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[L4D] Beta Reloading Animations


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Marcus101RR
Veteran Member
Join Date: Aug 2009
Location: Tampa, FL
Old 04-13-2013 , 17:43   Re: [L4D] Beta Reloading Animations
Reply With Quote #11

PHP Code:
L 04/13/2013 17:32:17SourceMod error session started
L 04
/13/2013 17:32:17Info (map "l4d_hospital05_rooftop") (file "errors_20130413.log")
L 04/13/2013 17:32:17: [SMNative "GetEntProp" reportedProperty "m_isDualWielding" not found (entity 94/weapon_first_aid_kit)
L 04/13/2013 17:32:17: [SMDisplaying call stack trace for plugin "l4d_betareload.smx":
L 04/13/2013 17:32:17: [SM]   [0]  Line 460, /home/groups/alliedmodders/forums/files/2/2/5/2/3/2/118099.attach::WeaponPickupAnimation() 
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Ellie
Senior Member
Join Date: Apr 2013
Old 01-12-2014 , 02:46   Re: [L4D] Beta Reloading Animations
Reply With Quote #12

Code:
[SM] Native "GetEntProp" reported: Property "m_isDualWielding" not found (entity 94/weapon_first_aid_kit)
Yeah, every error we get in the log with this plugin has to do with that. Funny thing is, plugin seems to work fine otherwise. What is it about the medkit causing this error? Nice plugin either way.

Last edited by Ellie; 01-12-2014 at 02:59.
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Timocop
AlliedModders Donor
Join Date: Mar 2013
Location: Germany
Old 01-12-2014 , 11:21   Re: [L4D] Beta Reloading Animations
Reply With Quote #13

@Ellie Everything is fixed in the 2.1 version (l4dbetareloading6_advanced). Download the new one.
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Last edited by Timocop; 01-12-2014 at 11:22.
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Ellie
Senior Member
Join Date: Apr 2013
Old 01-16-2014 , 13:07   Re: [L4D] Beta Reloading Animations
Reply With Quote #14

Tried current version. Error seems to be gone now. Thank you
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Frano35
New Member
Join Date: Mar 2017
Old 03-25-2017 , 07:53   Re: [L4D] Beta Reloading Animations
Reply With Quote #15

Quote:
Originally Posted by Timocop View Post
Left 4 Dead - Beta Reloading Animations
(by Timocop)
This is my first Post, please don't slap me!


Well, nothing to say about that. Here is the .sp/.smx. file.

And here you can see a sexy YouTube Video:
http://youtu.be/66Nidu4IH7A

Be happy, i'm still watching you!

PLUGIN CONVARS

Code:
/ [-1 = DISABLED] <The Pickup Reload Layer Sequence>
// -
// Default: "39"
l4dbeta_autoshotgun_pickuplayer "39"

// [-1 = DISABLED] <The Swtich Layer Sequence>
// -
// Default: "39"
l4dbeta_autoshotgun_swtichlayer "39"

// [1/0 BLOCK/DON'T BLOCK] <Shove is blocked while you Reload>
// -
// Default: "0"
l4dbeta_block_shove "0"

// [-1 = DISABLED] <The Empty Reload Layer Sequence>
// -
// Default: "17"
l4dbeta_dpistol_empty_reloadlayer "17"

// [1.0 = DISABLED] <Time to Block the Empty Reload Sequence>
// -
// Default: "1.2"
l4dbeta_dpistol_empty_reloadtime "1.2"

// [-1 = DISABLED | 13 = OTHER] <The Normal Reload Layer Sequence>
// -
// Default: "-1"
l4dbeta_dpistol_normal_reloadlayer "-1"

// [1.0 = DISABLED] <Time to Block the Normal Reload Sequence>
// -
// Default: "0.8"
l4dbeta_dpistol_normal_reloadtime "0.8"

// [-1 = DISABLED] <The Pickup Layer Sequence>
// -
// Default: "5"
l4dbeta_dpistol_pickuplayer "5"

// [-1 = DISABLED] <The Swtich Layer Sequence>
// -
// Default: "9"
l4dbeta_dpistol_swtichlayer "9"

// [-1 = DISABLED] <The Empty Reload Layer Sequence>
// -
// Default: "15"
l4dbeta_huntingrifle_empty_reloadlayer "15"

// [1.0 = DISABLED] <Time to Block the Empty Reload Sequence>
// -
// Default: "1.2"
l4dbeta_huntingrifle_empty_reloadtime "1.2"

// [-1 = DISABLED | 7 = OTHER] <The Normal Reload Layer Sequence>
// -
// Default: "-1"
l4dbeta_huntingrifle_normal_reloadlayer "-1"

// [1.0 = DISABLED] <Time to Block the Normal Reload Sequence>
// -
// Default: "0.9"
l4dbeta_huntingrifle_normal_reloadtime "0.9"

// [-1 = DISABLED] <The Pickup Layer Sequence>
// -
// Default: "5"
l4dbeta_huntingrifle_pickuplayer "5"

// [-1 = DISABLED] <The Swtich Layer Sequence>
// -
// Default: "7"
l4dbeta_huntingrifle_swtichlayer "7"

// [-1 = DISABLED] <The Empty Reload Layer Sequence>
// -
// Default: "9"
l4dbeta_pistol_empty_reloadlayer "9"

