Problem:
I've done everything I could pickup through Google, on these forums, other forums, etc. Yet my CSS still has rounds! Setting mp_roundtime to 0 isn't possible -- it'll always be a minimum of 1 regardless of whatever lesser than this number I try to force it to. I've set mp_fraglimit to 512 (or some number) and it changes nothing. I've set it to 0 too, and nothing is changed. I know Stripper is functioning because it has removed hostages and props (out of a test). I know CSSDM works because its menus are functioning perfectly fine. I know CSSRPG works because its stuff is also functioning. Metamod Source and SourceMod are obviously functioning.
I do not want rounds! 
I want to be able to respawn continuously. Oh, by the way -- whenever I try to load up a bot it gets kicked instantly. I'm testing all this by myself -- I have not yet tested any of this with my brother over LAN.
Latest Counter-Strike Source as of September 30, 2007.
Metamod Source v1.4.2.414
SourceMod v1.0.0.1512
CSSRPG v1.0.5
CSSDM v2.0.0
Stripper v1.1a
autoexec.cfg
Quote:
// Initiliazing
cssdm_enable
mp_roundtime 0
mp_fraglimit 512
r_sse "1"
r_sse2 "1"
r_mmx "1"
r_3dnow "1"
echo "Initiliazing CPU enhancements... done!"
cam_command "1"
cam_idealdist "64"
cam_idealyaw "0"
cam_snapto "1"
echo "Initiliazing Corrected Third Person Angles... done!"
echo "Execution of script done! Type 'execute autoexec.cfg' to re-execute if necessary."
echo "Compiled together by Qwerty ([email protected]), version 1.0"
firstperson
Bot_join_after_player 0 //Bots Are Always There Even When No One Is Playing
Bot_quota 6 // Number Of Possible Bots In Server
Bot_quota_mode fill // When 1 Player Joins a Team, 1 Bot Drops
Bot_Chatter Off // Shuts The Bots Up
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valve.rc
Quote:
sv_cheats "1"
mp_roundtime 0
mp_fraglimit 512
exec server.cfg
// load the base configuration
//exec default.cfg
r_decal_cullsize 1
// Setup custom controller
exec joystick.cfg
// run a user script file if present
exec autoexec.cfg
//
// stuff command line statements
//
stuffcmds
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cssrpg103.cfg
Quote:
// CSS:RPG v1.0.5 configuration file
// Last modified 1:06 AM 2/10/2007
// Instructions:
// 1) Add exec "cssrpg105.cfg" to cstrike/cfg/server.cfg
// 2) Modify the values in this file to your liking
// 3) Save this file as cssrpg105.cfg in cstrike/cfg
// 4) Restart the server (or change the map)
// General Settings
cssrpg_enable "1" //If set to 1, CSSRPG is enabled, if 0, CSSRPG is disabled
cssrpg_bot_enable "1" //If set to 1, bots will be able to use the CSSRPG plugin
cssrpg_debug "0" //Turns on debug mode for this plugin
cssrpg_save_data "1" //If disabled, the database won"t be updated (this means player data won"t be saved!)
cssrpg_steamid_save "1" //Save by SteamID instead of by SteamID and name
cssrpg_default_lang "english.txt" //Default language file (e.g. english.txt)
cssrpg_save_interval "150" //Interval (in seconds) that player data is auto saved (0 = off)
cssrpg_player_expire "30" //Sets how many days until an unused player account is deleted (0 = never)
cssrpg_bot_maxlevel "250" //The maximum level a bot can reach until its stats are reset (0 = infinite)
cssrpg_announce_newlvl "1" //Global announcement when a player reaches a new level (1 = enable, 0 = disable)
// General Experience Settings
cssrpg_exp_notice "1" //Sets notifications to players when they gain Experience
cssrpg_exp_max "50000" //Maximum experience that will ever be required
cssrpg_exp_start "250" //Experience required for Level 1
cssrpg_exp_inc "50" //Incriment experience requied for each level (until cssrpg_exp_max)
// Specific Experience Settings
cssrpg_exp_damage "1.0" //Experience for hurting an enemy multiplied by the damage done
cssrpg_exp_knifedmg "8.0" //Experience for knifing an enemy multiplied by the damage done (must be higher than exp_damage)
cssrpg_exp_kill "15" //Experience for a kill multiplied by the victim"s level
cssrpg_exp_headshot "50" //Experience extra for a headshot
cssrpg_exp_teamwin "0.15" //Experience multipled by the experience required and the team ratio given to a team for completing the objective
cssrpg_exp_bombplanted "0.15" //Experience multipled by the experience required and the team ratio given for planting the bomb
cssrpg_exp_bombdefused "0.30" //Experience multipled by the experience required and the team ratio given for defusing the bomb
