Raised This Month: $51 Target: $400
 12% 

Custom Taunt not moving...


Post New Thread Reply   
 
Thread Tools Display Modes
Author Message
Verr
New Member
Join Date: Nov 2023
Old 01-26-2024 , 21:09   Custom Taunt not moving...
Reply With Quote #1

Hi, I'm having a problem with the 'Custom Taunt' plugin (https://forums.alliedmods.net/showthread.php?t=321830), where custom taunts are not moving.

I read something on Github about putting parameters in the .qc or .qci of the mock. '{ event AE_TAUNT_ENABLE_MOVE 0 "" }' But it doesn't help me much. Or did I do it wrong? (Following the tutorial to create custom mock: https://www.youtube.com/watch?v=ZS_7LQbrjjY , and others one)

And another guy told me about editing the code and putting 'set netprop m_bAllowMoveDuringTaunt to true in the player. Also note that it will only work on custom taunts that replace an existing moving taunt (such as a kazotsky kick or a conga).'

But I have no idea about programming. If anyone has solved this error, or can give me a hand, I would appreciate it.
Attached Files
File Type: sp Get Plugin or Get Source (tf2_custom_taunts.sp - 12 views - 21.4 KB)
Verr is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 17:26.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode