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Module: Counter-Strike Weapon Mod [1.7.1]


  
 
 
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Ghosted
Veteran Member
Join Date: Apr 2015
Location: Georgia
Old 12-26-2018 , 04:54   Re: Module: Counter-Strike Weapon Mod [1.7]
Reply With Quote #25

Quote:
Originally Posted by quLeryuzz View Post
Can you add native like GiveWeaponByName? It will not be sending drop command to player. Because I wrote somethings and I approached.
Code:
public plugin_precache()
{
    BuildWeaponModels(Weapon, VMODELI, PMODELI, WMODELI);
}
public plugin_init()
{
    register_forward(FM_Touch,"FM_Touch_hook")
    register_clcmd("drop","dropped")
}
public dropped(id)
{
    justdropped[id]=true
    set_task(0.5,"notdropped",id)
}
public notdropped(id) justdropped[id]=false

public FM_Touch_hook(weaponbox,id)
{
    if(id && is_user_alive(id) && !is_user_bot(id) && pev_valid(weaponbox) && !justdropped[id])
    {
        static classname[64]
        pev(weaponbox,pev_classname,classname,63)
        if(equali(classname,"weaponbox"))
        {
            pev(weaponbox,pev_model,classname,63)
            if(equali(classname,WMODELI))
            {
                client_print_color(id, id, "dogru/true")
                justdropped[id]=true
                set_task(0.5,"notdropped",id)
                GiveWeaponByName(id,"laserm")
                if(pev_valid(weaponbox)) engfunc(EngFunc_RemoveEntity,weaponbox)
            }
        }
    }
}
give_item doesn't send drop command. But your GiveWeaponByName native send drop command.
Does this have anything to do with it? https://github.com/CodeGhosty/CSWM/b.../CSWM.cpp#L989

---
And I think you can add SlotID to weapons. Because u added hud to weapons.

I'm waiting next version. A very successful module.
If i wont drop weapon then it will replace current one of its type.
Yes SlotID is possible but why should i when you can only hand 1 weapon at time.
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[MOD] CS Weapon Mod V1.7.1
[MM] MetaMod-C V1.0
[MOD] CS NPC Mod (5%)


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Last edited by Ghosted; 12-26-2018 at 04:55.
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