// [1.0 = DISABLED] <Time to Block the Empty Reload Sequence>
// -
// Default: "1.2"
l4dbeta_pistol_empty_reloadtime "1.2"

// [-1 = DISABLED | 7 = OTHER] <The Normal Reload Layer Sequence>
// -
// Default: "-1"
l4dbeta_pistol_normal_reloadlayer "-1"

// [1.0 = DISABLED] <Time to Block the Normal Reload Sequence>
// -
// Default: "0.9"
l4dbeta_pistol_normal_reloadtime "0.9"

// [-1 = DISABLED] <The Pickup Layer Sequence>
// -
// Default: "11"
l4dbeta_pistol_pickuplayer "11"

// [-1 = DISABLED] <The Swtich Layer Sequence>
// -
// Default: "15"
l4dbeta_pistol_swtichlayer "15"

// [-1 = DISABLED] <The Pickup Reload Layer Sequence>
// -
// Default: "18"
l4dbeta_pumpshotgun_pickuplayer "18"

// [-1 = DISABLED] <The Swtich Layer Sequence>
// -
// Default: "18"
l4dbeta_pumpshotgun_swtichlayer "18"

// [-1 = DISABLED] <The Empty Reload Layer Sequence>
// -
// Default: "18"
l4dbeta_rifle_empty_reloadlayer "18"

// [1.0 = DISABLED] <Time to Block the Empty Reload Sequence>
// -
// Default: "1.2"
l4dbeta_rifle_empty_reloadtime "1.2"

// [-1 = DISABLED | 16 = OTHER] <The Normal Reload Layer Sequence>
// -
// Default: "-1"
l4dbeta_rifle_normal_reloadlayer "-1"

// [1.0 = DISABLED] <Time to Block the Normal Reload Sequence>
// -
// Default: "1.0"
l4dbeta_rifle_normal_reloadtime "1.0"

// [-1 = DISABLED] <The Pickup Layer Sequence>
// -
// Default: "8"
l4dbeta_rifle_pickuplayer "8"

// [-1 = DISABLED] <The Swtich Layer Sequence>
// -
// Default: "14"
l4dbeta_rifle_swtichlayer "14"

// [-1 = DISABLED] <The Empty Reload Layer Sequence>
// -
// Default: "15"
l4dbeta_smg_empty_reloadlayer "15"

// [1.0 = DISABLED] <Time to Block the Empty Reload Sequence>
// -
// Default: "1.3"
l4dbeta_smg_empty_reloadtime "1.3"

// [-1 = DISABLED | 13 = OTHER] <The Normal Reload Layer Sequence>
// -
// Default: "-1"
l4dbeta_smg_normal_reloadlayer "-1"

// [1.0 = DISABLED] <Time to Block the Normal Reload Sequence>
// -
// Default: "0.7"
l4dbeta_smg_normal_reloadtime "0.7"

// [-1 = DISABLED] <The Pickup Reload Layer Sequence>
// -
// Default: "5"
l4dbeta_smg_pickuplayer "5"

// [-1 = DISABLED] <The Swtich Layer Sequence>
// -
// Default: "9"
l4dbeta_smg_swtichlayer "9"
VERSION CHANGES

Code:
Changes:
2.1 Fixes & Optimization
2.0 Fixes & Advanced Settings (ConVars)
1.2 Added 'Change Weapon' Animation
1.1 Fixes
1.0 Release
If its possible,how to skip part of animation on m16 showed in video at 5th second? That part is kinda useless :/
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Ren89
Junior Member
Join Date: Jan 2012
Location: Russia
Old 01-31-2018 , 13:22   Re: [L4D] Beta Reloading Animations
Reply With Quote #16

Amazing job, it's best plugin ever.
Unfortunately, Timo no longer supports his plugins.
So I add new version 2.2 with random animations and working M2 block while reloading.
But no cvars here - I don't like cvars.
Attached Files
File Type: sp Get Plugin or Get Source (l4d_betareload_random.sp - 984 views - 20.2 KB)
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Timocop
AlliedModders Donor
Join Date: Mar 2013
Location: Germany
Old 03-19-2019 , 10:19   Re: [L4D] Beta Reloading Animations
Reply With Quote #17

Nop
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ImaGod2010
New Member
Join Date: Sep 2019
Old 11-15-2019 , 18:08   Re: [L4D] Beta Reloading Animations
Reply With Quote #18

Quote:
Originally Posted by Timocop View Post
Nop
Can you make if work for l4d2 please ive been searching for the m1911 pistol beta reload but no luck please i beg you make 1 for l4d2
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Angelcreeper98
Junior Member
Join Date: Mar 2020
Old 05-28-2020 , 14:02   Re: [L4D] Beta Reloading Animations
Reply With Quote #19

Quote:
Originally Posted by ImaGod2010 View Post
Can you make if work for l4d2 please ive been searching for the m1911 pistol beta reload but no luck please i beg you make 1 for l4d2
it is possible https://www.youtube.com/watch?v=avk4...ature=youtu.be
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kukuhorny
New Member
Join Date: Dec 2020
Old 12-28-2020 , 11:22   Re: [L4D] Beta Reloading Animations
Reply With Quote #20

Hello. Is there a way I can install this plugin into the singleplayer game?
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