cssrpg_exp_bombexploded "0.20" //Experience multipled by the experience required and the team ratio given to the bomb planter when it explodes
cssrpg_exp_hostage "0.10" //Experience multipled by the experience required and the team ratio for rescuing a hostage
cssrpg_exp_vipescaped "0.35" //Experience multipled by the experience required and the team ratio given to the vip when the vip escapes
// Credits Settings
cssrpg_credits_inc "5" //Credits given to each new level
cssrpg_credits_start "0" //Starting credits for Level 1
cssrpg_sale_percent "0.75" //Percentage of credits a player gets for selling an item
// Regeneration Upgrade Settings
cssrpg_regen_enable "1" //Sets the Regeneration item to enabled (1) or disabled (0)
cssrpg_regen_maxlevel "5" //Regeneration item maximum level
cssrpg_regen_cost "5" //Regeneration item start cost
cssrpg_regen_icost "10" //Regeneration item cost increment for each level
// Health+ Upgrade Settings
cssrpg_hbonus_enable "1" //Sets the Health Bonus (Health+) item to enabled (1) or disabled (0)
cssrpg_hbonus_maxlevel "16" //Health Bonus (Health+) item maximum level
cssrpg_hbonus_cost "10" //Health Bonus (Health+) item start cost
cssrpg_hbonus_icost "10" //Health Bonus (Health+) item cost increment for each level
// Resupply Upgrade Settings
cssrpg_resup_enable "1" //Sets the Resupply item to enabled (1) or disabled (0)
cssrpg_resup_maxlevel "5" //Resupply item maximum level
cssrpg_resup_cost "5" //Resupply item start cost
cssrpg_resup_icost "15" //Resupply item cost increment for each level
// Vampire Upgrade Settings
cssrpg_vamp_enable "1" //Sets the Vampire item to enabled (1) or disabled (0)
cssrpg_vamp_maxlevel "10" //Vampire item maximum level
cssrpg_vamp_cost "15" //Vampire item start cost
cssrpg_vamp_icost "10" //Vampire item cost increment for each level
// Stealth Upgrade Settings
cssrpg_stealth_enable "1" //Sets the Stealth item to enabled (1) or disabled (0)
cssrpg_stealth_maxlevel "5" //Stealth item maximum level
cssrpg_stealth_cost "15" //Stealth item start cost
cssrpg_stealth_icost "10" //Stealth item cost increment for each level
// LongJump Upgrade Settings
cssrpg_ljump_enable "1" //Sets the LongJump item to enabled (1) or disabled (0)
cssrpg_ljump_maxlevel "5" //LongJump item maximum level
cssrpg_ljump_cost "20" //LongJump item start cost
cssrpg_ljump_icost "15" //LongJump item cost increment for each level
// FireNade Upgrade Settings
cssrpg_fnade_enable "1" //Sets the FireGrenade item to enabled (1) or disabled (0)
cssrpg_fnade_maxlevel "5" //FireGrenade item maximum level
cssrpg_fnade_cost "15" //FireGrenade item start cost
cssrpg_fnade_icost "10" //FireGrenade item cost increment for each level
// IceStab Upgrade Settings
cssrpg_icestab_enable "1" //Sets the IceStab item to enabled (1) or disabled (0)
cssrpg_icestab_maxlevel "3" //IceStab item maximum level
cssrpg_icestab_cost "20" //IceStab item start cost
cssrpg_icestab_icost "30" //IceStab item cost increment for each level
cssrpg_icestab_limit_dmg "10" //Maximum damage that can be done upon icestabbed victims (0 = disable)
// FrostPistol Upgrade Settings
cssrpg_fpistol_enable "1" //Sets the FrostPistol item to enabled (1) or disabled (0)
cssrpg_fpistol_maxlevel "10" //FrostPistol item maximum level
cssrpg_fpistol_cost "20" //FrostPistol item start cost
cssrpg_fpistol_icost "15" //FrostPistol item cost increment for each level
// Impulse Upgrade Settings
cssrpg_impulse_enable "1" //Sets the Impulse item to enabled (1) or disabled (0)
cssrpg_impulse_maxlevel "5" //Impulse item maximum level
cssrpg_impulse_cost "20" //Impulse item start cost
cssrpg_impulse_icost "20" //Impulse item cost increment for each level
// Denial Upgrade Settings
cssrpg_denial_enable "1" //Sets the Denial item to enabled (1) or disabled (0)
cssrpg_denial_maxlevel "3" //Denial item maximum level
cssrpg_denial_cost "25" //Denial item start cost
cssrpg_denial_icost "50" //Denial item cost increment for each level
cssrpg_denial_restrict "" //Space delimited list of restricted weapons (e.g. awp g3sg1 m249)
// Medic Upgrade Settings
cssrpg_medic_enable "1" //Sets the Medic item to enabled (1) or disabled (0)
cssrpg_medic_maxlevel "15" //Medic item maximum level
cssrpg_medic_cost "15" //Medic item start cost
cssrpg_medic_icost "20" //Medic item cost increment for each level
// Confirmation
echo "Custom CSS:RPG settings loaded successfully"
// If you don't see the above message in the server console, this file was not loaded. Refer to the instructions at the beginning of this file for help.
