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No knife footsteps


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Gadzislaw007
Senior Member
Join Date: Nov 2009
Old 07-23-2010 , 16:37   No knife footsteps
Reply With Quote #1

Hi. I wonder how could i make that if user holds knife he does not make footsteps.
I don't really understand CurrentWeapon event and functions about it, so please?
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PattyBiena
BANNED
Join Date: Jul 2010
Location: Argentina
Old 07-23-2010 , 17:10   Re: No knife footsteps
Reply With Quote #2

PHP Code:
#include <amxmodx>
#include <fakemeta>

public plugin_init()
{
    
register_forward(FM_PlayerPreThink"fw_PlayerPreThink")
}

public 
fw_PlayerPreThink(id)
{
    if (
is_user_alive(id) && get_user_weapon(id) == CSW_KNIFE)
        
set_pev(idpev_flTimeStepSound999)

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Gadzislaw007
Senior Member
Join Date: Nov 2009
Old 07-23-2010 , 18:19   Re: No knife footsteps
Reply With Quote #3

Thanks! But doesn't playerprethink 'eat' some more memory than CurWeap?
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drekes
Veteran Member
Join Date: Jul 2009
Location: Vault 11
Old 07-23-2010 , 19:22   Re: No knife footsteps
Reply With Quote #4

PHP Code:
#include <amxmodx>
#include <fun>

public plugin_init()
{
    
register_plugin("No footsteps with knife""1.0""Drekes");
    
    
register_event("CurWeapon""Event_CurWeapon""be");
}

public 
Event_CurWeapon(id)
{
    new 
weapon get_user_weapon(id);
    
    if(!
is_user_alive(id))
        return 
PLUGIN_CONTINUE;
        
    if(
weapon == CSW_KNIFE)
    {
        
set_user_footsteps(id1);
        return 
PLUGIN_CONTINUE;
    }    

    
set_user_footsteps(id0);

    return 
PLUGIN_CONTINUE;

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Peoples Army
SourceMod Donor
Join Date: Mar 2007
Old 07-23-2010 , 19:24   Re: No knife footsteps
Reply With Quote #5

Yes running a think command to get weapon events is extremely cpu intensive.
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Gadzislaw007
Senior Member
Join Date: Nov 2009
Old 07-23-2010 , 19:41   Re: No knife footsteps
Reply With Quote #6

Thanks for the help.
Now, because of you, I'm little smarter in AMXX .
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