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FF2 Death's Bosses and Abilities [New: Dr. Octogonapus]


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xXDeathreusXx
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Join Date: Mar 2013
Location: pPlayer->GetOrigin();
Old 07-01-2015 , 13:53   Re: Death's Bosses and Abilities
Reply With Quote #11

Updated Body Effects: Foot quakes now works properly, and killstreak effects have been added for eye effects
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neon_inferno
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Join Date: Jan 2013
Location: Somewhere in Australia
Old 07-22-2015 , 07:50   Re: Death's Bosses and Abilities
Reply With Quote #12

hey death mind if I send my cfg to you need some help with the ragesound... it's not working for me...
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WakaFlocka
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Join Date: Mar 2015
Location: Somewhere in the world
Old 07-22-2015 , 12:38   Re: Death's Bosses and Abilities
Reply With Quote #13

I know i've been trying to tell this guy his server wide range sound plugin does not work but no he keeps arguing saying it's working. When it's clearly broken but anyways if you really want to emitsoundtoall just add this into your ff2.sp
Code:
                decl String:snd[PLATFORM_MAX_PATH];
		if(RandomSound("sound_all", snd, sizeof(snd), boss))
		{
			EmitSoundToAll(snd);
			EmitSoundToAll(snd);
			EmitSoundToAll(snd);
			EmitSoundToAll(snd);
			EmitSoundToAll(snd);
		}
add more EmitSoundToAll if you want it louder yes my version is like that lol line 5200

and in your boss cfg just add another sound line called sound_all here's an example
Code:
"sound_all"
	{  
		"1"	"freak_fortress_2/sonicexe/final_sonicscream_fix1.mp3"
		"2"	"freak_fortress_2/sonicexe/soniclaugh_fix1.mp3"
	}
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xXDeathreusXx
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Join Date: Mar 2013
Location: pPlayer->GetOrigin();
Old 07-22-2015 , 15:16   Re: Death's Bosses and Abilities
Reply With Quote #14

Quote:
Originally Posted by neon_inferno View Post
hey death mind if I send my cfg to you need some help with the ragesound... it's not working for me...
Yeah, send it my way
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Maximilian_
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Join Date: Oct 2014
Old 07-22-2015 , 15:20   Re: Death's Bosses and Abilities
Reply With Quote #15

Quote:
Originally Posted by WakaFlocka View Post
I know i've been trying to tell this guy his server wide range sound plugin does not work but no he keeps arguing saying it's working. When it's clearly broken but anyways if you really want to emitsoundtoall just add this into your ff2.sp
Code:
                decl String:snd[PLATFORM_MAX_PATH];
		if(RandomSound("sound_all", snd, sizeof(snd), boss))
		{
			EmitSoundToAll(snd);
			EmitSoundToAll(snd);
			EmitSoundToAll(snd);
			EmitSoundToAll(snd);
			EmitSoundToAll(snd);
		}
add more EmitSoundToAll if you want it louder yes my version is like that lol line 5200

and in your boss cfg just add another sound line called sound_all here's an example
Code:
"sound_all"
	{  
		"1"	"freak_fortress_2/sonicexe/final_sonicscream_fix1.mp3"
		"2"	"freak_fortress_2/sonicexe/soniclaugh_fix1.mp3"
	}
Hm, nice, you can make request to Wliu on github if you want
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WakaFlocka
Senior Member
Join Date: Mar 2015
Location: Somewhere in the world
Old 07-22-2015 , 16:26   Re: Death's Bosses and Abilities
Reply With Quote #16

Quote:
Originally Posted by Maximilian_ View Post
Hm, nice, you can make request to Wliu on github if you want
Na, people on github are just selfish they only care about their likes i never liked git hub.
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Wliu
Veteran Member
Join Date: Apr 2013
Old 07-23-2015 , 19:53   Re: Death's Bosses and Abilities
Reply With Quote #17

Quote:
Originally Posted by WakaFlocka View Post
Na, people on github are just selfish they only care about their likes i never liked git hub.
Yep, definitely.
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xXDeathreusXx
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Join Date: Mar 2013
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Old 07-29-2015 , 01:54   Re: Death's Bosses and Abilities
Reply With Quote #18

Minor update: converted Rage Sound and Sound On Kill to 1.7 syntax and streamlined bits of it
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Maximilian_
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Join Date: Oct 2014
Old 07-30-2015 , 12:10   Re: Death's Bosses and Abilities
Reply With Quote #19

Death, you really have problem with ragesound, sounds not playing
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Maximilian_
Veteran Member
Join Date: Oct 2014
Old 07-30-2015 , 12:11   Re: Death's Bosses and Abilities
Reply With Quote #20

but, i think, we can include in ff2's code waka's lines
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