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[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)


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h3bus
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Join Date: Nov 2013
Old 06-12-2014 , 07:47   Re: [CS:GO] Deathmatch Goes Advanced (v0.11.4, 2014-06-07)
Reply With Quote #511

Nope, just the map file, without the workshop path.
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h3bus
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Old 06-12-2014 , 12:30   Re: [CS:GO] Deathmatch Goes Advanced (v0.11.5, 2014-06-12)
Reply With Quote #512

Quote:
v0.11.5 (12/06/2014):
- Fixed P2000 sounding like a deagle if USP-S is selacted in player loadout
I've also included a warmup with only decoys in packed .ini file
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ximenchoufeng
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Join Date: Jul 2013
Old 06-13-2014 , 03:34   Re: [CS:GO] Deathmatch Goes Advanced (v0.11.5, 2014-06-12)
Reply With Quote #513

thank you . but i just can throw first decoy , can't get the second decoy
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h3bus
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Join Date: Nov 2013
Old 06-13-2014 , 03:38   Re: [CS:GO] Deathmatch Goes Advanced (v0.11.5, 2014-06-12)
Reply With Quote #514

Could you check sv_infinite_ammo value? It should be 2
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ximenchoufeng
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Join Date: Jul 2013
Old 06-13-2014 , 03:49   Re: [CS:GO] Deathmatch Goes Advanced (v0.11.5, 2014-06-12)
Reply With Quote #515

sv_infinite_ammo 1 or sv_infinite_ammo 2 both can't get the second decoy
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h3bus
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Join Date: Nov 2013
Old 06-13-2014 , 03:51   Re: [CS:GO] Deathmatch Goes Advanced (v0.11.5, 2014-06-12)
Reply With Quote #516

It worked fine when I tested it.

I'll check tonight if I can get some pointers.
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ximenchoufeng
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Join Date: Jul 2013
Old 06-13-2014 , 04:04   Re: [CS:GO] Deathmatch Goes Advanced (v0.11.5, 2014-06-12)
Reply With Quote #517

i add the knife worked fine . i get ammo decoy. if no knife i see the decoy is ammo but can't get it.
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h3bus
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Join Date: Nov 2013
Old 06-13-2014 , 04:22   Re: [CS:GO] Deathmatch Goes Advanced (v0.11.5, 2014-06-12)
Reply With Quote #518

Can you try with
Code:
bind v "use weapon_decoy"
Then pressing v key?

Last edited by h3bus; 06-13-2014 at 04:22.
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h3bus
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Join Date: Nov 2013
Old 06-13-2014 , 12:56   Re: [CS:GO] Deathmatch Goes Advanced (v0.11.5, 2014-06-12)
Reply With Quote #519

I've found the decoy problem, unfortunately I can't fix it unless I waste lot of CPU power for something that won't be used much.

Guess we should keep knives...
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illbill_rotterdam
Senior Member
Join Date: Sep 2012
Old 06-14-2014 , 05:46   Re: [CS:GO] Deathmatch Goes Advanced (v0.11.5, 2014-06-12)
Reply With Quote #520

Little question ... Now i am running the plugin deathmatch, first he is magnificent, thanks for that. Only my question is: I can not pick a team when I spectate, then I have to wait until the round is over ... which takes 15 min: D
How can I fix this?
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