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GameTech WarMod


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ggwpgh
Junior Member
Join Date: Dec 2012
Old 03-13-2013 , 18:33   Re: GameTech WarMod
Reply With Quote #331

anything new?
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Avo
Senior Member
Join Date: Apr 2012
Old 03-20-2013 , 11:00   Re: GameTech WarMod
Reply With Quote #332

After a new try (on CS:GO), latest official Warmod ( http://gametech.com.au/product/warmod ) works perfectly. You just need latest Metamod and Sourcemod snapshots (currently 1.10.0-hg818 & 1.5.0-hg3820).
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Avo
Senior Member
Join Date: Apr 2012
Old 03-31-2013 , 17:05   Re: GameTech WarMod
Reply With Quote #333

I've got a problem on CS:GO, the Play Out system doesn't work.

I put wm_play_out "1" in my config.

Code:
wm_max_rounds "12"
wm_play_out "1"
It's well configured, at the end of a match I have
Code:
<WarMod> Counter-Terrorists are winning 13-1
<WarMod> Full Time!
<WarMod> Note: All 24 rounds must be played out!
But then CS:GO make the match end because it have a mp_maxrounds "24" configured and it does not understand play out system.

I tried to add mp_maxrounds "48" in my config but without any effect (mp_maxrounds is still 24 in war). And if I change this value after war start, well players aren't swapped after 12 round so it's not the solution.

Someone have an idea ?


Edit : My bad. CS:GO simply needs mp_match_can_clinch "0" to allow play out
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Last edited by Avo; 03-31-2013 at 20:22. Reason: Resolved
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illbill_rotterdam
Senior Member
Join Date: Sep 2012
Old 04-24-2013 , 13:38   Re: GameTech WarMod
Reply With Quote #334

is there also a option 2 get your money back when you where disconnected?
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illbill_rotterdam
Senior Member
Join Date: Sep 2012
Old 04-26-2013 , 12:49   Re: GameTech WarMod
Reply With Quote #335

Also i've got i problem when i start aim_dustgo. Normally there are guns (m4/ak) on the ground, but now they are gone.... Can this be fixed easily?
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TuxFighter
Member
Join Date: Apr 2008
Old 04-26-2013 , 14:31   Re: GameTech WarMod
Reply With Quote #336

Hello Forum,

I got the mod back loading with the files from Avo. Thanks for that. But when I entering any command it just ignoring any chat commands
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illbill_rotterdam
Senior Member
Join Date: Sep 2012
Old 04-28-2013 , 08:07   Re: GameTech WarMod
Reply With Quote #337

Nobody problems with removed weapons on aim maps. (spawn weapons, that are on the ground)?
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Wortex
Junior Member
Join Date: Mar 2013
Old 05-10-2013 , 11:35   Re: GameTech WarMod
Reply With Quote #338

Anyone managed to get it to work on the new SteamPipe update? Having issues with it crashing due to steamtools extension, but I've already updated it to the newest.
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TuxFighter
Member
Join Date: Apr 2008
Old 05-10-2013 , 12:02   Re: GameTech WarMod
Reply With Quote #339

Hi Wortex,

yes I am currently using the SourceMod Version 1.6-3911-dev and beside a few minor things like teamchose after knife and password everything seems to work.
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kills
AlliedModders Donor
Join Date: Sep 2008
Location: ROU
Old 05-10-2013 , 17:52   Re: GameTech WarMod
Reply With Quote #340

Hello!
I have a problem with the plug-in that works all the war but when I enter the server closes teams, crash.
server is the css, I tried and SMOD and metamod versions and my old and new and is always just as falls go team!
can anyone met problem help me
Thanks in advance!
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