Raised This Month: $12 Target: $400
 3% 

[L4D2] Friendly-Fire Protection Tool


Post New Thread Reply   
 
Thread Tools Display Modes
Author
Skyy
AlliedModders Donor
Join Date: Jan 2010
Location: Toronto, Canada
Plugin ID:
1940
Plugin Version:
1.6r2
Plugin Category:
Gameplay
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
    12 
    Plugin Description:
    version 1.6r2
    Old 09-06-2010 , 19:07   [L4D2] Friendly-Fire Protection Tool
    Reply With Quote #1

    Plugin is no longer supported (as of a year a go) and will not be updated.
    Unapproval has been requested; Plugin is of course available to anyone who wishes to update, change, etc.
    Attached Files
    File Type: sp Get Plugin or Get Source (sky_ffpt_16r2.sp - 4717 views - 13.6 KB)

    Last edited by Skyy; 08-06-2012 at 22:39. Reason: Notice of plugin support withdrawn
    Skyy is offline
    marvel
    BANNED
    Join Date: Dec 2009
    Old 09-07-2010 , 06:28   Re: [L4D2] Friendly-Fire Protection Tool
    Reply With Quote #2

    Very nice, thanks for this!
    marvel is offline
    Eraa
    Senior Member
    Join Date: Mar 2010
    Old 09-12-2010 , 22:37   Re: [L4D2] Friendly-Fire Protection Tool
    Reply With Quote #3

    There's a lot of option, is possible to detect the Friendly-Fire in saferoom for redirect dommage to attacker or block dommage only on this start zone ?
    __________________
    Eraa is offline
    Skyy
    AlliedModders Donor
    Join Date: Jan 2010
    Location: Toronto, Canada
    Old 09-13-2010 , 02:14   Re: [L4D2] Friendly-Fire Protection Tool
    Reply With Quote #4

    i suppose the option for this could be added.
    Skyy is offline
    Zoeylicious
    Member
    Join Date: Oct 2010
    Old 10-20-2010 , 11:13   Re: [L4D2] Friendly-Fire Protection Tool
    Reply With Quote #5

    Hello



    hello

    no longer works since the last update

    my server is 400 ms ping and cries are inviting you repair Sly

    thank you
    Zoeylicious is offline
    RasterMan
    Senior Member
    Join Date: Mar 2004
    Location: Luton, UK
    Old 10-23-2010 , 05:00   Re: [L4D2] Friendly-Fire Protection Tool
    Reply With Quote #6

    I am having the same lag spikes but the plugin is still working for me!
    No errors in logs.
    __________________
    RasterMan is offline
    Send a message via MSN to RasterMan
    chora
    SourceMod Donor
    Join Date: Dec 2010
    Location: Brazil
    Old 12-27-2010 , 10:43   Re: [L4D2] Friendly-Fire Protection Tool
    Reply With Quote #7

    It's works fine to me.
    No lags, no errors.
    chora is offline
    xindong
    Member
    Join Date: Dec 2010
    Old 04-27-2011 , 01:49   Re: [L4D2] Friendly-Fire Protection Tool
    Reply With Quote #8

    很棒
    没有问题
    xindong is offline
    alexip121093
    Senior Member
    Join Date: Dec 2009
    Location: Hong Kong
    Old 04-27-2011 , 08:48   Re: [L4D2] Friendly-Fire Protection Tool
    Reply With Quote #9

    there should be a sdkhooks version
    It is a lot better than hooking player_hurt
    __________________
    alexip121093 is offline
    Send a message via MSN to alexip121093
    clutch22
    Junior Member
    Join Date: Dec 2010
    Old 07-09-2011 , 00:44   Re: [L4D2] Friendly-Fire Protection Tool
    Reply With Quote #10

    I'm having an issue with the plugin. I have my damage set to 25 and its not kicking me after doing 100 damage.

