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[TF2] Sniper laser


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Arkarr
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Join Date: Sep 2012
Location: Just behind my PC screen
Old 03-20-2016 , 09:17   Re: [TF2] Sniper laser
Reply With Quote #71

Quote:
Originally Posted by Chdata View Post
Can we get a sniper laser that's actually "smooth" like the MvM one?
If I manage to move myself, yes, we could.
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Last edited by Arkarr; 03-20-2016 at 09:17.
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Chdata
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Join Date: Aug 2012
Location: Computer Chair, Illinois
Old 03-26-2016 , 16:52   Re: [TF2] Sniper laser
Reply With Quote #72

Quote:
Originally Posted by Arkarr View Post
If I manage to move myself, yes, we could.
in class_fx.pcf there is laser_sight, laser_sight_beam, laser_sight_beam_dot.

This might indicate an info_particle_system that uses multiple control points, I'm not sure entirely though.
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AlphaBlaster
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Join Date: Nov 2014
Location: California
Old 05-03-2023 , 13:58   Re: [TF2] Sniper laser
Reply With Quote #73

Hello, I made a modified version of this to use with TF2Classic to support its GRN and YLW teams. It worked in the previous update, and I'm confused now as to why it doesn't anymore (not the plugin's fault obviously, I'm just asking for help). The plugin loads just fine, its cvars work, but lasers simply do not appear. Once again I note they worked in the previous version of TF2C prior to its update just a few days ago.

Attached is the edited sourcemod code which requires TF2C-Tools:

Edit: I also tried modifying the new version which also loads fine but does not have lasers appear.

EDIT 2: Never mind, Tf2C tools was just broken. It works now.
Attached Files
File Type: sp Get Plugin or Get Source (sniper_laser.sp - 21 views - 16.8 KB)
File Type: smx sniper_laser.smx (18.1 KB, 22 views)

Last edited by AlphaBlaster; 05-06-2023 at 17:33.
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