No errors, but any reason why this doesn't work in game?
Code:
public something(id) {
new origin[3],ent
get_user_origin(id,origin)
while((ent = find_ent_by_class(-1,"Player")) != 0) {
new ent_origin[3]
get_user_origin(ent,ent_origin)
if(get_distance(origin,ent_origin) <= 200) {
set_user_maxspeed(ent,0.5)
}
else {
set_user_maxspeed(ent,-1.0)
}
}
}