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Zombie Plague Mod 5.0


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vl@d
Senior Member
Join Date: Dec 2006
Location: Romania
Old 10-27-2008 , 13:37   Re: Zombie Plague Mod 4.1
#2321

ooo ia i forget about that...my server crashed to on normal maps like de_dust, de_dust2
didnt try zm maps...now the srv is running....
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Kirtautas
Junior Member
Join Date: Oct 2008
Old 10-27-2008 , 14:40   Re: Zombie Plague Mod 4.1
#2322

Hi all i wanna change nemesis and surviror models but dont work
i do yes

// Player Models (randomly chosen, add as many as you want)
new const model_nemesis[][] = { "nemesis" } // Nemesis
new const model_survivor[][] = { "depredador1", "depredador1" } // Survivor
new const model_human[][] = { "arctic", "guerilla", "leet", "terror", "gign", "gsg9", "sas", "urban" } // Human
new const model_admin[][] = { "vip" } // Admin (human)
new const model_admin_zombie[][] = { "zombie_source" } // Admin (zombie)

// Weapon Models
new const model_vknife_human[] = { "models/v_knife.mdl" }
new const model_vknife_nemesis[] = { "models/player/nemesis/hands.mdl" }
new const model_vm249_survivor[] = { "models/v_m249.mdl" }
new const model_grenade_infect[] = { "models/zombie_plague /v_grenade_infect.mdl" }
new const model_grenade_fire[] = { "models/zombie_plague/v_grenade_fire.mdl" }
new const model_grenade_frost[] = { "models/zombie_plague/v_grenade_frost.mdl" }
new const model_grenade_flare[] = { "models/zombie_plague/v_grenade_flare.mdl" }
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Swuifti
Senior Member
Join Date: Mar 2008
Location: Bulgaria/Sofia
Old 10-27-2008 , 18:33   Re: Zombie Plague Mod 4.1
#2323

Can some one make a Leaping zombie not a hight jumping zombie but leaping and to have cooldown
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MeRcyLeZZ
Veteran Member
Join Date: Dec 2007
Old 10-27-2008 , 21:22   Re: Zombie Plague Mod 4.1
#2324

Quote:
Originally Posted by zssz
It is set to 0. Plague doesn't have a red night-vision glow around the zombie sometimes right? Because that is what is happening.
Plague rounds are always: Nemesis & Zombies -vs- Survivor & Humans, disregarding what your other modes are set to. Even though taking Nemesis or Survivor out of them isn't officially supported, you can try commenting out the sourcecode as follows: (lines 4670~4680)
Code:
        // Plague Mode                 // Turn someone into a Survivor
        //id = fnGetRandomAlive(random_num(1, iPlayersnum))
        //humanme(id, 1)
                // Turn someone into a Nemesis (not the survivor!)
        //while (g_survivor[id]) id = fnGetRandomAlive(random_num(1, iPlayersnum));
        //zombieme(id, 0, 1, 0)

Quote:
Originally Posted by Tomm
hi MeRcyLeZZ, is there a way to add different sounds to specific zombies? like idle, pain, death, maybe when infected.. ?
Yeah you can edit all those sounds in the customization section of the .sma (take a look at the FAQ for more info).

Quote:
Originally Posted by LARP
I need the code to detect when the infection starts in the round, is for a plugin. Until now used only for the Variable zp_delay, but it does not work as you wish.
Code:
#include <zombieplague> public zp_round_started(gamemode, player) {     // Round started...         if (gamemode == MODE_INFECTION)     {         // Infection mode started...     } }

Quote:
Originally Posted by IneedHelp
It's possible to enable only one ambience sound instead of all the sounds for each gameplay?
Just set the same sound for all the modes.

Quote:
Originally Posted by INeedHelp
plaese help me with these 2 sounds and make them in the propar format .... becouse when they are .mp3 and i put them and my server crashes to many times :X it is almost like i can't run the server with them :X
You can convert .mp3 to .wav with almost any decent audio editor. Try GoldWave, or search a bit on google. There should be plenty.
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Kirtautas
Junior Member
Join Date: Oct 2008
Old 10-28-2008 , 02:42   Re: Zombie Plague Mod 4.1
#2325

Mercylez can you help me?
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NeverMore
Member
Join Date: Jun 2008
Old 10-28-2008 , 05:38   Re: Zombie Plague Mod 4.07
#2326

Quote:
Originally Posted by NeverMore View Post
Can someone help me with the ambience sounds ... to make these 2 files in the propar format so that they could be played ... ?

Click Here To Download

Click Here To Download 2
Mercylezz why when i put these 2 sound in .wav format and restart my server it always crashes :X I can't evan run my server with these 2 sond don't know why even when they are .mp3 or .wav my server doesnt support them and can't run
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Sn!ff3r
Veteran Member
Join Date: Aug 2007
Location: Poland
Old 10-28-2008 , 07:03   Re: Zombie Plague Mod 4.1
#2327

TODO: Add NO_ONE team for register extra item.
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G-Dog
Senior Member
Join Date: Dec 2005
Location: Thunderstorm Central
Old 10-28-2008 , 07:07   Re: Zombie Plague Mod 4.1
#2328

just pass 0 for the team to register for both.
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Fry!
Veteran Member
Join Date: Apr 2008
Location: Latvia
Old 10-28-2008 , 07:41   Re: Zombie Plague Mod 4.1
#2329

Quote:
Originally Posted by G-Dog View Post
just pass 0 for the team to register for both.
Yeah, or do just like I do it
Quote:
ZP_TEAM_HUMAN & ZP_TEAM_ZOMBIE
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Quote:
Originally Posted by wisam187
why all the great scriptors..... always.... leave and let their works go into oblivion ???
i miss your way in making outstanding plugins...
this forum needs lots of the likes of you..... and less of the idiots that spread right now.
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G-Dog
Senior Member
Join Date: Dec 2005
Location: Thunderstorm Central
Old 10-28-2008 , 11:11   Re: Zombie Plague Mod 4.1
#2330

that equates to the bitwise equation ( 1 & 2 ) which since there are no common bits returns 0, so same exact thing.
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