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[L4D2] Sky (comp. config), that adds only the additional events to camapigns?


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Tank Rush
Senior Member
Join Date: May 2019
Location: Argentina
Old 11-26-2021 , 13:04   Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
Reply With Quote #61

Quote:
Originally Posted by thewintersoldier97 View Post
Hello everyone, I followed Proaxel and other stripper configs to modify event in my sv and it seem to be working. But all the holdout event I tested so far, the layout/hint instruction/how the event played out was running fine but no common infected spawning at all, for example the holdout event when calling the elevator in c1m1_hotel, I pushed the button, heard a horde alert but no CI to be seen. The one event similar is shoot the toxic waste barrels in c5m3_cemetery. Help please
Sky uses vscripts to call the panic event.
https://github.com/Attano/Sky/tree/m...ripts/vscripts
PHP Code:
    "OnPressed" "director,BeginScript,sky_event_c1m1_hotel.nut,0,-1"
    "OnPressed" "director,EndScript,sky_event_c1m1_hotel.nut,35,-1" 
but you can use this instead by adding this line to the trigger:
PHP Code:
"OnPressed" "director,PanicEvent,,2,-1" 
remove the 2 lines I mentioned first and then add "OnPressed" "director, PanicEvent ,, 2, -1" here:
PHP Code:
{
    
"classname" "func_button"
    "targetname" "sky_elevator_button"
    "movedir" "0 0 0"
    "origin" "2263 5696 2516.17"
    "spawnflags" "1025"
    "speed" "5"
    "OnPressed" "!activator,speakresponseconcept,C2M3CoasterStart,0,-1"
    "OnPressed" "!activator,speakresponseconcept,PlayerMoveOn,40,-1"
    "OnPressed" "director,PanicEvent,,2,-1"
    "OnPressed" "elevator_1_door1,Open,,40,-1"
    "OnPressed" "elevator_1_door2,Open,,40,-1"
    "OnPressed" "elevator_movement_sound,PlaySound,,0,-1"
    "OnPressed" "elevator_movement_sound,StopSound,,40,-1"
    "OnPressed" "sky_elevator_button_model,stopglowing,,0,-1"
    "OnPressed" "sky_instructor_hint,EndHint,,0,-1"
    "OnPressed" "sky_instructor_hint,Kill,,0.1,-1"
    "OnPressed" "!self,Kill,,0.1,-1"

In the case of the explosive barrels in c5m3_cemetery it would be "OnTrigger"
PHP Code:
"OnTrigger" "director,PanicEvent,,2,-1" 
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thewintersoldier97
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Join Date: Aug 2021
Location: Vietnam
Old 11-26-2021 , 22:10   Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
Reply With Quote #62

Quote:
Originally Posted by Tank Rush View Post
Spoiler
Thank Tank Rush, it worked great Could I do this with other event cause I see Sky used a lot of different vscripts here.
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Tank Rush
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Join Date: May 2019
Location: Argentina
Old 11-27-2021 , 23:29   Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
Reply With Quote #63

Here I have an event to share with you, I hope you like it

I did this cola bottle search event based on Sky 2.7.1, I have placed some invisible blocks, you can add more if necessary to avoid the loss of cola bottles in unreachable places.
I also leave you a video demonstration so you can see that it is 100% working

Spoiler
Attached Files
File Type: cfg c6m2_bedlam.cfg (18.4 KB, 272 views)
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Last edited by Tank Rush; 12-02-2021 at 21:56. Reason: Updated: Added an instructor hint to the door blast.
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thewintersoldier97
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Join Date: Aug 2021
Location: Vietnam
Old 11-28-2021 , 01:53   Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
Reply With Quote #64

Quote:
Originally Posted by Tank Rush View Post
Spoiler
Holy, excellent work Tank Rush! Original Sky didn't have any additional event on The Passing and you just make it a lot more fun. And maybe you should add a hint at the barricade before blowing it up LOL.
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Tank Rush
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Join Date: May 2019
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Old 11-28-2021 , 07:59   Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
Reply With Quote #65

Updated! I have added a hint instructor in the door blast, check my post
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thewintersoldier97
Senior Member
Join Date: Aug 2021
Location: Vietnam
Old 11-28-2021 , 23:48   Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
Reply With Quote #66

Quote:
Originally Posted by Tank Rush View Post
Updated! I have added a hint instructor in the door blast, check my post
Nicee Just tested it and the event is running great Good job Tank Rush!
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Tank Rush
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Join Date: May 2019
Location: Argentina
Old 12-02-2021 , 21:33   Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
Reply With Quote #67

I did another event for The Passing and will share here

If the map does not load or you get the error "ed_alloc no free edicts" put this in global_filters:
global_filters
Attached Files
File Type: cfg c6m1_riverbank.cfg (12.5 KB, 198 views)
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AsphyxiaJLSA
Member
Join Date: Oct 2021
Location: Lima,Perú
Old 12-03-2021 , 14:10   Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
Reply With Quote #68

Quote:
Originally Posted by Tank Rush View Post
I did another event for The Passing and will share here
Incredible Tank Rush, I made another one on the c2m2 map, I did it in another way, order to make it a little easier


I noticed that if you add "OnTrigger" "director,PanicEvent,,0,-1"
No horde events appear.
Add another way to position the sound and track title to energize the game.
Add the sound of the horde, and the warning that indicates they are coming!



Add Event Hint Caption
Attached Files
File Type: cfg c2m2_fairgrounds.cfg (12.4 KB, 203 views)
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DISCORD: Asphyxia#9797

Sorry for my bad English

Last edited by AsphyxiaJLSA; 12-03-2021 at 15:07.
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AsphyxiaJLSA
Member
Join Date: Oct 2021
Location: Lima,Perú
Old 12-04-2021 , 10:40   Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
Reply With Quote #69

Based on the sky stripper, I recreated the c2m3_coaster event in a different way, adding much more facility for those who wish to recreate the event.

go upstairs to see the event


the event is at the top, because in that part there is a stripper search event, fenri_neko


Event Dead Zombie
Attached Files
File Type: cfg c1m3_mall.cfg (9.2 KB, 218 views)
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DISCORD: Asphyxia#9797

Sorry for my bad English

Last edited by AsphyxiaJLSA; 12-04-2021 at 10:40.
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TypicalType
Member
Join Date: Mar 2020
Location: Brazil
Old 12-04-2021 , 15:21   Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
Reply With Quote #70

Thanks for sharing these new events with us! this makes the campaigns even more fun
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