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FF2 Freak Fortress 2 1.10.14 Released


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Bruno_Ferrari
Member
Join Date: Oct 2016
Old 11-05-2016 , 05:18   Re: Freak Fortress 2 1.10.14 Released
Reply With Quote #2791

Constantly flooding in the server console:

Client 7's menu was cancelled. Reason: -3*
L 11/05/2016 - 101:58: [SM] Exception reported: Language phrase "to0_near" not found*
L 11/05/2016 - 101:58: [SM] Blaming: freak_fortress_2.smx*
L 11/05/2016 - 101:58: [SM] Call stack trace:*
L 11/05/2016 - 101:58: [SM] [0] VFormat*
L 11/05/2016 - 101:58: [SM] [1] Line 48, /home/travis/build/50DKP/FF2-Official/addons/sourcemod/scripting/include/morecolors.inc::CPrintToChat*
L 11/05/2016 - 101:58: [SM] [2] Line 3212, freak_fortress_2.sp::Timer_NextBossPanel**
Client 2's menu was cancelled. Reason: -5*
SV_StartSound: not precached (0)*
SV_StartSound: not precached (0)*
SV_StartSound: not precached (0)*
SV_StartSound: not precached (0)*
onemixxxa: !taunts*
L 11/05/2016 - 101:22: [SM] Exception reported: Language phrase "rage_meter" not found*
L 11/05/2016 - 101:22: [SM] Blaming: freak_fortress_2.smx*
L 11/05/2016 - 101:22: [SM] Call stack trace:*
L 11/05/2016 - 101:22: [SM] [0] VFormat*
L 11/05/2016 - 101:22: [SM] [1] Line 524, /home/travis/build/50DKP/FF2-Official/addons/sourcemod/scripting/include/freak_fortress_2.inc::FF2_ShowSyncHudText*
L 11/05/2016 - 101:22: [SM] [2] Line 4961, freak_fortress_2.sp::BossTimer*
_____________________________________________ ___________________________________________

How does all this fix the problem? Please help with this.
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deadmau54
AlliedModders Donor
Join Date: May 2013
Old 11-05-2016 , 08:58   Re: Freak Fortress 2 1.10.14 Released
Reply With Quote #2792

Quote:
Originally Posted by xSpeced View Post
Ever since .13 and still happening on .14, the game doesn't start. It stays stuck forever on the "waiting for one player" when there's players on the red team. Previous versions didn't have this problem though.

.12 had the same issue but could be solved by having someone autoteam.
Happens on my servers too. Rounds won't start until someone uses "autoteam" in console and this has been happening for quite a while now. But ever since the last update my server crashes every time someone uses "autoteam" which makes my servers literally unplayable. They work fine without freak_fortress_2.smx though.
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Naydef
Senior Member
Join Date: Dec 2015
Location: Doom Town, Nevada
Old 11-05-2016 , 10:42   Re: Freak Fortress 2 1.10.14 Released
Reply With Quote #2793

Quote:
Originally Posted by deadmau54 View Post
Happens on my servers too. Rounds won't start until someone uses "autoteam" in console and this has been happening for quite a while now. But ever since the last update my server crashes every time someone uses "autoteam" which makes my servers literally unplayable. They work fine without freak_fortress_2.smx though.
autoteam command was patched in FF2 1.10.13 in order to fix a bug which allowed non-boss players to enter and spawn in the boss team, for which I was banned from your server, !
I find it strange that the server is stuck in waiting state, FF2 should automatically restart the round.
WAIT, this is really happening on your server, I just entered, very strange
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Last edited by Naydef; 11-05-2016 at 10:43.
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deadmau54
AlliedModders Donor
Join Date: May 2013
Old 11-05-2016 , 13:39   Re: Freak Fortress 2 1.10.14 Released
Reply With Quote #2794

Quote:
Originally Posted by Naydef View Post
autoteam command was patched in FF2 1.10.13 in order to fix a bug which allowed non-boss players to enter and spawn in the boss team, for which I was banned from your server, !
I find it strange that the server is stuck in waiting state, FF2 should automatically restart the round.
WAIT, this is really happening on your server, I just entered, very strange
I need someone to help me asap! My severs are unplayable at the moment!

