Raised This Month: $51 Target: $400
 12% 

Select class biohzard v2.00 3b


Post New Thread Reply   
 
Thread Tools Display Modes
Author Message
LOPAO
Senior Member
Join Date: Mar 2011
Old 09-25-2011 , 05:00   Select class biohzard v2.00 3b
Reply With Quote #1

What i have to modify in bh_cvars to let players select the class??

Code:
// Biohazard mod configuration file
echo Executing Biohazard mod configuration file

// Sets sv_skyname. Note: Leave blank to disable.
bh_skyname "drkg"


// Shows your real health.
bh_showtruehealth 1


// Sets map light value ('a' darkest to 'z' brightest). Note: Leave blank to disable.
bh_lights "d"


// Enable weapons menu.
bh_weaponsmenu 1


// Randomly spawns everyone every new round. Note: Uses csdm spawn points.
bh_randomspawn 0


// Kill suiciders next time they spawn.
bh_punishsuicide 1


// How long till the infected player(s) shows up.
bh_starttime 15.0


//How long players will be able to buy (CS Buy Menu). Note: Use 0 to disable.
bh_buytime 0


// Maximum zombies
bh_maxzombies 31


// Use custom win sounds.
bh_winsounds 1


// Ammo system.
// 0 - off
// 1 - unlimited ammo
// 2 - unlimited clip
bh_ammo 1


// HEs explode on impact.
bh_impactexplode 1


// Flashbangs only blind zombies.
bh_flashbang 1


// Turn NVG on automatically when infected.
bh_autonvg 1


// Cap health display to 255.
bh_caphealthdisplay 1


// Survivors cant be infected till their armor is gone.
bh_obeyarmor 0


// Money gain from infecting a survivor.
bh_infectionmoney 0


// Pain shock free system.
bh_painshockfree 1


// Objects pushed when shot.
bh_shootobjects 1


// Push multiplier for weapons.
bh_pushpwr_weapon 2.0


// Push multiplier for zombies.
bh_pushpwr_zombie 5.0


// Knockback system.
bh_knockback 1


// Disables knockback when zombie is ducking.
bh_knockback_duck 1


// Maximum distance of knockback to take effect.
bh_knockback_dist 280.0


// Enable zombie classes.
bh_zombie_class 1


// Randomize player class.
bh_randomclass 1


// Zombies are respawned as zombies.
bh_respawnaszombie 1


// Frag bonus when killing a zombie.
bh_kill_bonus 1


// Rewards for killing a zombie.
// 0 - off
// 1 - full clip
// 2 - he grenade
// 3 - both 
bh_kill_reward 2


// Starting zombie(s) multiplier. (player count * bh_zombie_multi)
bh_zombie_countmulti 0.15


// Starting zombie(s) health multiplier.
bh_zombie_hpmulti 2.0




// Sub-plugins cvars

// bio_radar.sma
//
// Enable/disable plugin.
bh_zombie_radar 1




//bio_smokeflare.sma
//
// Enable/disable plugin.
bh_flare_enable 1


// Flare life.
bh_flare_duration 999.9




// bio_antiblock.sma
//
// Enable/disable plugin.
bh_antiblock 1




// bio_boatescape.sma
//
// Chopper arrival delay.
bh_rescuetime 20.0




// customflashlight.sma
//
// Enable/disable plugin.
flashlight_custom 1


// Show flashlight to all players or only to the player who is using it.
flashlight_show_all 1


// Time in seconds it will take to flashlight to be fully drained.
flashlight_fulldrain_time 120


// Time in seconds it will take to flashlight to be fully charged.
flashlight_fullcharge_time 20


// Flashlight color.
// 0 - random (predifined) colors
// 1 - team colors
flashlight_color_type 1


// Flashlight color for CTs if flashlight_color_type is set to 1.
flashlight_color_ct 255255255


// Flashlight color for Ts if flashlight_color_type is set to 1.
flashlight_color_te 255255255


// Flashlight radius
flashlight_radius 9


// Max distance in units where you can see the flashlight.
flashlight_distance_max 2000.0


// Attenuation light factor according to distance between player and flashlight.
flashlight_attenuation 5
if i modify
Code:
// Enable zombie classes.
bh_zombie_class 1
to
Code:
// Enable zombie classes.
bh_zombie_class 0
The zombie have same class
LOPAO is offline
Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 09-25-2011 , 05:09   Re: Select class biohzard v2.00 3b
Reply With Quote #2

Look, you read what "Enable zombie classes". Why are you setting to 0 ?! If 0, you disable the class system, is what you want ?

Now below you see what... :

// Randomize player class.
bh_randomclass 1

"Randomize", meaning you don't choose. So, setting on 0, what happens ? If not random, people will need probably to choose...

Sorry, but just you don't even try to think.
__________________
Arkshine is offline
LOPAO
Senior Member
Join Date: Mar 2011
Old 09-26-2011 , 16:26   Re: Select class biohzard v2.00 3b
Reply With Quote #3

Quote:
Originally Posted by Arkshine View Post
Look, you read what "Enable zombie classes". Why are you setting to 0 ?! If 0, you disable the class system, is what you want ?

Now below you see what... :

// Randomize player class.
bh_randomclass 1

"Randomize", meaning you don't choose. So, setting on 0, what happens ? If not random, people will need probably to choose...

Sorry, but just you don't even try to think.
I posted wrong..
bh_randomclass 1 .. i seted to 0.. but the slect of class don't appear the zombies have same class
LOPAO is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:43.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode