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SyN Flamethrower


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FryWalker
Junior Member
Join Date: Feb 2007
Old 02-08-2007 , 08:29   Re: SyN Flamethrower
Reply With Quote #71

OK... no problem. I've attached the modified code.

Thanks!
-Fry
Attached Files
File Type: sma Get Plugin or Get Source (flamethrower.sma - 562 views - 21.0 KB)
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FryWalker
Junior Member
Join Date: Feb 2007
Old 02-10-2007 , 16:15   Re: SyN Flamethrower
Reply With Quote #72

Any ideas?
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OwnZ
Junior Member
Join Date: Feb 2007
Old 02-12-2007 , 15:50   Re: SyN Flamethrower
Reply With Quote #73

OMG ! Great plugin !
But one thing, is this plugin for cs:s only ?

I'm sry, can see now that ppl say it works for 1.6, sry
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Last edited by OwnZ; 02-12-2007 at 15:54.
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ThomasNguyen
Senior Member
Join Date: May 2006
Old 02-12-2007 , 16:14   Re: SyN Flamethrower
Reply With Quote #74

Lol, Amxmodx works only for the half-life engine. So nothing here works for source. Yes, this works for CS 1.6 and CZ.
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OwnZ
Junior Member
Join Date: Feb 2007
Old 02-13-2007 , 04:32   Re: SyN Flamethrower
Reply With Quote #75

omg, that's a rly rly nice plugin !
But ... errmmm when i'm gonna start my server, it says that one of the models are missed but i have putted them there

It works now ! =] But i can't side step when i'm using it =^(
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Last edited by OwnZ; 02-13-2007 at 04:41.
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FryWalker
Junior Member
Join Date: Feb 2007
Old 02-15-2007 , 10:39   Re: SyN Flamethrower
Reply With Quote #76

Quote:
Originally Posted by FryWalker View Post
OK... no problem. I've attached the modified code.

Thanks!
-Fry

So any ideas why fw_CmdStart may not be forwarding correctly?

I really wanna use this mod!
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Cheap_Suit
Veteran Member
Join Date: May 2004
Old 02-16-2007 , 14:16   Re: SyN Flamethrower
Reply With Quote #77

Quote:
Originally Posted by FryWalker View Post
So any ideas why fw_CmdStart may not be forwarding correctly?

I really wanna use this mod!
Yea sorry for the long wait. You might want to check your modified code with CSW_KNIFE. Because you are replacing another weapon, im i correct?

BTW. I am trying to update this but I dont have that much free time like I used to. Anyways it will be a replacement of m249 like what you are doing.
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redx6580
Senior Member
Join Date: Nov 2005
Location: New Jersey
Old 02-16-2007 , 16:03   Re: SyN Flamethrower
Reply With Quote #78

Great plugin, but if you want the plugin to be admin only, is there a way to set it so they can't pick it up.
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FryWalker
Junior Member
Join Date: Feb 2007
Old 03-04-2007 , 18:49   Re: SyN Flamethrower
Reply With Quote #79

Quote:
Originally Posted by Cheap_Suit View Post
Hmmm... Okay try this you all:

Edit the Flamethrower.sma and change this line

public client_PreThink(id)

to

public client_PostThink(id)

If this still happens, I guess I need to make a 0.1 delay on the next release.
This plugin is working well now, but I have one observation possibly related to the quote above.

Some clients on my server are getting overflow errors (resulting in a client crash) when the Flame Thrower is being fired. An error is not reported on the server as far as I am aware.

This is only happening to a handful of clients, and I believe it only effects the ones with lower spec machines.

Has any one else experienced this problem?

-Fry
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sammy
Senior Member
Join Date: Feb 2007
Old 03-06-2007 , 20:01   Re: SyN Flamethrower
Reply With Quote #80

it works on one of my servers, but not the other? an error comes up saying " Mod_LoadBrushModel: models/w_flamethrower.mdl has wrong version number (168626701 should be 30)

any suggestions?
sammy www.40calgames.com
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