Raised This Month: $2 Target: $400
 0% 

mappers need help please


Post New Thread Reply   
 
Thread Tools Display Modes
Author Message
soduka
New Member
Join Date: Dec 2015
Old 12-31-2015 , 13:51   mappers need help please
Reply With Quote #1

hello everyone

i am a new member in this site ...i need help about valve hammer editor ..i made a map like fy_iceworld in cs 1.6 but a bigger one ...btw everything is ok no error while press alt+p .. but when put it in map and start it i got this error

fatal error

Bad surface extents 768/0 at position (512,256176)



so please anyone know about this error help me


actually i am new to valve also and this is first time i made a map but the problem is no error in valve so what should i do ..

and i am sorry about my english

Last edited by soduka; 12-31-2015 at 13:58.
soduka is offline
redivcram
Veteran Member
Join Date: Jul 2014
Location: Serbia
Old 12-31-2015 , 14:51   Re: mappers need help please
Reply With Quote #2

Did you clip any object? If so and you still want it in your map then make it func_detail
__________________
Discord: wEight#6773

Hobbies:
- Map Designing (Any Half-Life 1 Engine Game)
- Pawn (Intermediate / Counter-Strike 1.6 only)
- C#/VB for .Net (Intermediate / Winforms)
- Java (Mostly Android Application Development)
redivcram is offline
soduka
New Member
Join Date: Dec 2015
Old 12-31-2015 , 15:07   Re: mappers need help please
Reply With Quote #3

thank you so much for replay

but there is nothing names func_detail also i am sorry bro i said i am new mapper so if u have time to explain it more please


and thank you again
soduka is offline
redivcram
Veteran Member
Join Date: Jul 2014
Location: Serbia
Old 12-31-2015 , 15:25   Re: mappers need help please
Reply With Quote #4

Can you please post the output log here? And put it between [code] tags
__________________
Discord: wEight#6773

Hobbies:
- Map Designing (Any Half-Life 1 Engine Game)
- Pawn (Intermediate / Counter-Strike 1.6 only)
- C#/VB for .Net (Intermediate / Winforms)
- Java (Mostly Android Application Development)
redivcram is offline
soduka
New Member
Join Date: Dec 2015
Old 12-31-2015 , 15:36   Re: mappers need help please
Reply With Quote #5

really i am sorry bro u have to be patient with me

look actually i learning making map by valve hammer on youtube so i do what i want exactly and when save it i got that error ...anyway

now i think everything you would ask me about is new for me so please just tell e how to do that Output log


i don't know if you mean when i run map i got this

Code:
** Executing...
** Command: Change Directory
** Parameters: E:\GAMES\COUNTER


** Executing...
** Command: Copy File
** Parameters: "C:\Users\SODUKA\Desktop\soduka.map" "C:\Users\SODUKA\Desktop\MA maps\soduka.map"


** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\qcsg.exe
** Parameters: "C:\Users\SODUKA\Desktop\MA maps\soduka"

qcsg.exe v2.8 (Jan 31 2000)
---- qcsg ----
entering C:\Users\SODUKA\Desktop\MA maps\soduka.map
CreateBrush:         0...Entity 0, Brush 0: A 'Unknown Class' @(0,0,0) has a coplanar plane at (128, -256, 128), texture B_CP_V41N
Entity 0, Brush 3: A 'Unknown Class' @(0,0,0) has a coplanar plane at (768, -339, 128), texture B_CP_V41N
Entity 0, Brush 4: A 'Unknown Class' @(0,0,0) has a coplanar plane at (128, -1280, 128), texture B_CP_V41N
1...Entity 0, Brush 7: A 'Unknown Class' @(0,0,0) has a coplanar plane at (768, -1280, 128), texture B_CP_V41N
2...3...4...5...6...7...8...9... (0)
CSGBrush:            0...1...2...3...4...5...6...7...8...9... (0)
Using WAD File: \games\counter\cstrike\fisgbk.wad
Using WAD File: \games\counter\cstrike\cstrike.wad
Using WAD File: \games\counter\cstrike\cs_assault.wad
Using WAD File: \games\counter\cstrike\cs_havana.wad
Using WAD File: \games\counter\cstrike\cs_dust.wad
Using WAD File: \games\counter\cstrike\cs_office.wad
Using WAD File: \games\counter\cstrike\de_airstrip.wad
Using WAD File: \games\counter\cstrike\de_storm.wad
Using WAD File: \games\counter\cstrike\de_vertigo.wad
Using WAD File: \games\counter\cstrike\torntextures.wad
Using WAD File: \games\counter\cstrike\breakfloor.wad
Using WAD File: \games\counter\cstrike\de_vegas.wad
    0 seconds elapsed

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\qbsp2.exe
** Parameters: "C:\Users\SODUKA\Desktop\MA maps\soduka"

qbsp2.exe v2.2 (Dec 28 1998)
---- qbsp2 ----
writing C:\Users\SODUKA\Desktop\MA maps\soduka.prt
    0 seconds elapsed

