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Plut0
Junior Member
Join Date: Mar 2021
Location: United States
Old 01-08-2022 , 05:53   professional modeler
Reply With Quote #1

Hey is there anyone here that is a professional at modeling for cs 1.6

Someone that knows about multiple references in a .qc file

for example

PHP Code:
//reference mesh(es)
$body "studio" "example1"

$body "studio" "example2"

$body "studio" "example3" 
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CrazY.
Veteran Member
Join Date: May 2015
Location: SP, Brazil
Old 01-08-2022 , 07:50   Re: professional modeler
Reply With Quote #2

You should check the303.org, it has plenty of information on goldsrc models.
https://the303.org/tutorials/gold_qc.htm

I'm no expert on the subject but may be able to give you some advice, what are you trying to do?
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Plut0
Junior Member
Join Date: Mar 2021
Location: United States
Old 01-08-2022 , 08:18   Re: professional modeler
Reply With Quote #3

So basically instead of having 6 seperate models for a player i use 1 model with submodels, I was going to add a skin i found but it had multiple "$body "studio" and it would look like this when i added it onto my submodels
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Last edited by Plut0; 01-08-2022 at 08:18.
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CrazY.
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Join Date: May 2015
Location: SP, Brazil
Old 01-08-2022 , 15:46   Re: professional modeler
Reply With Quote #4

Try $bodygroup

Code:
$bodygroup example { studio "example1" studio "example2" studio "example3" }

If that doesn't work, merge all meshes of the model into one.
Open up Milkshape 3D, import one mesh with Triangles and Bones checked

Code:
To import: File > Import > Half-Life SMD

Now import all the other meshes but only with Triangles checked and export

Code:
To export: File > Export > Half-Life SMD

There you go, you've got a single smd.
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Plut0
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Join Date: Mar 2021
Location: United States
Old 01-09-2022 , 05:04   Re: professional modeler
Reply With Quote #5

when i do that it says, "too many vertices in model: "pluto"

the only fix for that problem is to divide up the meshes. well i guess theres no way to do what i was looking for
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Last edited by Plut0; 01-09-2022 at 05:05.
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