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Advertisements 2.1 (Updated 2021/02/06)


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DJ Tsunami
DJ Post Spammer
Join Date: Feb 2008
Location: The Netherlands
Old 05-08-2008 , 04:36   Re: Advertisements
Reply With Quote #111

For TF2 it uses a light-greyish color, which is the same color the game and HLStatsX use to identify a spectator. I don't think there is any game where it would show up as green.
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dann
Senior Member
Join Date: Nov 2007
Old 05-10-2008 , 05:12   Re: Advertisements
Reply With Quote #112

Quote:
Originally Posted by DJ Tsunami View Post
Like I mentioned earlier, currently only one flag per advertisement is supported. Technically, Z should also cover A, so they shouldn't come up. However, I've seen this go wrong before, and I don't know why it does that (maybe it's time for a bug report ). Anyway, if you want support for multiple flags per advertisement, I guess I could add that as temporary fix.
i was having this issue, I just went into my admin_groups.cfg and put an a after the z and it solved my problem.
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Jokerz99
Senior Member
Join Date: Apr 2008
Old 05-14-2008 , 11:59   Re: Advertisements
Reply With Quote #113

in tf2

M Next map is {SM_NEXTMAP} in {TIMELEFT} minutes.

When this advert comes up no one can switch there weapons until the ad goes away. You cant use the numbers keys 1-10 if those are the binds you have for weapons.
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DJ Tsunami
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Join Date: Feb 2008
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Old 05-14-2008 , 12:17   Re: Advertisements
Reply With Quote #114

This has been mentioned before, there's nothing I can do about that. It's how the game works.
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BrutalGoerge
AlliedModders Donor
Join Date: Jul 2007
Old 05-14-2008 , 12:34   Re: Advertisements
Reply With Quote #115

does pressing 0 make the menu go away?
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DJ Tsunami
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Join Date: Feb 2008
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Old 05-14-2008 , 14:20   Re: Advertisements
Reply With Quote #116

Yes, it does.
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Atreus
SourceMod Donor
Join Date: Apr 2005
Location: San Diego, CA
Old 05-15-2008 , 08:19   Re: Advertisements
Reply With Quote #117

Could you add in the light green colour that's available in TF2? Right now only the neon green is available

The code normally is \x03 I believe

Last edited by Atreus; 05-15-2008 at 08:29.
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dann
Senior Member
Join Date: Nov 2007
Old 05-16-2008 , 15:50   Re: Advertisements
Reply With Quote #118

i think it would be nice if I could set up 1 or 2 ads that are just for admins, that regular players would be unable to see.
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DJ Tsunami
DJ Post Spammer
Join Date: Feb 2008
Location: The Netherlands
Old 05-17-2008 , 10:00   Re: Advertisements 0.5 (Updated 05/17/08)
Reply With Quote #119

Features & Fixes

Released version 0.5 (yes, I skipped 0.4, those version numbers are going way too slow ). Full of new features and some fixes, just to keep you guys happy
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-=CsFF=- Eagle
SourceMod Donor
Join Date: May 2005
Old 05-17-2008 , 13:10   Re: Advertisements 0.5 (Updated 05/17/08)
Reply With Quote #120

Request:

Make it possible for CSS to show advertisement only if dead.
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