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GameTech WarMod


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Darkthrone
Senior Member
Join Date: Jun 2009
Old 06-30-2010 , 12:55   Re: GameTech WarMod
Reply With Quote #241

Quote:
Originally Posted by Twelve-60 View Post
I've attached the source
thank you
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lulesmulle
Junior Member
Join Date: Mar 2006
Old 06-30-2010 , 12:59   Re: GameTech WarMod
Reply With Quote #242

HELP!
When the swap for 2nd team has occured, nothing happens ?
+ when a round is won the !score stays the same..
Also nothing like 2ND HALF live or something like that happens ?
How could this be ? what settings maybe?
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The-Tournament
Junior Member
Join Date: Jun 2008
Old 06-30-2010 , 22:29   Re: GameTech WarMod
Reply With Quote #243

Firstly huge thank you for updating this it all works flawlessly as expected.

just 1 request though can you include the scripting folder please as I need to change the include file (the log strings in particular) to suit my streamreader for game logs.

Thanks
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Twelve-60
Senior Member
Join Date: Aug 2007
Old 07-01-2010 , 12:41   Re: GameTech WarMod
Reply With Quote #244

Quote:
Originally Posted by lulesmulle View Post
HELP!
When the swap for 2nd team has occured, nothing happens ?
+ when a round is won the !score stays the same..
Also nothing like 2ND HALF live or something like that happens ?
How could this be ? what settings maybe?
I have never heard of this issue before, I think you must have set it up wrong somehow... did you upload directly?
Quote:
Originally Posted by The-Tournament View Post
Firstly huge thank you for updating this it all works flawlessly as expected.

just 1 request though can you include the scripting folder please as I need to change the include file (the log strings in particular) to suit my streamreader for game logs.

Thanks
I have attached the source to the original post if you wish to recompile

Thanks

- Twelve-60
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The-Tournament
Junior Member
Join Date: Jun 2008
Old 07-01-2010 , 19:41   Re: GameTech WarMod
Reply With Quote #245

Thats great Thanks so much for this.

I do change things slightly but I will always leave the console message as yours so people can see where it came from
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Merrick515
New Member
Join Date: Oct 2009
Old 07-03-2010 , 10:55   Re: GameTech WarMod
Reply With Quote #246

Hi,

first of all thanks for the plugin, I've been using it for quite a while and never had any problems with it.

Secondly, can it be made so instead of displaying "Console" in chat when I'm loading the lo3 or ko3 configs, it displays the server name? Might be a dumb question but I don't have any experience in scripting.

Thanks again.
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TuxFighter
Member
Join Date: Apr 2008
Old 07-03-2010 , 12:39   Re: GameTech WarMod
Reply With Quote #247

Hello Twelve60,

thanks for you update. With the newversion I got crashes when ko3, the Ruleset is loaded in a loop.
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Twelve-60
Senior Member
Join Date: Aug 2007
Old 07-04-2010 , 23:33   Re: GameTech WarMod
Reply With Quote #248

Quote:
Originally Posted by The-Tournament View Post
Thats great Thanks so much for this.

I do change things slightly but I will always leave the console message as yours so people can see where it came from
Thanks

Quote:
Originally Posted by Merrick515 View Post
Hi,

first of all thanks for the plugin, I've been using it for quite a while and never had any problems with it.

Secondly, can it be made so instead of displaying "Console" in chat when I'm loading the lo3 or ko3 configs, it displays the server name? Might be a dumb question but I don't have any experience in scripting.

Thanks again.
Hmm, this is not a feature. Is this because 1.6 does? The source engine has never used the hostname in rcon messages...

Quote:
Originally Posted by TuxFighter View Post
Hello Twelve60,

thanks for you update. With the newversion I got crashes when ko3, the Ruleset is loaded in a loop.
Is there any errors? Are you running Linux or Windows, I just tested it with no crashes. However I'll fix the 1 restart bug (as I did with the standard lo3) .
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TuxFighter
Member
Join Date: Apr 2008
Old 07-05-2010 , 03:03   Re: GameTech WarMod
Reply With Quote #249

Hello Twelve60,

thanks for you answer. I donīt get any errors. The root server is debian with a standard 64bit kernel and the process runs in screen. The function knife_on_3 is loaded in loop:
Quote:
WarMod triggered "knife_on_3" (map "de_dust2") (t "Terrorists") (ct "Counter-Terrorists")
"Console<0><Console><Console>" say "MR15 Ruleset Loaded"
[...]
I noticed in the code that there isnīt a knife_override function, maybe a similar ko3 structure could avoid that problem.

Last edited by TuxFighter; 07-05-2010 at 04:57.
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Twelve-60
Senior Member
Join Date: Aug 2007
Old 07-05-2010 , 14:37   Re: GameTech WarMod
Reply With Quote #250

Quote:
Originally Posted by TuxFighter View Post
Hello Twelve60,

thanks for you answer. I donīt get any errors. The root server is debian with a standard 64bit kernel and the process runs in screen. The function knife_on_3 is loaded in loop:


I noticed in the code that there isnīt a knife_override function, maybe a similar ko3 structure could avoid that problem.
I'll have a look
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