Member
Join Date: Oct 2012
Location: Spain
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09-27-2020
, 02:03
Level with reward
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#1
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I have this plugin
Code:
#include <amxmodx>
#include <hamsandwich>
#include <cstrike>
#include <nvault>
#include <fun>
static const
PLUGIN[] = "Simple Level Mod",
VERSION[] = "2.0",
AUTHOR[] = "scosmyn";
#define MAX_LEVELS 4
new const Kills[MAX_LEVELS] =
{
0, //1
1000, //2
4000, //3
99999999 //nu se sterge
}
new const szTag[MAX_LEVELS][] =
{
"Unachieved",
"Bronz",
"Argint",
"Aur"
}
new Level[33],Kill[33],szName[32],g_vault,g_sync
new pcvar_hs,pcvar_kill,pcvar_knife,pcvar_he,pcvar_efect,pcvar_r,pcvar_g,pcvar_b,pcvar_hp_lvl,pcvar_ap_lvl
public plugin_init() {
register_plugin(PLUGIN,VERSION,AUTHOR)
register_event("DeathMsg","ev_msg","a")
RegisterHam(Ham_Spawn,"player","player_spawn",1)
pcvar_hs = register_cvar("cvar_hs_bonus","1")
pcvar_kill = register_cvar("cvar_normal_bonus","1")
pcvar_knife = register_cvar("cvar_knife_bonus","1")
pcvar_he = register_cvar("cvar_he_bonus","1")
pcvar_efect = register_cvar("cvar_effect_lvl","1")
pcvar_r = register_cvar("cvar_red","0")
pcvar_g = register_cvar("cvar_green","255")
pcvar_b = register_cvar("cvar_blue","0")
pcvar_hp_lvl = register_cvar("cvar_hp_lvl","5")
pcvar_ap_lvl = register_cvar("cvar_ap_lvl","10")
g_vault = nvault_open("simple_lvl_mod")
g_sync = CreateHudSyncObj()
if(g_vault == INVALID_HANDLE)
set_fail_state("Eroare la deschiderea bazei de date din vault.")
}
public player_spawn(id) {
if(!is_user_alive(id) || is_user_bot(id))
return HAM_HANDLED
if(Level[id] < 1)
Level[id] = 1
set_user_health(id,get_user_health(id) + get_pcvar_num(pcvar_hp_lvl) * Level[id])
set_user_armor(id,get_user_armor(id) + get_pcvar_num(pcvar_ap_lvl) * Level[id])
return HAM_HANDLED
}
public ev_msg( ) {
static kiler; kiler = read_data(1)
static hs; hs = read_data(3)
if(kiler == read_data(2) || !is_user_alive(kiler))
return
if(hs)
Kill[kiler]+= get_pcvar_num(pcvar_hs)
else
Kill[kiler]+= get_pcvar_num(pcvar_kill)
if(get_user_weapon(kiler) == CSW_KNIFE && !hs)
Kill[kiler]+= get_pcvar_num(pcvar_knife)
if(get_user_weapon(kiler) == CSW_HEGRENADE && !hs)
Kill[kiler]+= get_pcvar_num(pcvar_he)
if(Level[kiler] < MAX_LEVELS)
{
while(Kill[kiler] >= Kills[Level[kiler]])
{
Level[kiler]++
color(kiler,"!teamFelicitari,ai primit o medalie de !g%s!team.",szTag[Level[kiler]])
screen_fade(kiler, get_pcvar_num(pcvar_efect), get_pcvar_num(pcvar_r), get_pcvar_num(pcvar_g), get_pcvar_num(pcvar_b), 115)
return
}
}
SaveData(kiler)
}
public client_putinserver(id) {
if(!is_user_bot(id))
{
LoadData(id)
set_task(1.0,"show_hud",id+0x4332,_,_,"b")
}
}
public client_disconnect(id) {
remove_task(id+0x4332)
SaveData(id)
}
public show_hud(id) {
id-=0x4332
get_user_name(id,szName,charsmax(szName))
if(is_user_alive(id))
{
set_hudmessage(random(256), random(256), random(256), 0.8, 0.18, 0, 0.00, 1.00, 0.00, 0.00, 4)
ShowSyncHudMsg(id,g_sync,"Medalie: %s",szTag[Level[id]])
}
}
public SaveData(id)
{
new name[32],vaultkey[64],vaultdata[256]
get_user_name(id,name,charsmax(name))
formatex(vaultkey,63,"%s-Mod",name)
formatex(vaultdata,255,"%i#%i#",Kill[id],Level[id])
nvault_set(g_vault,vaultkey,vaultdata)
}
public LoadData(id)
{
new name[32],vaultkey[64],vaultdata[256]
get_user_name(id,name,charsmax(name))
formatex(vaultkey,63,"%s-Mod",name)
formatex(vaultdata,255,"%i#%i#",Kill[id],Level[id])
nvault_get(g_vault,vaultkey,vaultdata,255)
replace_all(vaultdata, 255, "#", " ")
new kill[32],level[32]
parse(vaultdata, kill, 31, level, 31)
Kill[id] = str_to_num(kill)
Level[id] = str_to_num(level)
}
public plugin_end() nvault_close(g_vault)
stock screen_fade(id,holdtime,r,g,b,a)
{
message_begin(MSG_ONE_UNRELIABLE,get_user_msgid("ScreenFade"),{ 0, 0, 0 },id);
write_short(seconds_to_units(holdtime));
write_short(seconds_to_units(holdtime));
write_short(0);
write_byte(r);
write_byte(g);
write_byte(b);
write_byte(a);
message_end();
}
stock seconds_to_units(time)
{
return((1 << 12) * (time))
}
stock color( const id, const input[ ], any:... )
{
new count = 1, players[ 32 ]
static msg[ 191 ]
vformat( msg, 190, input, 3 )
replace_all( msg, 190, "!g", "^4" ) //- verde
replace_all( msg, 190, "!y", "^1" ) //- galben
replace_all( msg, 190, "!team", "^3" ) //- echipa
replace_all( msg, 190, "!n", "^0" ) //- normal
if( id ) players[ 0 ] = id; else get_players( players, count, "ch" )
{
for( new i = 0; i < count; i++ )
{
if( is_user_connected( players[ i ] ) )
{
message_begin( MSG_ONE_UNRELIABLE, get_user_msgid( "SayText" ), _, players[ i ] )
write_byte( players[ i ] );
write_string( msg );
message_end( );
}
}
}
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par }
*/
At each level passed to give you a random skin
Code:
register_native("randomcsgo", "randomcsgo", 1)
register_native("randomskin", "ChestOpen", 1)
register_native("give_key", "native_key", 1)
register_native("give_chest", "native_chest", 1)
register_native("give_bet", "native_bet", 1)
register_native("bett", "native_bett", 1)
register_native("betct", "native_betct", 1)
register_native("get_user_puncte", "native_get_pct", 1)
register_native("set_user_puncte", "native_set_pct", 1)
register_native("get_user_key", "native_get_key", 1)
register_native("set_user_key", "native_set_key", 1)
register_native("get_user_chest", "native_get_chest", 1)
register_native("set_user_chest", "native_set_chest", 1)
register_native("set_chest", "native_set_chests", 1)
register_native("get_name","get_namee",1)
__________________
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New style for Top15 and stats!
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And many more are waiting for you to play!
Last edited by GaBy96; 09-27-2020 at 06:42.
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