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KawMAN
SourceMod Donor
Join Date: Sep 2007
Location: Cracov
Old 01-03-2009 , 17:44   Re: L4D VS Specator Exploit Fix
Reply With Quote #11

Now im traying to do this plugin, and because of that i change FakeCmd to ForcePlayerSuicide

EDIT: Link to plugin http://forums.alliedmods.net/showthread.php?t=83066
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Last edited by KawMAN; 01-03-2009 at 19:31.
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DeepBlue
Member
Join Date: Apr 2005
Old 01-06-2009 , 12:31   Re: L4D VS Spectator Exploit Fix
Reply With Quote #12

imo is this plugin much better then the approved one, thanks a lot!
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3_stooges_geo
Member
Join Date: Jul 2008
Location: Blackwood,New Jersey
Old 01-06-2009 , 12:36   Re: L4D VS Spectator Exploit Fix
Reply With Quote #13

it still needs to have logging and to auto kick or ban after a certain amount of attempts.
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SAMURAI16
BANNED
Join Date: Sep 2006
Old 01-07-2009 , 02:14   Re: L4D VS Spectator Exploit Fix
Reply With Quote #14

finally approved
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WiseOwl
Junior Member
Join Date: Jan 2009
Old 01-07-2009 , 09:36   Re: L4D VS Spectator Exploit Fix
Reply With Quote #15

Very nice plugin, but i'd like to know how your mod killed the tanks?

I am looking for a mod to remove tanks or kill them as they spawn to try and balance gameplay, and if possible have them enabled on the 5th Chapter of levels so they still spawn in the finale.

Thanks
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bman87
Senior Member
Join Date: Dec 2008
Location: Michigan
Old 01-07-2009 , 09:49   Re: L4D VS Spectator Exploit Fix
Reply With Quote #16

Quote:
Originally Posted by WiseOwl View Post
Very nice plugin, but i'd like to know how your mod killed the tanks?

I am looking for a mod to remove tanks or kill them as they spawn to try and balance gameplay, and if possible have them enabled on the 5th Chapter of levels so they still spawn in the finale.

Thanks
This mod does not kill the tanks. It prevents people from using the kill command while being the tank.
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WiseOwl
Junior Member
Join Date: Jan 2009
Old 01-07-2009 , 10:38   Re: L4D VS Spectator Exploit Fix
Reply With Quote #17

Quote:
Originally Posted by bman87 View Post
This mod does not kill the tanks. It prevents people from using the kill command while being the tank.
Yeah I know

What I am asking for is how it used to kill the tanks
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bman87
Senior Member
Join Date: Dec 2008
Location: Michigan
Old 01-07-2009 , 11:13   Re: L4D VS Spectator Exploit Fix
Reply With Quote #18

Quote:
Originally Posted by WiseOwl View Post
Yeah I know

What I am asking for is how it used to kill the tanks
I guess I don't understand still....



KawMAN your plugin reports 1.0 still when I use the "sm_specfix_v" command. Was this just missed when you updated the plugin or am I missing the download for v1.1?
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WiseOwl
Junior Member
Join Date: Jan 2009
Old 01-07-2009 , 12:24   Re: L4D VS Spectator Exploit Fix
Reply With Quote #19

Quote:
Originally Posted by bman87 View Post
I guess I don't understand still....
In the change history he has specified that his mod no longer kills tanks. I was wondering if he still had the code that killed the tanks in the first place so i can use/edit it
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bman87
Senior Member
Join Date: Dec 2008
Location: Michigan
Old 01-07-2009 , 13:04   Re: L4D VS Spectator Exploit Fix
Reply With Quote #20

Quote:
Originally Posted by WiseOwl View Post
In the change history he has specified that his mod no longer kills tanks. I was wondering if he still had the code that killed the tanks in the first place so i can use/edit it
You can use the FakeClientCommand() function to "kill" the tanks.
Or also use the ForcePlayerSuicide() function like the changelog also states.
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