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Say Sounds (including Hybrid Edition) (4.0.8)


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psychonic

BAFFLED
Join Date: May 2008
Old 02-24-2009 , 14:36   Re: Say Sounds (including Hybrid Edition) (3.1.1)
Reply With Quote #151

Quote:
Originally Posted by FernFerret View Post
Also psyconic and I will work on Headshot sounds.
I got a revised version of the plugin to fernferret today with headshot support for css, dods, and tf2, as well as some bugfixes. After he does some testing, it will be up.
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Neo_Bahamut_19
Senior Member
Join Date: Dec 2007
Old 02-25-2009 , 04:56   Re: Say Sounds (including Hybrid Edition) (3.1.1)
Reply With Quote #152

Quote:
Originally Posted by FernFerret View Post
@ Neo_Bahamut_19
I'm working on a fix, for why deflects and flares don't work, once i get this done, we'll take a look. First things firs, delete all of your local sounds. That is, all sounds on your desktop/laptop where you are playing, NOT THE SERVER. and try again. sometimes I find that waiting a day or so that sounds will magically start playing for people, I can only assume that this is a valve sound caching issue if this is true.

I'll get back.

Also psyconic and I will work on Headshot sounds.

--FF
That seems to be the problem, they have been playing for people as of recently, so hopefully all is good... Except for the one involving the backstab sound...
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louen
Junior Member
Join Date: Dec 2008
Old 02-25-2009 , 14:30   Re: Say Sounds (including Hybrid Edition) (3.1.1)
Reply With Quote #153

Quote:
Originally Posted by psychonic View Post
This is because the database info for clientprefs is most likely incorrect. See this post.
http://forums.alliedmods.net/showpos...&postcount=406
Thanks psychonic it works now !
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louen
Junior Member
Join Date: Dec 2008
Old 02-26-2009 , 13:04   Re: Say Sounds (including Hybrid Edition) (3.1.1)
Reply With Quote #154

I have an other question. Is it possible to associate a say message with the specific join sound when a specific STEAM_id is connecting to the server ?
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naris
AlliedModders Donor
Join Date: Dec 2006
Old 02-26-2009 , 15:32   Re: Say Sounds (including Hybrid Edition) (3.1.1)
Reply With Quote #155

Quote:
Originally Posted by louen View Post
I have an other question. Is it possible to associate a say message with the specific join sound when a specific STEAM_id is connecting to the server ?
Yes.

Put a section like this in the saysounds.cfg file:

Code:
            "STEAM_0:x:xxxxxx" // trigger for specific STEAM ID
            {
                "file"    "misc/myhouse.mp3" // name of sound to play when joining
                "exit"    "misc/goodbye.mp3" // name of sound to play when leaving
                "admin"    "0"
                "volume" "0.5"            // Specify volume for this specific sound
            }
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naris
AlliedModders Donor
Join Date: Dec 2006
Old 02-26-2009 , 21:43   Re: Say Sounds (including Hybrid Edition) (3.1.1)
Reply With Quote #156

Version 3.1.2

This version doesn't precache the sounds until they are actually played. This will help with TF2 server that have been crashing (especially in PL maps) when the string table overflows. It should also help those that use many, many sounds and have been having issues.

It also incorporates the gametypes.in file into the saysounds.sp file so it will now be compiled correctly by the web compiler.
Attached Files
File Type: sp Get Plugin or Get Source (saysounds.sp - 644 views - 64.9 KB)
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louen
Junior Member
Join Date: Dec 2008
Old 02-27-2009 , 05:32   Re: Say Sounds (including Hybrid Edition) (3.1.1)
Reply With Quote #157

But can I display a message with the sound ? Something like this : "Naris is arrived on the server, be careful !".
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psychonic

BAFFLED
Join Date: May 2008
Old 02-27-2009 , 09:32   Re: Say Sounds (including Hybrid Edition) (3.1.1)
Reply With Quote #158

Quote:
Originally Posted by psychonic View Post
I got a revised version of the plugin to fernferret today with headshot support for css, dods, and tf2, as well as some bugfixes. After he does some testing, it will be up.
FernFerret is too slow. I got impatient.

Proposed 3.1.3 attached (includes naris's 3.1.2 changes)

3.1.3 Feb 27, 2009

* Modified by psychonic
* TF2 kill parameter names now use same weapon name as in game log (should clear up some confusion and fix some deflect_ kills not working)
* Added headshot support for css, dods, and tf2 (action "kill", param "headshot")
* Backstab is now (action "kill" param "backstab") to keep consistency
* Fixed some cases where plugin was going through extra logic (was continuing kill logic after finding sound to play (like for headshot, train, etc.)
* Fixed looking through tf2 logic for all games instead of just tf2
* Fixed potential issue with leaving out "param" for some special events
Attached Files
File Type: sp Get Plugin or Get Source (saysounds.sp - 666 views - 64.4 KB)
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naris
AlliedModders Donor
Join Date: Dec 2006
Old 02-27-2009 , 11:42   Re: Say Sounds (including Hybrid Edition) (3.1.1)
Reply With Quote #159

Quote:
Originally Posted by louen View Post
But can I display a message with the sound ? Something like this : "Naris is arrived on the server, be careful !".
That would require a code change to retrieve the text from the config file and display it.
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??? | Jack Bauer
Junior Member
Join Date: Jul 2008
Old 02-27-2009 , 19:07   Re: Say Sounds (including Hybrid Edition) (3.1.1)
Reply With Quote #160

So ich habe da mal eine Frage. Hoffe bekomme hier Deutschen Support.

Ich habe schon lange probleme mit Sound plugins weil mir mein server immerwieder sagt File missing from disk.
Nun hatte ich gehofft bei diesem hier sei es anders. Leider net. Aber trotzdem großen respect an jene die sowas programmieren.

File missing from disk

Ja die sounds sind alle auf dem Server.
Ja die Clients laden aller herrunten undhaben die Sounds auch.


Einige Sounds spielt er ab andere nicht. Jedoch sagt er er hat sie nicht obwohl sie da sind.

Habe irgenwas mit sv_pure gelesen? Hat da jemand infos zu?

Müssen die sounds bestimmtes format haben. Wave mit 44khz oder sowas.

Hoffe auf hilfe.
??? | Jack Bauer is offline
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