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Halo Mod v3.4


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Dark Kingdom
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Join Date: Apr 2007
Location: VT
Old 04-10-2007 , 22:29   Re: Halo Mod v 1.1
Reply With Quote #41

amazing..
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ThomasNguyen
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Join Date: May 2006
Old 04-10-2007 , 22:39   Re: Halo Mod v 1.1
Reply With Quote #42

Can you please make me a special version without the player and weapon models? i get multiple complaints about the long downloads. I have an FTP but its not very good. If you would make this, i would appreciate it Thanks
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soccdoodcss
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Join Date: Nov 2006
Location: Wisconsin
Old 04-10-2007 , 22:41   Re: Halo Mod v 1.1
Reply With Quote #43

XNaRu7oX - I've been looking all over the internet for sounds! Can't find any except some double kill ones and others, which I am adding in next version.

Skissors and nordy - I know what you mean and understand where you are coming from because I am a gamer myself. But hey, if people are willing to play it why not do something i enjoy (scripting) and make something people will also enjoy playing.

vvg125 - Thanks again. Although I have a very long way to go.

sytremelaker - I originally had only 2 models, maybe I will make a seperate version and keep that one up to date but with only the blue/red models and no team glowing. If you guys want, just ask before I release the next version.

The way the weapons are, I'm thinking of making it Halo-like by giving a pistol (already added) and m4 automatically each spawn.

That is a very good point and I feel the same way. In the future I will definitely look into making plugins that work with this one. Maybe even altering CTF or Juggernaut to work hand-in-hand with this plugin.

Liquidz - m4 it will be then
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Old 04-10-2007, 23:04
miran
This message has been deleted by miran. Reason: found my question about the model
Dark Kingdom
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Old 04-10-2007 , 23:08   Re: Halo Mod v 1.1
Reply With Quote #44

The main post, it's the rar. files.
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vvg125
AMX Mod X Beta Tester
Join Date: Dec 2006
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Old 04-10-2007 , 23:53   Re: Halo Mod v 1.1
Reply With Quote #45

I love how two other people are still working on a Halo mod... It's like a revolution.
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Liquidz
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Join Date: Jan 2006
Location: Toronto, Canada
Old 04-11-2007 , 00:58   Re: Halo Mod v 1.1
Reply With Quote #46

I think some plugin approvers should take a look and this and work on getting it approved
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sytremelaker
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Join Date: Jun 2006
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Old 04-11-2007 , 01:34   Re: Halo Mod v 1.1
Reply With Quote #47

Quote:
Originally Posted by soccdoodcss View Post
The way the weapons are, I'm thinking of making it Halo-like by giving a pistol (already added) and m4 automatically each spawn.
Maybe don't go boost to the colt so quickly. Maybe start it off with a SMG or a Famas since those weapons are the closest weapons in CS to Halo weapons (SMG = SMG, Famas = Battle Rifle).

If you were to add a model add the one where players can see the energy sword globally (p_model I think, don't really know my models anymore). Maybe make the knife a 1-hit-ko weapon.

Just a question, say I run this plugin with another plugin that may conflict with it. For example, if I make the default HP for this plugin 200HP but say another plugin I'm running would boost that to say maybe 225HP, would it still work properly?
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midnight_killa
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Old 04-11-2007 , 04:56   Re: Halo Mod v 1.1
Reply With Quote #48

flyeni6 and soccdoodcss should combine the mods together so that it can have more features =) and this mod will be successfull.

KEEP UP THE GOOD WORK!!! BEEN WAITING FOR THIS TO COME OUT
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midnight_killa
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Old 04-11-2007 , 05:03   Re: Halo Mod v 1.1
Reply With Quote #49

also try to make the famas burst only so that it will be really like the battle rifle and try making it have 36 bullets =) and for assault rifle 60 bullets(p90)
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ThomasNguyen
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Join Date: May 2006
Old 04-11-2007 , 13:40   Re: Halo Mod v 1.1
Reply With Quote #50

Quote:
Originally Posted by ThomasNguyen View Post
Can you please make me a special version without the player and weapon models? i get multiple complaints about the long downloads. I have an FTP but its not very good. If you would make this, i would appreciate it Thanks
please?
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