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[CS:GO] WarMod [BFG] <22.09.26.1915, 26-Sept-2022>


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NarreN
Junior Member
Join Date: Jan 2015
Old 09-21-2015 , 13:49   Re: [CS:GO] WarMod [BFG] <Beta v0.5.6.2, 20-Aug-2015>
Reply With Quote #1021

Quote:
Originally Posted by versatile_bfg View Post


2. Scoreboard is a server command not a warmod command. It should have something to do with mp_halftime_duration 15
&
mp_win_panel_display_time 15 // The amount of time to show the win panel between matches / halfs
We got both these commands in our .cfg but it isnt working.
I found this old post https://forums.alliedmods.net/showthread.php?t=230717, could this explain the issue were having?
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versatile_bfg
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Join Date: Feb 2012
Old 09-21-2015 , 19:31   Re: [CS:GO] WarMod [BFG] <Beta v0.5.6.2, 20-Aug-2015>
Reply With Quote #1022

Quote:
Originally Posted by NarreN View Post
Was wondering if you have any experience with spiking var values when running the warmod?
I'm having problems with the var value, but can't quite find the reason for it.

Edit:
Server specs:
64gb ram
16 cores @ 2.8Ghz

Running the server with vmware ESXI
disable warmod and see if the spikes are still happening.

Quote:
Originally Posted by NarreN View Post
We got both these commands in our .cfg but it isnt working.
I found this old post https://forums.alliedmods.net/showthread.php?t=230717, could this explain the issue were having?
Can you send a video of what is happening?


Quote:
Originally Posted by Hunter6272 View Post
Can you add a teamkill/teamdamage command for teamkillers. It is really annoying as some players keep on teamkilling and damaging
What do you mean with teamkill/teamdamage command? If you want them kicked then just use the ingame server command that will kick them.
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Dawg69
Junior Member
Join Date: Aug 2015
Old 09-22-2015 , 08:41   Re: [CS:GO] WarMod [BFG] <Beta v0.5.7, 21-Sep-2015>
Reply With Quote #1023

Is there a command ( for on_match_end ) to just wait a few seconds, or delay another command?
I am using "sm_kick @all" in on_match_end and if its set it wont save any *.dem file in warmods folder.

I dont really want to setup vsftpd and have a "useless" ftp port just for ftping to localhost. Wait command got removed as far as i know, are there any alternatives?

Thanks!
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versatile_bfg
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Join Date: Feb 2012
Old 09-22-2015 , 09:31   Re: [CS:GO] WarMod [BFG] <Beta v0.5.7, 21-Sep-2015>
Reply With Quote #1024

Beta 0.5.7.1 - 22-09-2015
- Added timedelay to reset config execution
-- wm_reset_config_delay "1" //The amount of time before executing the reset config after a match
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Last edited by versatile_bfg; 09-22-2015 at 09:31.
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Dawg69
Junior Member
Join Date: Aug 2015
Old 09-22-2015 , 09:45   Re: [CS:GO] WarMod [BFG] <Beta v0.5.7.1, 22-Sep-2015>
Reply With Quote #1025

What?? That's just.. awesome!

It's working like a charm, even the scoreboard has time to do it's thing after a game now )

Thank you so much for your effort!
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NarreN
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Join Date: Jan 2015
Old 09-22-2015 , 14:53   Re: [CS:GO] WarMod [BFG] <Beta v0.5.7, 21-Sep-2015>
Reply With Quote #1026

Quote:
Originally Posted by versatile_bfg View Post
Beta 0.5.7.1 - 22-09-2015
- Added timedelay to reset config execution
-- wm_reset_config_delay "1" //The amount of time before executing the reset config after a match
Just tried to turn this feature on. It executed the on_match_end.cfg when halftime was reached. Is this correct?

Edit: I tried to turn the feature off, and the on_match_end.cfg did run when match was finished. So it seems to be something buggy with the new features.

Last edited by NarreN; 09-22-2015 at 16:45.
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wazer
Senior Member
Join Date: Oct 2011
Old 09-22-2015 , 15:38   Re: [CS:GO] WarMod [BFG] <Beta v0.5.7.1, 22-Sep-2015>
Reply With Quote #1027

I noticed after recently csgo update or warmod update? when somebody disconnects and we already paused within the freezetime, he wont be able to be alive when rejoining, any possible fix for this?

Last edited by wazer; 09-22-2015 at 15:38.
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splewis
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Join Date: Feb 2014
Location: United States
Old 09-22-2015 , 17:16   Re: [CS:GO] WarMod [BFG] <Beta v0.5.7.1, 22-Sep-2015>
Reply With Quote #1028

Quote:
Originally Posted by wazer View Post
I noticed after recently csgo update or warmod update? when somebody disconnects and we already paused within the freezetime, he wont be able to be alive when rejoining, any possible fix for this?
I've noticed this with my pug plugin as well, seems the csgo update around september 5th (or around then) caused this. I'm considering monkey-patching some code in that respawns players after teamjoins during freezetime.
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Last edited by splewis; 09-22-2015 at 17:16.
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NarreN
Junior Member
Join Date: Jan 2015
Old 09-22-2015 , 17:45   Re: [CS:GO] WarMod [BFG] <Beta v0.5.7.1, 22-Sep-2015>
Reply With Quote #1029

Quote:
Originally Posted by splewis View Post
I've noticed this with my pug plugin as well, seems the csgo update around september 5th (or around then) caused this. I'm considering monkey-patching some code in that respawns players after teamjoins during freezetime.
Just tested this on newest version of warmod, and your dead anyway if you paused before or after disconnect.
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NarreN
Junior Member
Join Date: Jan 2015
Old 09-22-2015 , 17:58   Re: [CS:GO] WarMod [BFG] <Beta v0.5.6.2, 20-Aug-2015>
Reply With Quote #1030

Quote:
Originally Posted by versatile_bfg View Post
Can you send a video of what is happening?
.
The scoreboard is not showing automatically, you have to press "tab". The same when the match is over.
Here link to the video: https://copy.com/oKetA21kr9ckFbOK (if its buffering, you got a download button top right corner).
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