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MOVETYPE_STEP render interpolation


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CrazY.
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Join Date: May 2015
Location: SP, Brazil
Old 03-09-2019 , 17:13   MOVETYPE_STEP render interpolation
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Hello, someone know how can I replicate MOVETYPE_STEP render interpolation? Basically entity model's angle and origin are updated after some delay, this doesn't happen with the other movetypes. I coould simply set entity's movetype to MOVETYPE_STEP but it doesn't work very well with regular entities as far I noticed.

Reference
https://github.com/ValveSoftware/hal...derer.cpp#L447
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Last edited by CrazY.; 03-09-2019 at 17:13.
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