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[CS:S] Tazer [Version: 1.0]


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Author
Jackmaster
SourceMod Donor
Join Date: May 2011
Plugin ID:
3534
Plugin Version:
1.0
Plugin Category:
Fun Stuff
Plugin Game:
Counter-Strike: Source
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Tazer people- good for jail
    Old 02-13-2013 , 08:52   [CS:S] Tazer [Version: 1.0]
    Reply With Quote #1

    [CS:S] Tazer


    Description:
    With a specific weapon you can "tazer" an enemy, the tazered person has no weapons for a specific time. !Usefull for Jailservers!
    Supports language Files!

    Cvar/Command list:

    sm_tazer/!tazer - Gives a tazer.

    sm_tazer_wep - Weapon that is the tazer
    sm_tazer_team - Team that allows to get the tazer.
    sm_tazer_dmg - Damage that the tazer does.
    sm_tazer_time . how long the player is tazered
    sm_tazer_life - lifetime of the laser
    sm_tazer_godmode - has the tazered person godmode?
    sm_tazer_clip - tazerammo in the clip(will be set every time the player fires!)
    sm_tazer_ammo - tazerammo to reload(will be set every time the player fires!)
    sm_tazer_version - displays the version of the tazer.



    Changelog:


    Quote:
    2013-13-02 (v1.0)

    * Initial release.


    Installation instructions
    :

    tazer.smx: Put it to your addons/sourcemod/plugins folder.
    tazer.sp: Put it to your addons/sourcemod/scripting folder.!Not neccesary!
    tazer.phrases.txt: Put it to your addons/sourcemod/translations folder.

    The config will be automatically created in your cfg/sourcemod/tazer.cfg

    The zipfile contains all of the things except the config!

    Requirements:
    1. Sourcemod
    2. sdk hooks
    3. sdk tools

    If you have any suggestions tell me !
    Attached Files
    File Type: txt tazer.phrases.txt (513 Bytes, 604 views)
    File Type: zip tazercss.zip (26.1 KB, 754 views)
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    Jackmaster is offline
    PriceLess
    Senior Member
    Join Date: Sep 2012
    Location: Jungle
    Old 02-13-2013 , 09:40   Re: [CS:S] Tazer [Version: 1.0]
    Reply With Quote #2

    Could you post a screen shot?
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    Sevi_FyA
    Member
    Join Date: Jul 2011
    Location: Seville
    Old 02-13-2013 , 15:16   Re: [CS:S] Tazer [Version: 1.0]
    Reply With Quote #3

    and one video, is posible? Thanks for job
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    healasuk
    Member
    Join Date: Dec 2012
    Old 02-13-2013 , 20:49   Re: [CS:S] Tazer [Version: 1.0]
    Reply With Quote #4

    Does it happen to be the same as this?

    http://addons.eventscripts.com/addons/view/pytazer
    healasuk is offline
    Jackmaster
    SourceMod Donor
    Join Date: May 2011
    Old 02-14-2013 , 06:46   Re: [CS:S] Tazer [Version: 1.0]
    Reply With Quote #5

    Quote:
    Originally Posted by healasuk View Post
    Does it happen to be the same as this?

    http://addons.eventscripts.com/addons/view/pytazer
    Yes but this in SM has more features.
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    Last edited by Jackmaster; 02-14-2013 at 06:47.
    Jackmaster is offline
    Jackmaster
    SourceMod Donor
    Join Date: May 2011
    Old 02-16-2013 , 16:43   Re: [CS:S] Tazer [Version: 1.0]
    Reply With Quote #6

    ready for approval?
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    Sreaper
    髪を用心
    Join Date: Nov 2009
    Old 02-16-2013 , 22:58   Re: [CS:S] Tazer [Version: 1.0]
    Reply With Quote #7

    Screenshots please.
    Sreaper is offline
    angel635
    Senior Member
    Join Date: Apr 2011
    Old 02-17-2013 , 03:52   Re: [CS:S] Tazer [Version: 1.0]
    Reply With Quote #8

