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[CSS] Spawn Tools 7


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St00ne
Veteran Member
Join Date: Jan 2011
Location: Annecy - France
Old 03-03-2014 , 18:42   Re: [CSS] Spawn Tools 7
Reply With Quote #211

Hi,

Personally, by removing completely all default spawn points and adding new ones, I managed to avoid team stacking at spawn.
I remember that it didn't work by simply editing default spawn points and adding new ones (on fy_buzzkill_css for example). I had to remove them all and create new ones.

Are you sure that your work was properly saved? (referring to this issue: https://forums.alliedmods.net/showpo...&postcount=112)

++

St00ne
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Last edited by St00ne; 03-07-2014 at 03:23.
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Acanuck
Junior Member
Join Date: Feb 2014
Old 03-06-2014 , 06:51   Re: [CSS] Spawn Tools 7
Reply With Quote #212

Thank you so much St00ne, you're a ledge!

I clearly hadn't been diligent enough with removing every single default spawn point. That fixed it!

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St00ne
Veteran Member
Join Date: Jan 2011
Location: Annecy - France
Old 03-07-2014 , 03:22   Re: [CSS] Spawn Tools 7
Reply With Quote #213

Yeah I don't know why it does that, but it works this way so that's ok.
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Last edited by St00ne; 03-07-2015 at 07:18.
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abckrieger
Senior Member
Join Date: Oct 2012
Location: Germany
Old 06-14-2014 , 22:33   Re: [CSS] Spawn Tools 7
Reply With Quote #214

csgo version.. workshop maps also supported.
Attached Files
File Type: sp Get Plugin or Get Source (spawntools7.sp - 3255 views - 10.7 KB)

Last edited by RedSword; 03-07-2015 at 02:12.
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infi
Member
Join Date: Sep 2013
Old 06-29-2014 , 09:14   Re: [CSS] Spawn Tools 7
Reply With Quote #215

Can anyone make a TF2 version please?
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Bad Cold Man
Senior Member
Join Date: Apr 2014
Old 07-07-2014 , 06:10   Re: [CSS] Spawn Tools 7
Reply With Quote #216

Quote:
Originally Posted by abckrieger View Post
csgo version.. workshop maps also supported.
thanks a lot
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djazu1
Junior Member
Join Date: Aug 2014
Old 08-15-2014 , 18:58   Re: [CSS] Spawn Tools 7
Reply With Quote #217

Hello,

can anyone help me please how could i modify spawns for deathmatch ?

I need it for our trainings in clan.

I tried change spawnpoints with this pluggin, but dm ignores it.
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alencore
Senior Member
Join Date: Oct 2011
Old 12-17-2014 , 05:53   Re: [CSS] Spawn Tools 7
Reply With Quote #218

djazu1...are you using cssdm? if yeah simply add this to your autoexe or map configs...
cssdm_spawn_method "none"

Last edited by alencore; 12-17-2014 at 05:54.
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djazu1
Junior Member
Join Date: Aug 2014
Old 12-28-2014 , 05:19   Re: [CSS] Spawn Tools 7
Reply With Quote #219

Well i can not see Tspawn points does somebody have similar problem ?
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RedSword
SourceMod Plugin Approver
Join Date: Mar 2006
Location: Quebec, Canada
Old 03-07-2015 , 02:13   Re: [CSS] Spawn Tools 7
Reply With Quote #220

Quote:
Originally Posted by abckrieger View Post
csgo version.. workshop maps also supported.
Removed .smx as the Get Plugin link works fine.
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