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server.cfg
Quote:
//CSS:RPG Plugin Essentials
cssrpg_enable 1 //If set to 1, CSSRPG is enabled, if 0, CSSRPG is disabled
cssrpg_save_data 1 //If disabled, the database won't be updated (this means player data won't be saved!)
cssrpg_save_interval 150 //Interval (in seconds) that player data is auto saved (0 = off)
cssrpg_player_expire 0 //Sets how many days until an unused player account is deleted (0 = never)
cssrpg_bot_enable 1 //If set to 1, bots will be able to use the CSSRPG plugin
cssrpg_credits_start 0 //Starting credits for Level 1
cssrpg_credits_inc 5 //Credits given to each new level
cssrpg_sale_percent 0.75 //Percentage of credits a player gets for selling an item
cssrpg_debug 0 //Turns on debug mode for this plugin
//Experiance Variables
cssrpg_exp_start 250 //Experience required for Level 1
cssrpg_exp_max 50000 //Maximum experience that will ever be required
cssrpg_exp_inc 50 //Incriment experience requied for each level (until cssrpg_exp_max)
cssrpg_exp_kill 15 //Experience for a kill multiplied by the victim's level
cssrpg_exp_damage 1 //Experience for hurting an enemy multiplied by the damage done
cssrpg_exp_headshot 50 //Experience extra for a headshot
//Upgrades On/Off
cssrpg_fnade_enable 1 //Sets the FireGrenade item to enabled (1) or disabled (0)
cssrpg_hbonus_enable 1 //Sets the Health Bonus (Health+) item to enabled (1) or disabled (0)
cssrpg_ljump_enable 1 //Sets the LongJump item to enabled (1) or disabled (0)
cssrpg_regen_enable 1 //Sets the Regeneration item to enabled (1) or disabled (0)
cssrpg_resup_enable 1 //Sets the Resupply item to enabled (1) or disabled (0)
cssrpg_vamp_enable 1 //Sets the Vampire item to enabled (1) or disabled (0)
cssrpg_stealth_enable 1 //Sets the Stealth item to enabled (1) or disabled (0)
//Upgrade Start Costs
cssrpg_fnade_cost 15 //FireGrenade item start cost
cssrpg_hbonus_cost 10 //Health Bonus (Health+) item start cost
cssrpg_ljump_cost 20 //LongJump item start cost
cssrpg_regen_cost 5 //Regeneration item start cost
cssrpg_resup_cost 5 //Resupply item start cost
cssrpg_vamp_cost 15 //Vampire item start cost
cssrpg_stealth_cost 15 //Vampire item start cost
//Upgrade Increments
cssrpg_fnade_icost 10 //FireGrenade item cost increment for each level
cssrpg_hbonus_icost 10 //Health Bonus (Health+) item cost increment for each level
cssrpg_ljump_icost 15 //LongJump item cost increment for each level
cssrpg_regen_icost 10 //Regeneration item cost increment for each level
cssrpg_resup_icost 15 //Resupply item cost increment for each level
cssrpg_vamp_icost 10 //Vampire item cost increment for each level
cssrpg_stealth_icost 15 //Vampire item cost increment for each level
exec cssrpg103.cfg
// server name
hostname "LAN Server"
// rcon passsword
rcon_password "a"
// Server password
sv_password ""
// server cvars
sv_alltalk 1
sv_pausable 0
sv_cheats 1
sv_consistency 1
sv_voiceenable 1
mp_chattime 0
sv_timeout 30
sv_stats 1
// Teamplay Settings
mp_spawnprotectiontime 0
mp_autokick 0
mp_autoteambalance 0
mp_fadetoblack 0
mp_forcecamera 0
mp_forcerespawn 0
// Game Settings
mp_fraglimit 512
mp_maxrounds 0
mp_winlimit 0
mp_timelimit 60
mp_startmoney 36000
mp_roundtime 0
mp_allowNPCs 1
mp_autocrosshair 1
mp_buytime 0
mp_c4timer 90
mp_falldamage 1
mp_flashlight 1
mp_footsteps 1
mp_freezetime 0
mp_friendlyfire 0
mp_tkpunish 0
mp_hostagepenalty 0
mp_limitteams 0
mp_playerid 0
sv_footsteps 1
// Performance Settings
mp_weaponstay 0
mp_decals 200
decalfrequency 10
breakable_multiplayer 1
// Spectator Settings
mp_allowspectators 1
sv_specaccelerate 5
sv_specnoclip 1
sv_specspeed 3
// Physics Settings
sv_accelerate 10
sv_airaccelerate 100
sv_bounce 0
sv_friction 4
sv_gravity 750
sv_maxspeed 600
sv_noclipaccelerate 5
sv_noclipspeed 5
sv_rollangle 0
sv_rollspeed 200
sv_stepsize 18
sv_stopspeed 75
sv_voiceenable 1
sv_wateraccelerate 10
sv_waterfriction 1
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global_filters.cfg
Quote:
remove:
;{
;"classname" "/prop_physics.*/"
;}
{
"classname" "/.*bomb.*/"
}
{
"classname" "/.*hostage.*/"
}
filter:
{
"classname" "/.*bomb.*/"
}
{
"classname" "/.*hostage.*/"
}
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