote:
- Official Patch V1 (12/03)
- Fixed bug when you choose gun locked by forward in weapons menu and opens a secondary menu
- Fixed bug when load/save custom primary/secondary weapons with same name
- Fixed native zp_get_user_default_gravity(id);
- Removed useless cvar/function zp toggle
- Fixed Native: zp_get_user_default_maxspeed
- Fixed Native: zp_set_user_knockback
- Fixed weapons menu
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theqramboq
Junior Member
Join Date: Apr 2021
Old 03-24-2022 , 17:12   Re: Zombie Plague Special 4.5 [Patch v1] (12 March 2022)
Reply With Quote #144

Perfect mod. Can you add new game mode: hot potatoe
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Perfect Scrash
Senior Member
Join Date: Aug 2013
Location: Brazil
Old 03-25-2022 , 21:17   Re: Zombie Plague Special 4.5 [Patch v1] (12 March 2022)
Reply With Quote #145

Quote:
Originally Posted by theqramboq View Post
Perfect mod. Can you add new game mode: hot potatoe
Its like this?
https://github.com/PerfectScrash/ZP-...memode_tag.sma
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theqramboq
Junior Member
Join Date: Apr 2021
Old 03-26-2022 , 04:32   Re: Zombie Plague Special 4.5 [Patch v1] (12 March 2022)
Reply With Quote #146

Quote:
Originally Posted by Perfect Scrash View Post
i'm actually talking about the mod in this video: https://www.youtube.com/watch?v=gU4Wxt1wuig

Players will explode after a certain time like in tag game mode
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cyxnzb
Junior Member
Join Date: Apr 2013
Old 04-01-2022 , 11:34   Re: Zombie Plague Special 4.5 [Patch v1] (12 March 2022)
Reply With Quote #147

Amazing update, I've been waiting for a long time!!
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Old 04-02-2022, 07:47
snebars
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snebars
Junior Member
Join Date: Mar 2021
Old 04-02-2022 , 07:52   Re: Zombie Plague Special 4.5 [Patch v1] (12 March 2022)
Reply With Quote #148

don`t play mp3 music in game. I added way to music
Quote:
NEMESIS ENABLE = 1
NEMESIS SOUNDS = zombierounds/rounds/nemesis-startt.mp3
NEMESIS DURATIONS = 300
Music is precache, but when i start round nemesis, mp3 music doesn`t play. I can't hear the mp3 music.
There are no errors, the logs are clean. P.S. .wav music is playing. My Music mp3 format - 256 bitrate, 2 channels, 44100 frequency
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snebars
Junior Member
Join Date: Mar 2021
Old 04-02-2022 , 12:56   Re: Zombie Plague Special 4.5 [Patch v1] (12 March 2022)
Reply With Quote #149

Quote:
Originally Posted by snebars View Post
don`t play mp3 music in game. I added way to music

Music is precache, but when i start round nemesis, mp3 music doesn`t play. I can't hear the mp3 music.
There are no errors, the logs are clean. P.S. .wav music is playing. My Music mp3 format - 256 bitrate, 2 channels, 44100 frequency
I understand.
Quote:
NEMESIS SOUNDS = zombierounds/rounds/nemesis-startt.mp3
Change on
Quote:
NEMESIS SOUNDS = sound/zombierounds/rounds/nemesis-startt.mp3
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MariusCsf
Junior Member
Join Date: Jan 2020
Old 04-09-2022 , 14:53   Re: Zombie Plague Special 4.5 [Patch v1] (12 March 2022)
Reply With Quote #150

When i try to compile some sma i take errors.
Can someone help me please?
zp_game_mode_nightmare.sma ------- https://prnt.sc/N_GPkrJdsv1Y
zpsp_game_mode_remix ------- https://prnt.sc/6OfKsLpCNf3m
zp_game_mode_assassin_vs_sniper ----- https://prnt.sc/72T-1Vr7i2A2

Can you give to me a good compiler with includes? or any ideeas plsease?
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