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[L4D] Infected HUD


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L4DHelp
Member
Join Date: Dec 2008
Old 01-07-2009 , 13:07   Re: [L4D] Infected HUD
Reply With Quote #11

Brilliant mod, thanks for this!
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bolinux
Member
Join Date: Jul 2007
Old 01-07-2009 , 13:09   Re: [L4D] Infected HUD
Reply With Quote #12

Quote:
Originally Posted by Durzel View Post
Hm ok I'll look into this, thanks.
you're using an older version of this plugin.
yes thats correct (sorry my fail), this version is newer and spam free?

Thank you.

Last edited by bolinux; 01-07-2009 at 13:18.
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Durzel
Member
Join Date: Aug 2008
Old 01-07-2009 , 13:19   Re: [L4D] Infected HUD
Reply With Quote #13

Yes, 1.0.0.1 is current version. Anything before 1.0.0.0 is beta code.
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r3dh3adkid
Senior Member
Join Date: Apr 2008
Location: Georgia
Old 01-07-2009 , 13:59   Re: [L4D] Infected HUD
Reply With Quote #14

Could you add a 5th menu option to turn the display off in case some people want it on but others want it off?
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KroleG
Junior Member
Join Date: Dec 2008
Old 01-07-2009 , 14:23   Re: [L4D] Infected HUD
Reply With Quote #15

Quote:
Originally Posted by r3dh3adkid View Post
Could you add a 5th menu option to turn the display off in case some people want it on but others want it off?
+1 Need this
UPD
also, can you remove HP% status - if the player dead or spawning. It show 0%.

Last edited by KroleG; 01-07-2009 at 14:47.
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Durzel
Member
Join Date: Aug 2008
Old 01-07-2009 , 21:15   Re: [L4D] Infected HUD
Reply With Quote #16

Quote:
Originally Posted by r3dh3adkid View Post
Could you add a 5th menu option to turn the display off in case some people want it on but others want it off?
As it's not a proper menu I can't really add options to it, however I have added the ability for clients to toggle the HUD on or off by saying !infhud when they are playing. See the latest version for info.

Quote:
Originally Posted by KroleG View Post
+1 Need this
also, can you remove HP% status - if the player dead or spawning. It show 0%.
I thought about removing the HP% status when they are dead/spawning but I think preserving the layout so HP is always shown even if 0 makes it a more consistent HUD - if that makes sense.
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Icettiflow
Senior Member
Join Date: Jan 2009
Old 01-07-2009 , 21:33   Re: [L4D] Infected HUD
Reply With Quote #17

I, personally, don't like the tank on fire part but looks interesting. We will give it a test.
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mukla67
Member
Join Date: Nov 2008
Old 01-08-2009 , 11:52   Re: [L4D] Infected HUD
Reply With Quote #18

woah durzel mate so this was the plug in u was working on very nice indeed tis on our server now only criticism i will say is the positioning if there was a way to change it so its not overlaying with zombie damage and stuff it would be perfect but like you said you are new to this and it will take help/time to sort. None the less thos mate this is a great plug-in and def worth putting on servers

-EDIT- So sorry mate i didnt check the post properly and i have the older version just updated to newer version and it all works a charm no debuggin info and no overlaying from what i can see great work mate

Last edited by mukla67; 01-08-2009 at 13:15.
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Downtown1
Veteran Member
Join Date: Mar 2004
Old 01-08-2009 , 15:39   Re: [L4D] Infected HUD
Reply With Quote #19

Sounds like a good idea, I'll probably give it a pass myself since it'd just make me play worse competitively.
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Earl_CG
Junior Member
Join Date: Nov 2008
Old 01-08-2009 , 19:08   Re: [L4D] Infected HUD
Reply With Quote #20

Congrats on getting everything stable mate - it works like a dream now )
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