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[TF2Items] Give Weapon (v3.14159, 11/29/2013)


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FunkyLoveCow
Senior Member
Join Date: May 2010
Old 12-18-2010 , 21:12   Re: [TF2Items] Give Weapon (v2.5, 12/18/2010)
Reply With Quote #121

Code:
tf2items_giveweapon.sp(1883) : warning 213: tag mismatch
tf2items_giveweapon.sp(1904) : warning 213: tag mismatch
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 12-18-2010 , 21:25   Re: [TF2Items] Give Weapon (v2.5, 12/18/2010)
Reply With Quote #122

Yeah. That's nothing, I checked.
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FunkyLoveCow
Senior Member
Join Date: May 2010
Old 12-18-2010 , 21:32   Re: [TF2Items] Give Weapon (v2.5, 12/18/2010)
Reply With Quote #123

H'ok. Just checking.
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 12-18-2010 , 21:49   Re: [TF2Items] Give Weapon (v2.5, 12/18/2010)
Reply With Quote #124

Oh hurr, i put 64 where I should have put true. Doesnt matter, both read as true. I updated the OP if you want to re-DL, but no need.
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Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.
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wasder
Senior Member
Join Date: Oct 2009
Location: That country
Old 12-19-2010 , 05:39   Re: [TF2Items] Give Weapon (v2.5, 12/18/2010)
Reply With Quote #125

It crashes my server with the last update, when i try to give a weapon. I use it without visible weapons.
Just forgot to update tf2items. Works great.

Last edited by wasder; 12-19-2010 at 07:03.
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Thraka
AlliedModders Donor
Join Date: Aug 2005
Old 12-22-2010 , 15:52   Re: [TF2Items] Give Weapon (v2.5, 12/18/2010)
Reply With Quote #126

Can we get steamid lockdown? So you can create custom weapons for specific steam ids. Then when someone uses the menu system it only shows the weapons for:
1) The specific class they are current as
2) Ones public (no steamid) and ones that are available to their current steamid.
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MEDIK
Junior Member
Join Date: Jul 2010
Old 12-22-2010 , 20:06   Re: [TF2Items] Give Weapon (v2.5, 12/18/2010)
Reply With Quote #127

Used the thatdarnkid sample and updated the menu.
Attached Files
File Type: txt adminmenu_custom.txt (21.7 KB, 250 views)
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ummja
Senior Member
Join Date: Sep 2010
Old 12-30-2010 , 22:59   Re: [TF2Items] Give Weapon (v2.5, 12/18/2010)
Reply With Quote #128

Ty for credits. XD.

I really don't do anything.

I can easily vouch for the fact that I use this plugin EVERY DAY and the people on my server absolutely LOVE IT.
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thatdarnkid
BANNED
Join Date: Nov 2010
Old 12-31-2010 , 16:29   Re: [TF2Items] Give Weapon (v2.5, 12/18/2010)
Reply With Quote #129

You know, I should keep pushing you to like, add separate commands that don't require a target input. (I tried doing it myself and I still failed)

*push*

*push*

Cmonnn......do ittttt....

*push*

(PS I like Visible Weapons )

Last edited by thatdarnkid; 12-31-2010 at 16:36.
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 12-31-2010 , 16:47   Re: [TF2Items] Give Weapon (v2.5, 12/18/2010)
Reply With Quote #130

thatdarnkid:
WAIT FOR A FEW DAYS (maybe two weeks).

I am making a plugin that hooks into this, sm_gimme <itemindex> so that you can set it to donator flags on the override, and they can "gimme" (with a valve weapon cvar) while higher admins can give to any.

I'm also working on adding a custom model option in the cfg file.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.
FlaminSarge is offline
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