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Module: Counter-Strike Weapon Mod [1.7]


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God Of Gaming
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Join Date: Feb 2013
Location: Bulgaria
Old 11-19-2018 , 19:18   Re: Module: Counter-Strike Weapon Mod [1.6.3]
Reply With Quote #31

Oh lol, why the hell am I using the old hl weaponmod from a decade ago when there's this. This works so much better!

P.S. there seems to be some sort of conflict with ConnorMcLeod's bpammo_features.amxx

P.S.2 for some reason GiveWeaponByName() doesnt seem to work?

P.S.3 I noticed a few pretty nasty bugs, I'd say this is not yet ready for use, but theres definitely potential in there, I hope version 1.7.0 fixes these
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Last edited by God Of Gaming; 11-25-2018 at 06:26.
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PyPKjE20
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Join Date: Dec 2010
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Old 12-02-2018 , 19:09   Re: Module: Counter-Strike Weapon Mod [1.7]
Reply With Quote #32

Pleas add function pev_viewmodel2 + pev_skin (textured pack) funcion
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Ghosted
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Old 12-03-2018 , 04:01   Re: Module: Counter-Strike Weapon Mod [1.7]
Reply With Quote #33

Quote:
Originally Posted by PyPKjE20 View Post
Pleas add function pev_viewmodel2 + pev_skin (textured pack) funcion
weapon skin can be changed but it also changes player's skin. (viewmodel of the weapon is attached to player.)
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PyPKjE20
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Old 12-03-2018 , 04:55   Re: Module: Counter-Strike Weapon Mod [1.7]
Reply With Quote #34

What code would you use to change the texture of a weapon?
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Ghosted
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Old 12-03-2018 , 09:59   Re: Module: Counter-Strike Weapon Mod [1.7]
Reply With Quote #35

Quote:
Originally Posted by PyPKjE20 View Post
What code would you use to change the texture of a weapon?
get playerid and edit pev_body/pev_skin
this worked with weapmodel (p_*) but should work on viewmodel too
this also changed player's submodel (if there is)
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[MOD] CS Weapon Mod V1.7 (Report | 1.7.1 - 80%)
[MM] MetaMod-C V0.99B (Report )(1.0 - 43%)

Last edited by Ghosted; 12-03-2018 at 09:59.
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metal_upa
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Join Date: Jun 2016
Old 12-03-2018 , 14:05   Re: Module: Counter-Strike Weapon Mod [1.7]
Reply With Quote #36

Quote:
Originally Posted by Ghosted View Post
get playerid and edit pev_body/pev_skin
this worked with weapmodel (p_*) but should work on viewmodel too
this also changed player's submodel (if there is)
I doubt that, pev_body and pev_skin will never work on v_* model, it handled on client-side. Metahook can do this stuff.
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