Can I somehow revert to some of the previous working versions?
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Naydef
Senior Member
Join Date: Dec 2015
Location: Doom Town, Nevada
Old 11-05-2016 , 14:46   Re: Freak Fortress 2 1.10.14 Released
Reply With Quote #2795

Quote:
Originally Posted by deadmau54 View Post
I need someone to help me asap! My severs are unplayable at the moment!

Can I somehow revert to some of the previous working versions?
Try this version, it's the same FF2 1.10.14 version, but autoteam command is blocked only while round is running, this means you can use it when pre round. Also It will no auto-update
Attached Files
File Type: sp Get Plugin or Get Source (freak_fortress_2.sp - 81 views - 259.1 KB)
File Type: smx freak_fortress_2.smx (121.0 KB, 81 views)
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Last edited by Naydef; 11-05-2016 at 14:47.
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Wliu
Veteran Member
Join Date: Apr 2013
Old 11-06-2016 , 00:18   Re: Freak Fortress 2 1.10.14 Released
Reply With Quote #2796

Investigating the round-not-starting issue. That code hasn't been changed for a very long time so I'm not sure why it's suddenly happening now.
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deadmau54
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Join Date: May 2013
Old 11-06-2016 , 07:10   Re: Freak Fortress 2 1.10.14 Released
Reply With Quote #2797

Quote:
Originally Posted by Naydef View Post
Try this version, it's the same FF2 1.10.14 version, but autoteam command is blocked only while round is running, this means you can use it when pre round. Also It will no auto-update
Thanks for this man, but the game still crashes. "Autoteam" was possible to use pre-round before as well. Something is causing the game to crash as soon as the game is starting (meaning players spawn and countdown for the round to start begins).
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Last edited by deadmau54; 11-06-2016 at 07:10.
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Naydef
Senior Member
Join Date: Dec 2015
Location: Doom Town, Nevada
Old 11-06-2016 , 11:16   Re: Freak Fortress 2 1.10.14 Released
Reply With Quote #2798

Quote:
Originally Posted by deadmau54 View Post
Thanks for this man, but the game still crashes. "Autoteam" was possible to use pre-round before as well. Something is causing the game to crash as soon as the game is starting (meaning players spawn and countdown for the round to start begins).
Try this version, it will fully disable autoteam command hooking, BUT game crashes normally are not caused by hooking commands and generally it's not FF2 fault

EDIT: Joined your second x10 server and I can use autoteam command, can change team. As I said before, crashes are not normally caused by FF2. Check Accelerator logs!

EDIT2: OK, it's crashing. This is very unlikely to be FF2 fault as I said.
Attached Files
File Type: sp Get Plugin or Get Source (freak_fortress_2.sp - 70 views - 259.1 KB)
File Type: smx freak_fortress_2.smx (121.0 KB, 67 views)
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Last edited by Naydef; 11-06-2016 at 11:28.
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deadmau54
AlliedModders Donor
Join Date: May 2013
Old 11-06-2016 , 13:57   Re: Freak Fortress 2 1.10.14 Released
Reply With Quote #2799

Quote:
Originally Posted by Naydef View Post
Try this version, it will fully disable autoteam command hooking, BUT game crashes normally are not caused by hooking commands and generally it's not FF2 fault

EDIT: Joined your second x10 server and I can use autoteam command, can change team. As I said before, crashes are not normally caused by FF2. Check Accelerator logs!

EDIT2: OK, it's crashing. This is very unlikely to be FF2 fault as I said.
Fixed! Forgot to update TF2Items gamedata. Thanks for everything!
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Last edited by deadmau54; 11-06-2016 at 13:58.
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Jillchang
Senior Member
Join Date: Mar 2014
Old 11-06-2016 , 23:41   Re: Freak Fortress 2 1.10.14 Released
Reply With Quote #2800

Quote:
Originally Posted by Jillchang View Post
Sound's don't loop after recent update.
Minions still bugging and joining other team.
I'm still getting this issue and gamedata for tf2items are up to date. Anyone having this problem?
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