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[L4D] Left FORT Dead builder


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kiraibrasil
Member
Join Date: Jun 2009
Old 07-19-2009 , 00:36   Re: [L4D] Left FORT Dead builder
Reply With Quote #31

Give me all comand
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Skorpion1976
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Join Date: Jun 2009
Location: Austria
Old 08-04-2009 , 05:12   Re: [L4D] Left FORT Dead builder
Reply With Quote #32

Hi!

That looks really great! I found a model list in the internet containing all models ( so I guess) from L4D. I found a "props_interiors\concretepillar01.mdl" but the pillars you use look much better. Can you tell me the the appropriate model names and the folder from your vertical pillars and same looking but horizontal stuff(bar, timber...?) please ? The fences and barricades I already know.

Thanks!
Skorpion1976

Quote:
Originally Posted by flud View Post
hello maybe this give some things to make saveable buildings

p.s
My small base

[IMG]http://img10.**************/img10/9504/21307591.th.jpg[/IMG]
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flud
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Join Date: Jun 2009
Location: Latvija
Old 08-04-2009 , 11:47   Re: [L4D] Left FORT Dead builder
Reply With Quote #33

models/props_exteriors/wood_stairs_120.mdl
models/props_exteriors/wood_stairs_40.mdl
props_cemetery/cemetery_column.mdl

;)
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flud
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Join Date: Jun 2009
Location: Latvija
Old 08-04-2009 , 17:18   Re: [L4D] Left FORT Dead builder
Reply With Quote #34

Boikinov will be perfect if you try to make save props by this Metamod plugin i don't know why but he not save props what i add but save all ent's on map
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kiraibrasil
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Join Date: Jun 2009
Old 08-04-2009 , 20:46   Re: [L4D] Left FORT Dead builder
Reply With Quote #35

sm_spawnphysics props_street\police_barricade3.mdl
[SM] Cannot create entity from rcon
[SM] Cannot create entity from rcon


the one to he gave as of false?
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itr
Junior Member
Join Date: Aug 2009
Old 08-04-2009 , 22:29   Re: [L4D] Left FORT Dead builder
Reply With Quote #36

Quote:
Originally Posted by kiraibrasil View Post
sm_spawnphysics props_street\police_barricade3.mdl
[SM] Cannot create entity from rcon
[SM] Cannot create entity from rcon


the one to he gave as of false?
You must include "models/" in every prop path, so it's "models/props_street/police_barricade3.mdl"

You're also using the wrong spawning command. Review the OP again.

Last edited by itr; 08-04-2009 at 22:31.
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fpsbrian
Senior Member
Join Date: Feb 2008
Old 08-05-2009 , 11:23   Re: [L4D] Left FORT Dead builder
Reply With Quote #37

I was wondering if anyone know if this set of stairs can be spawned:

http://www.omgot.com/images/images/l...ort05rultl.jpg

Its at the finale of dead air, I cant seem to find it?
__________________

Last edited by fpsbrian; 08-05-2009 at 11:27.
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itr
Junior Member
Join Date: Aug 2009
Old 08-05-2009 , 23:36   Re: [L4D] Left FORT Dead builder
Reply With Quote #38

Quote:
Originally Posted by fpsbrian View Post
I was wondering if anyone know if this set of stairs can be spawned:

http://www.omgot.com/images/images/l...ort05rultl.jpg

Its at the finale of dead air, I cant seem to find it?
I don't think they work properly. I haven't tried those, but the similiar ones from no mercy finale don't work. I think they're too steep and won't work for the same reasons ladders don't. (Which by the way would be a great addition to this plugin, working ladders )
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Skorpion1976
Veteran Member
Join Date: Jun 2009
Location: Austria
Old 08-06-2009 , 10:30   Re: [L4D] Left FORT Dead builder
Reply With Quote #39

Hm... how did you manage to create horizontal columns ?
I was trying and trying.... what I want is:

4 vertical columns in every corner of a specific location. then laying horizontal columns on top of the vertical one so that it looks like a cube. you know what I mean ? I think you did that in the finale map but I canīt tell for sure as the resolution is too low for me


Quote:
Originally Posted by flud View Post
models/props_exteriors/wood_stairs_120.mdl
models/props_exteriors/wood_stairs_40.mdl
props_cemetery/cemetery_column.mdl

;)
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flud
Senior Member
Join Date: Jun 2009
Location: Latvija
Old 08-11-2009 , 19:19   Re: [L4D] Left FORT Dead builder
Reply With Quote #40

any news ? Boikinov you trying to make some save system ? i think it easy with Stripper:Source, i hate always build again
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