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\vis.exe
** Parameters: "C:\Users\SODUKA\Desktop\MA maps\soduka"

vis.exe v1.3 (Dec 30 1998)
---- vis ----
2 thread(s)
  84 portalleafs
 222 numportals
BasePortalVis:       0...1...2...3...4...5...6...7...8...9... (0)
LeafThread:          0...1...2...3...4...5...6...7...8...9... (0)
average leafs visible: 44
visdatasize:964  compressed from 924
  0.0 seconds elapsed

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\qrad.exe
** Parameters: "C:\Users\SODUKA\Desktop\MA maps\soduka"

qrad.exe v 1.5 (Apr  6 2000)
----- Radiosity ----
2 threads
[Reading texlights from 'C:\PROGRA~1\VALVEH~1\tools\lights.rad']
[1 texlights parsed from 'C:\PROGRA~1\VALVEH~1\tools\lights.rad']

459 faces
85243 square feet [12275110.00 square inches]
4520 patches after subdivision
11 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9... (1)
visibility matrix:   1.2 megs
BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9... (1)
MakeScales:          0...1...2...3...4...5...6...7...8...9... (1)
transfer lists:   9.3 megs
SwapTransfersTask:   0...1...2...3...4...5...6...7...8...9... (0)
GatherLight:         0...1...2...3...4...5...6...7...8...9... (0)
	Bounce #1 added RGB(301299, 277275, 181632)
FinalLightFace:      0...1...2...3...4...5...6...7...8...9... (0)

Object names  Objects/Maxobjs  Memory / Maxmem  Fullness
------------  ---------------  ---------------  --------
models              6/400          384/25600    ( 1.5%)
planes            504/32767      10080/655340   ( 1.5%)
vertexes          576/65535       6912/786420   ( 0.9%)
nodes             173/32767       4152/786408   ( 0.5%)
texinfos           51/8192        2040/327680   ( 0.6%)
faces             459/65535       9180/1310700  ( 0.7%)
clipnodes         541/32767       4328/262136   ( 1.7%)
leaves            112/8192        3136/229376   ( 1.4%)
marksurfaces      516/65535       1032/131070   ( 0.8%)
surfedges        2174/512000      8696/2048000  ( 0.4%)
edges            1090/256000      4360/1024000  ( 0.4%)
texdata          [variable]        312/2097152  ( 0.0%)
lightdata        [variable]     108531/2097152  ( 5.2%)
visdata          [variable]        964/2097152  ( 0.0%)
entdata          [variable]       6178/131072   ( 4.7%)
=== Total BSP file data space used: 170285 bytes ===
    3 seconds elapsed

Last edited by soduka; 12-31-2015 at 15:38.
soduka is offline
redivcram
Veteran Member
Join Date: Jul 2014
Location: Serbia
Old 12-31-2015 , 18:42   Re: mappers need help please
Reply With Quote #6

Okay.. so there's an incorrectly clipped or morphed object with the texture B_CP_V41N, find it, then "to entity" (go ctrl+t) and make it func_detail (type func_detail in the bar)
__________________
Discord: wEight#6773

Hobbies:
- Map Designing (Any Half-Life 1 Engine Game)
- Pawn (Intermediate / Counter-Strike 1.6 only)
- C#/VB for .Net (Intermediate / Winforms)
- Java (Mostly Android Application Development)
redivcram is offline
soduka
New Member
Join Date: Dec 2015
Old 12-31-2015 , 22:06   Re: mappers need help please
Reply With Quote #7

thank you again to replay actually it's fixed

actually i don't know what error was but what i did ... i make new sky box and change it trexture with a different pixel .. so i used the normal sky and else i edit the buyzone and run the map and everything goes good ..... thank you man for your support
soduka is offline
Phant
Veteran Member
Join Date: Sep 2009
Location: Belarus
Old 12-31-2015 , 22:24   Re: mappers need help please
Reply With Quote #8

Quote:
qcsg.exe v2.8 (Jan 31 2000)
OMG. Looks like you use Quake compiler .

First of all: forgot about VHE:
Use Jackhammer (short Tutorial)

You can use compilers which contains Jackhammer, but better to use this one.

Looks like you fixed "Bad surface extents" error.
Phant is offline
Send a message via ICQ to Phant
soduka
New Member
Join Date: Dec 2015
Old 01-01-2016 , 12:55   Re: mappers need help please
Reply With Quote #9

thank you man for your reply and support actually yes i fixed it although i don't know what the problem was maybe i used something wrong but it fixed now and thank you all for support

btw ... i had tried jackhammer but didn't understand it as a valve also i found many Tutorial of valve in english but jackhammer most of them in Russian any all fixed now and i am still learning


thank you guys and happy new year ;)
soduka is offline
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 00:20.


Powered by vBulletin®
Copyright ©2000 - 2020, vBulletin Solutions, Inc.
Theme made by Freecode