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Trigger in clipping list


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ConorCC
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Join Date: Feb 2014
Old 01-02-2022 , 06:48   Trigger in clipping list
Reply With Quote #1

Hy there!

When you place an entity that solid state is trigger everything is fine unti it's not in a clipping list.

If I know well clipping list is part of the map that supposed to block players like an invisible wall but you can shoot through them. Am I right?

Can I check is an entity in clip before I set to trigger to avoid crash with this reason "SV_ClipToLinks: Trigger in clipping list"?
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CrazY.
Veteran Member
Join Date: May 2015
Location: SP, Brazil
Old 01-02-2022 , 07:42   Re: Trigger in clipping list
Reply With Quote #2

I guess a clip entity has its solid set to SOLID_BSP, try checking that.

Code:
#define SOLID_BSP                       4           // BSP clip, touch on edge, block
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Natsheh
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Join Date: Sep 2012
Old 01-02-2022 , 16:18   Re: Trigger in clipping list
Reply With Quote #3

If you want to avoid the crash, set the entity size using engfunc right after changing its solid type, that worked with me
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Last edited by Natsheh; 01-02-2022 at 16:19.
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ConorCC
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Join Date: Feb 2014
Old 01-05-2022 , 12:12   Re: Trigger in clipping list
Reply With Quote #4

Quote:
Originally Posted by Natsheh View Post
If you want to avoid the crash, set the entity size using engfunc right after changing its solid type, that worked with me
That is exactly i'm looking for. Thank you!
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