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[CS:GO] Zombie Plague 1.2.1 (Updated 01-Mar-2023)


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gubka
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Join Date: Jan 2012
Location: Russia
Old 03-22-2019 , 15:55   Re: [CS:GO] Experimental: Zombie Plague X.014
Reply With Quote #871

Quote:
Originally Posted by mintique View Post
Hello, I'm a server admin applying your plugin.
Some maps do not automatically initialize the particle table in Windows OS. (ex: ze_tyanny_v5_go3 and ze_l0v0l_v1_4 and slightly many other maps)
Please add particle fix feature again.. your plugin is best zombie mod plugin, thank you.
Windows fix never will be exist, because if you will execute FindTableString() for particles, it will not exist on map end, therefore i not have anything to clean, even when i got the CNetworkTableString/CNetworkTableStringContainer address is empty, dont think that fix is need on Windows Platform, therefore win fix crash the server)
even when i access allocator in container it was empty
Quote:
Address m_pMemory = view_as<Address>(LoadFromAddress(networkStrin gTableServer + view_as<Address>(16), NumberType_Int32));
Address m_pTable = view_as<Address>(LoadFromAddress(m_pMemory + view_as<Address>(tableIndex * 4), NumberType_Int32));
When table is not exist you cant call DeleteAllStrings method, but windows even when table is exist have problems that DeleteAllStrings method crash the engine
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Last edited by gubka; 03-22-2019 at 16:01.
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Sajmooooon
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Join Date: Nov 2018
Location: Slovakia
Old 03-23-2019 , 08:23   Re: [CS:GO] Experimental: Zombie Plague X.014
Reply With Quote #872

Hi, I have problem. I have this plugin on my clearly wiped linux server and i only use this plugin and when first zombie spawns, server crashed.

Edit: Somehow i fixed it

Last edited by Sajmooooon; 03-23-2019 at 09:09.
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Sajmooooon
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Old 03-23-2019 , 13:49   Re: [CS:GO] Experimental: Zombie Plague X.014
Reply With Quote #873

Is it possible to turn off all music ?
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gubka
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Old 03-23-2019 , 14:41   Re: [CS:GO] Experimental: Zombie Plague X.014
Reply With Quote #874

Quote:
Originally Posted by Sajmooooon View Post
Is it possible to turn off all music ?
remove ambient, or any other sounds, and use cvar to make the volume lower, open configs and ini and check how everything work.

New cool update will be soon
Quote:
-Version: X.015 Stable (March 19 201
* Knockback fix
* Sound helicopter, turret fix
* Added new particles tracers for turret, etherial, janus7, sfpistol
* Improve some valid checkers for entities
* Added new stocks for creating tracers (for weapons) (thanks Phoenix) [Code for turret tracer inside of addon)
* Improve transmit hooks
* Fix collision for turrets
* New physics for turrets
* Drill increase damage ;)
* Helicoper improvements, collisions improved, drop position, model rework
* New item for building walls
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gubka
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Old 03-26-2019 , 21:03   Re: [CS:GO] Experimental: Zombie Plague X.014
Reply With Quote #875

Next update will have huge amount of code improvements for optimization , many addons will be rewrite
Please write any bugs which you saw , I will add them in final realease of 015
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eaz
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Join Date: Jan 2017
Old 04-03-2019 , 06:38   Re: [CS:GO] Experimental: Zombie Plague X.015
Reply With Quote #876

// zp/core/paramparser.cpp(342) : error 031: unknown directive
// zp/core/paramparser.cpp(342) : error 029: invalid expression, assumed zero
// zp/core/paramparser.cpp(342) : error 139: could not find type "emit"
// zp/core/paramparser.cpp(342) : fatal error 190: too many error messages on one line
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gubka
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Old 04-03-2019 , 08:44   Re: [CS:GO] Experimental: Zombie Plague X.015
Reply With Quote #877

Quote:
Originally Posted by eaz View Post
// zp/core/paramparser.cpp(342) : error 031: unknown directive
// zp/core/paramparser.cpp(342) : error 029: invalid expression, assumed zero
// zp/core/paramparser.cpp(342) : error 139: could not find type "emit"
// zp/core/paramparser.cpp(342) : fatal error 190: too many error messages on one line
Did you see new compiler link?, why people always not look detaily
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Last edited by gubka; 04-03-2019 at 08:45.
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eaz
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Old 04-03-2019 , 15:00   Re: [CS:GO] Experimental: Zombie Plague X.015
Reply With Quote #878

Quote:
Originally Posted by gubka View Post
Did you see new compiler link?, why people always not look detaily
the last version of a compiler, btw.

Last edited by eaz; 04-03-2019 at 15:00.
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gubka
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Old 04-03-2019 , 17:03   Re: [CS:GO] Experimental: Zombie Plague X.015
Reply With Quote #879

Quote:
Originally Posted by eaz View Post
the last version of a compiler, btw.
In next version, i will fix it
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starcs
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Old 04-05-2019 , 12:08   Re: [CS:GO] Experimental: Zombie Plague X.015
Reply With Quote #880

Someone can help me?

http://prntscr.com/n803b9
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