    Here's my config:

    Code:
    // This file was auto-generated by SourceMod (v1.3.8)
    // ConVars for plugin "sky_ffpt_16r2.smx"
    
    
    // Enables Display of person who is attacking teammates.
    // -
    // Default: "0"
    l4d2_ffprotection_attacker_display "1"
    
    // Attacker Display must be enabled. 1 (Center) 2 (Hint) 3 (Chat). If war, warn display, and attacker display enabled, encourage all 3 different values.)
    // -
    // Default: "0"
    l4d2_ffprotection_attacker_display_type "3"
    
    // Enable or Disable the redirection of Friendly Fire upon the attacker.
    // -
    // Default: "1"
    l4d2_ffprotection_attacker_redirect "1"
    
    // Friendly-Fire Limit at which to Ban Offender. 0 Disables. (Overrides Kick.)
    // -
    // Default: "0"
    l4d2_ffprotection_ban "0"
    
    // Enable or Disable the plugin.
    // -
    // Default: "1"
    l4d2_ffprotection_enable "1"
    
    // FF Damage Limit Enabled or Disabled. (Must be ON for Kick/Ban/Slay
    // -
    // Default: "1"
    l4d2_ffprotection_fflimit "1"
    
    // Enable or Disable Friendly-Fire through Molotov usage.
    // -
    // Default: "0"
    l4d2_ffprotection_fire "0"
    
    // Friendly-Fire Limit at which to Kick Offender. 0 Disables.
    // -
    // Default: "0"
    l4d2_ffprotection_kick "25"
    
    // If at least 1, will kick offender this many times prior to ban. If 0, will never kick.
    // -
    // Default: "1"
    l4d2_ffprotection_kickmax "10"
    
    // Punish the Attacking Teammate?
    // -
    // Default: "1"
    l4d2_ffprotection_punish "1"
    
    // Amount of damage offender receives. If 0, received is same as dealt.
    // -
    // Default: "1"
    l4d2_ffprotection_punish_amount "0"
    
    // Reset Friendly-Fire At the end of the campaign?
    // -
    // Default: "0"
    l4d2_ffprotection_reset_finale "0"
    
    // Reset Friendly-Fire At the end of the round? (Overrides campaign reset)
    // -
    // Default: "1"
    l4d2_ffprotection_reset_round "1"
    
    // If Enabled, shows full detail. Show victim, and attacker display must be enabled for this to work.
    // -
    // Default: "0"
    l4d2_ffprotection_show_detail "0"
    
    // If Attacker Display Enabled, Enables or Disables showing the victim.
    // -
    // Default: "0"
    l4d2_ffprotection_show_victim "1"
    
    // When set above 0, will kill attacker when they pass the Friendly-Fire Limit set here.
    // -
    // Default: "0"
    l4d2_ffprotection_slay "0"
    
    // Enable or Disable the plugin from slaying offenders.
    // -
    // Default: "1"
    l4d2_ffprotection_slay_enabled "0"
    
    // If ban is enabled, the amount of time in minutes to ban the offender.
    // -
    // Default: "15"
    l4d2_ffprotection_timeban "15"
    
    // Enable or Disable healing victim of damage received from Friendly-Fire.
    // -
    // Default: "1"
    l4d2_ffprotection_victim_heal "0"
    
    // Enable or Disable Warning Attacker.
    // -
    // Default: "1"
    l4d2_ffprotection_warn "1"
    
    // Enables or Disables showing player damage amount caused by their friendly-fire.
    // -
    // Default: "0"
    l4d2_ffprotection_warn_display "0"
    
    // 1 - Center Text 2 - Hint Text 3 - Chat Text. (Defaults to 1 if invalid selection. Should not be same as warn type due to conflict)
    // -
    // Default: "1"
    l4d2_ffprotection_warn_display_type "1"
    
    // 1 - Center Text (that small stuff) 2 - Hint Text 3 - Chat Text. (Defaults to 1 if invalid selection. Should not be same as display type due to conflict)
    // -
    // Default: "1"
    l4d2_ffprotection_warn_type "2"
    
    // Sky_ffpt_Ver
    // -
    // Default: "1.6r2"
    sky_ffpt_ver "1.6r2"
    clutch22 is offline
    Reply


    Thread Tools
    Display Modes

    Posting Rules
    You may not post new threads
    You may not post replies
    You may not post attachments
    You may not edit your posts

    BB code is On
    Smilies are On
    [IMG] code is On
    HTML code is Off

    Forum Jump


    All times are GMT -4. The time now is 07:38.


    Powered by vBulletin®
    Copyright ©2000 - 2024, vBulletin Solutions, Inc.
    Theme made by Freecode