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L4D2 update broke sourcemod?


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Powerlord
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Old 07-03-2013 , 13:17   Re: L4D2 update broke sourcemod?
Reply With Quote #31

Quote:
Originally Posted by s.m.a.c head View Post
ahh ok thanks for this , you would think they would give the new update to SM /MM devs in advance of the actual release
It was available as a Beta a few days before.
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psychonic

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Old 07-03-2013 , 13:32   Re: L4D2 update broke sourcemod?
Reply With Quote #32

Quote:
Originally Posted by Powerlord View Post
It was available as a Beta a few days before.
In a few key aspects, that beta and the actual release differ wildly.

Last edited by psychonic; 07-03-2013 at 13:32.
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Powerlord
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Old 07-03-2013 , 13:41   Re: L4D2 update broke sourcemod?
Reply With Quote #33

Quote:
Originally Posted by psychonic View Post
In a few key aspects, that beta and the actual release differ wildly.
Which is also why you guys have a policy to not build against Betas. Especially since last time (the TF2 SteamPipe conversion) it bit you in the ass when Valve undid all the gamedata changes.
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Stargate75
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Old 07-03-2013 , 14:20   Re: L4D2 update broke sourcemod?
Reply With Quote #34

When work Sourcemod on the new update?
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psychonic

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Old 07-03-2013 , 14:30   Re: L4D2 update broke sourcemod?
Reply With Quote #35

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Originally Posted by Stargate75 View Post
When work Sourcemod on the new update?
When it's fixed.
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Powerlord
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Old 07-03-2013 , 14:58   Re: L4D2 update broke sourcemod?
Reply With Quote #36

As a reminder, when the new version comes out, all Linux extensions will need to be recompiled against the new versions of hl2sdk-l4d2, MetaMod: Source, and Sourcemod.

So, I have a pile of fish sitting here to slap people with... just waiting for things like "why doesn't Left 4 Downtown 2 work?" (or other L4D2 extensions), or if I see mention of missing library libvstdlib.so or missing library libtier0.so or undefined symbol: g_pMemAlloc errors.

Edit: And apparently people are also seeing version `GLIBC_2.15' not found (required by bin/libvstdlib.so) (could also be libtier0.so). This is also a fish slappable offense, as the server no longer uses libvstdlib.so and libtier0.so.
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Last edited by Powerlord; 07-07-2013 at 14:08.
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wendigo
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Old 07-03-2013 , 15:09   Re: L4D2 update broke sourcemod?
Reply With Quote #37

Quote:
Originally Posted by Powerlord View Post
As a reminder, when the new version comes out, all Linux extensions will need to be recompiled against the new versions of hl2sdk-l4d2, MetaMod: Source, and Sourcemod.

So, I have a pile of fish sitting here to slap you with just waiting for things like "why doesn't Left 4 Downtown 2 work?" (or other L4D2 extensions), or if I see mention of missing library libvstdlib.so or missing library libtier0.so or undefined symbol: g_pMemAlloc errors.
I have no idea at all, what you are talking about. I rent my l4d2 server through gameservers.com
So I dont expect to be doing much, other than wait for their support, to roll out the fix once its online.
Their l4d2 servers runs on Linux. But should I tell them, they need to recomplie that thing?
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V1SoR
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Join Date: Jan 2011
Old 07-03-2013 , 15:24   Re: L4D2 update broke sourcemod?
Reply With Quote #38

I wonder what will happen if L4D3 is going to be the first game on the new Source 2. Guess no plugins for a month minimum.

VSP, guys. Learn it!

Last edited by V1SoR; 07-03-2013 at 15:24.
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Powerlord
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Old 07-03-2013 , 15:30   Re: L4D2 update broke sourcemod?
Reply With Quote #39

Quote:
Originally Posted by wendigo View Post
I have no idea at all, what you are talking about. I rent my l4d2 server through gameservers.com
So I dont expect to be doing much, other than wait for their support, to roll out the fix once its online.
Their l4d2 servers runs on Linux. But should I tell them, they need to recomplie that thing?
This is usually something that extension developers do, although there's nothing stopping others from doing it.
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s.m.a.c head
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Old 07-03-2013 , 15:55   Re: L4D2 update broke sourcemod?
Reply With Quote #40

so linux will have on going problems with plugins ?
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