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[TF2Items] Give Weapon (v3.14159, 11/29/2013)


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DigiplayW8
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Join Date: Feb 2012
Location: Indiana, USA
Old 08-28-2012 , 15:58   Re: [TF2Items] Give Weapon (v3.11, 06/30/2012)
Reply With Quote #841

oh, alright, i'll try on a few more maps with different lighting, maybe it'll work

also, that scythe thing looks awesome
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11530
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Join Date: Sep 2011
Location: Underworld
Old 08-28-2012 , 17:38   Re: [TF2Items] Give Weapon (v3.11, 06/30/2012)
Reply With Quote #842

Quote:
Originally Posted by FlaminSarge View Post
With regards to invisible weapons, yes.

DigiplayW8: I believe the lighting on those maps may turn the players into 'chocolate' rather than gold. There's a very specific setup to get them to glow gold instead of chocolate-colored. Sometimes it turns them nearly-white instead. Lighting issue with the map, probably.

In other news, look what will work soon:
http://steamcommunity.com/sharedfile...s/?id=90036786
Awesome, I'll keep my eyes peeled for this.

Also (re: the pic) 105 FPS.. mother of god...
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Leonardo
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Old 08-28-2012 , 17:54   Re: [TF2Items] Give Weapon (v3.11, 06/30/2012)
Reply With Quote #843

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Originally Posted by 11530 View Post
Also (re: the pic) 105 FPS.. mother of god...
too low?
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josko
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Old 08-30-2012 , 04:33   Re: [TF2Items] Give Weapon (v3.11, 06/30/2012)
Reply With Quote #844

When I give someone a perm weapon with the giveweapon_ex command, if they switch class, that class will have that weapon and it will look wierd Anyway to change it?


Also what happend with valve changing back what they did to the invisible weapons? I understand the hats, but the weapons? I signed the petition but it dosn't seem anything have happend, when I read last update with valve about that was 2010?

Last edited by josko; 08-30-2012 at 04:33.
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FlaminSarge
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Old 08-30-2012 , 04:48   Re: [TF2Items] Give Weapon (v3.11, 06/30/2012)
Reply With Quote #845

Nothing doing. Sorry.
As for the class thing... hm.
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MasterOfTheXP
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Old 08-30-2012 , 08:09   Re: [TF2Items] Give Weapon (v3.11, 06/30/2012)
Reply With Quote #846

Quote:
Originally Posted by josko View Post
I understand the hats, but the weapons?
Golden Wrench. Saxxy.
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josko
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Join Date: Dec 2008
Old 08-30-2012 , 09:05   Re: [TF2Items] Give Weapon (v3.11, 06/30/2012)
Reply With Quote #847

Quote:
Originally Posted by MasterOfTheXP View Post
Golden Wrench. Saxxy.

Ah, yeah forgot about that. I found out if you use stock weapons, others can see them. That's something atleast
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DigiplayW8
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Join Date: Feb 2012
Location: Indiana, USA
Old 08-30-2012 , 10:31   Re: [TF2Items] Give Weapon (v3.11, 06/30/2012)
Reply With Quote #848

Quote:
Originally Posted by josko View Post
When I give someone a perm weapon with the giveweapon_ex command, if they switch class, that class will have that weapon and it will look wierd Anyway to change it?


Also what happend with valve changing back what they did to the invisible weapons? I understand the hats, but the weapons? I signed the petition but it dosn't seem anything have happend, when I read last update with valve about that was 2010?
first thing, the permanent weapons....it's PERMENANT, meaning even if you switch classes it'll stay. all you need to do is /resetex <player>

second, we all signed the petition, valve doesn't HAVE to comply with our wishes, it'd be really nice if they would, but they don't have to...that's like saying Gaben HAS to release HL3(if it truly exists ha)
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11530
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Old 08-30-2012 , 11:20   Re: [TF2Items] Give Weapon (v3.11, 06/30/2012)
Reply With Quote #849

Quote:
Originally Posted by josko View Post
When I give someone a perm weapon with the giveweapon_ex command, if they switch class, that class will have that weapon and it will look wierd Anyway to change it?
Ah yes, I was going to request this last week myself. A cvar which allows givew_ex to only work on the target's current class - all other classes have normal stuff, unless otherwise changed too. Though you'd need a 9x4 array to hold everyone's choices.
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FlaminSarge
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Old 08-30-2012 , 16:09   Re: [TF2Items] Give Weapon (v3.11, 06/30/2012)
Reply With Quote #850

moar arrays.
I'll do it soonish.
The commands will be going to... iono, but they'll get really complicated, if I do it.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.

Last edited by FlaminSarge; 08-30-2012 at 16:09.
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