    hi Jackmaster

    Log error

    Code:
    L 02/15/2013 - 18:32:26: SourceMod error session started
    L 02/15/2013 - 18:32:26: Info (map "de_cbble") (file "errors_20130215.log")
    L 02/15/2013 - 18:32:26: [SM] Native "IsClientInGame" reported: Client index 340 is invalid
    L 02/15/2013 - 18:32:26: [SM] Displaying call stack trace for plugin "tazer.smx":
    L 02/15/2013 - 18:32:26: [SM]   [0]  Line 3, C:\Users\Jackmaster\Desktop\sourcemodscripts\include\tazor/tazerfuncs.sp::IsClientValid()
    L 02/15/2013 - 18:32:26: [SM]   [1]  Line 102, C:\Users\Jackmaster\Desktop\sourcemodscripts\tazer.sp::OnTakeDamagePre()
    L 02/15/2013 - 18:33:43: [SM] Native "IsClientInGame" reported: Client index 350 is invalid
    L 02/15/2013 - 18:33:43: [SM] Displaying call stack trace for plugin "tazer.smx":
    L 02/15/2013 - 18:33:43: [SM]   [0]  Line 3, C:\Users\Jackmaster\Desktop\sourcemodscripts\include\tazor/tazerfuncs.sp::IsClientValid()
    L 02/15/2013 - 18:33:43: [SM]   [1]  Line 102, C:\Users\Jackmaster\Desktop\sourcemodscripts\tazer.sp::OnTakeDamagePre()
    L 02/15/2013 - 18:35:12: [SM] Native "IsClientInGame" reported: Client index 344 is invalid
    L 02/15/2013 - 18:35:12: [SM] Displaying call stack trace for plugin "tazer.smx":
    L 02/15/2013 - 18:35:12: [SM]   [0]  Line 3, C:\Users\Jackmaster\Desktop\sourcemodscripts\include\tazor/tazerfuncs.sp::IsClientValid()
    L 02/15/2013 - 18:35:12: [SM]   [1]  Line 98, C:\Users\Jackmaster\Desktop\sourcemodscripts\tazer.sp::OnTakeDamagePre()
    L 02/15/2013 - 18:35:12: [SM] Native "IsClientInGame" reported: Client index 344 is invalid
    L 02/15/2013 - 18:35:12: [SM] Displaying call stack trace for plugin "tazer.smx":
    L 02/15/2013 - 18:35:12: [SM]   [0]  Line 3, C:\Users\Jackmaster\Desktop\sourcemodscripts\include\tazor/tazerfuncs.sp::IsClientValid()
    L 02/15/2013 - 18:35:12: [SM]   [1]  Line 98, C:\Users\Jackmaster\Desktop\sourcemodscripts\tazer.sp::OnTakeDamagePre()
    L 02/15/2013 - 18:36:53: [SM] Native "IsClientInGame" reported: Client index 348 is invalid
    L 02/15/2013 - 18:36:53: [SM] Displaying call stack trace for plugin "tazer.smx":
    L 02/15/2013 - 18:36:53: [SM]   [0]  Line 3, C:\Users\Jackmaster\Desktop\sourcemodscripts\include\tazor/tazerfuncs.sp::IsClientValid()
    L 02/15/2013 - 18:36:53: [SM]   [1]  Line 102, C:\Users\Jackmaster\Desktop\sourcemodscripts\tazer.sp::OnTakeDamagePre()
    L 02/15/2013 - 18:36:53: [SM] Native "IsClientInGame" reported: Client index 348 is invalid
    L 02/15/2013 - 18:36:53: [SM] Displaying call stack trace for plugin "tazer.smx":
    L 02/15/2013 - 18:36:53: [SM]   [0]  Line 3, C:\Users\Jackmaster\Desktop\sourcemodscripts\include\tazor/tazerfuncs.sp::IsClientValid()
    L 02/15/2013 - 18:36:53: [SM]   [1]  Line 102, C:\Users\Jackmaster\Desktop\sourcemodscripts\tazer.sp::OnTakeDamagePre()
    L 02/15/2013 - 18:36:54: [SM] Native "IsClientInGame" reported: Client index 349 is invalid
    L 02/15/2013 - 18:36:54: [SM] Displaying call stack trace for plugin "tazer.smx":
    L 02/15/2013 - 18:36:54: [SM]   [0]  Line 3, C:\Users\Jackmaster\Desktop\sourcemodscripts\include\tazor/tazerfuncs.sp::IsClientValid()
    L 02/15/2013 - 18:36:54: [SM]   [1]  Line 102, C:\Users\Jackmaster\Desktop\sourcemodscripts\tazer.sp::OnTakeDamagePre()
    angel635 is offline
    Jackmaster
    SourceMod Donor
    Join Date: May 2011
    Old 02-17-2013 , 06:27   Re: [CS:S] Tazer [Version: 1.0]
    Reply With Quote #9

    Do you play with Bots? It doesn't work with Bots.
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    Jackmaster is offline
    angel635
    Senior Member
    Join Date: Apr 2011
    Old 02-17-2013 , 07:21   Re: [CS:S] Tazer [Version: 1.0]
    Reply With Quote #10

    yes ^^ ok thx
    angel635 is offline
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