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[L4D1 & L4D2] Tank anti-stuck (anti-block)


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Tank Rush
Senior Member
Join Date: May 2019
Location: Argentina
Old 04-27-2020 , 15:30   Re: [L4D] Tank anti-stuck (anti-block)
Reply With Quote #31

Quote:
Originally Posted by Dragokas View Post
Then, add:
PHP Code:
sm_cvar tank_stuck_failsafe "0"
sm_cvar tank_stuck_time_suicide "30" 
This works! thank you very much Dragokas
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Dragokas
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Join Date: Nov 2017
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Old 04-28-2020 , 09:28   Re: [L4D] Tank anti-stuck (anti-block)
Reply With Quote #32

Are "This works" mean:

tanks automatically get killed?

or

tanks are no longer losing control?
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kissdjmax
Junior Member
Join Date: May 2013
Old 10-08-2020 , 06:20   Re: [L4D] Tank anti-stuck (anti-block)
Reply With Quote #33

sm_cvar sv_player_stuck_tolerance 1
versus can also try.
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Toranks
Senior Member
Join Date: Dec 2021
Location: Spain
Old 05-07-2022 , 13:40   Re: [L4D1 & L4D2] Tank anti-stuck (anti-block)
Reply With Quote #34

What I can do on this situation? Tanks spawns on a unreachable location, and can't get to the survivors, but he is in an area where he can move, so (I think) the plugin does not detect him as stucked. With l4d_TankAntiStuck_apply_convar 0, the tank commits suicide, but I want it to teleport, preferably not too close to the survivors.
I've try l4d_TankAntiStuck_dest_object 0,1 and 2 and nothing happens.
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Last edited by Toranks; 05-07-2022 at 13:52.
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Dragokas
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Old 05-07-2022 , 14:01   Re: [L4D1 & L4D2] Tank anti-stuck (anti-block)
Reply With Quote #35

I've no idea. Do you have something to suggest?
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Toranks
Senior Member
Join Date: Dec 2021
Location: Spain
Old 05-07-2022 , 15:25   Re: [L4D1 & L4D2] Tank anti-stuck (anti-block)
Reply With Quote #36

Quote:
Originally Posted by Dragokas View Post
I've no idea. Do you have something to suggest?
LOL, me neither, but...
I've been trying different setups at this stage, where 50% of the tanks spawn in an unreachable spot, and the only thing that seems to work is l4d_TankAntiStuck_non_angry_time. I had it set to 0 on normal situations because I don't want a tank that appears quiet and waiting for survivors in hiding spot to suddenly teleport to survivors. But in final stages it doesn't applies, so what I have done is put time this cvar.
What I don't like is that tank appears directly ABOVE our head. Although the cvar says "Distance under the head of player".
So, if I change l4d_TankAntiStuck_head_height_min and max to any high value (800-1000), the tank appears high up in the air, possibly on a higher floor? That would be fine for me, at least it would give me some time to be forewarned.

Edit: Yes! It works. With a value of 1000, tank appears on mid air, and the bots quickly shoot to the sky, warning me that a tank is going to fall, which gives me time to dodge it.

Last edited by Toranks; 05-07-2022 at 15:39.
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Dragokas
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Old 05-07-2022 , 16:02   Re: [L4D1 & L4D2] Tank anti-stuck (anti-block)
Reply With Quote #37

Yeah, l4d_TankAntiStuck_non_angry_time intended for special servers only, where one tank attack has not a lot of impact, or tank count +1/-1 has not much influence.

l4d_TankAntiStuck_head_height_min normally it shouldn't teleport on 2nd floor, only in visible range, but the math and vector calculation of this plugin sucks. It is written so long ago when I didn't know much about them, really require a full re-design. So, those behavior isn't guaranteed in future versions.
Also l4d_TankAntiStuck_dest_object surely require more options to teleport tank to.
Maybe I consider to re-done it at some point of time. Maybe not ))

If you say some tanks just walk "by circle" and can't reach the players area, there're not much I can think of about better stuck detection in such special case. Maybe some timeout where tank is allowed to walk inside un-playable nav area..., if that area is correctly marked by map maker.

Not much to suggest in your case. Just continue experiment on your own
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Toranks
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Join Date: Dec 2021
Location: Spain
Old 05-07-2022 , 16:20   Re: [L4D1 & L4D2] Tank anti-stuck (anti-block)
Reply With Quote #38

Quote:
Originally Posted by Dragokas View Post
Not much to suggest in your case. Just continue experiment on your own
Thanks! Don't worry about the code, because these situations are caused by bad map design, and on the rare occasions that it happens, l4d_TankAntiStuck_head_height_max 1000 and l4d_TankAntiStuck_non_angry_time 30 are enough.
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apples1949
Junior Member
Join Date: Apr 2021
Old 10-09-2022 , 09:45   Re: [L4D1 & L4D2] Tank anti-stuck (anti-block)
Reply With Quote #39

Sorry to ask a question:

After I use this plugins, the tank will jump into the sky directly when it performs jumping or crawling movements. After I closed the plugins, the tank returned to normal
The img link:https://postimg.cc/8FV7dkd2
This is my list of plugins:
Quote:
[SM] Listing 109 plugins:
001 "Admin File Reader" (1.11.0.6911) by AlliedModders LLC
002 "Admin Help" (1.11.0.6911) by AlliedModders LLC
003 "Admin Menu" (1.11.0.6911) by AlliedModders LLC
004 "All4Dead" (3.4) by James Richardson (grandwazir) & HarryPotter
005 "BeQuiet" (1.6) by Sir & Harry Potter
006 "bots(coop)" (1.11.2) by DDRKhat, Marcus101RR, Merudo, Lux, Shadowysn, sorallll
007 "Bullet position fix" (1.1) by xutaxkamay,LuckyServ
008 "L4D2 Item hint" (2.3) by BHaType, fdxx, HarryPotter
009 "Skill Detection (skeets, crowns, levels)" (0.9.20) by Tabun
010 "L4D2 Realtime Stats" (1.2.2) by Griffin, Philogl, Sir, A1m`
011 "Tank Damage Announce L4D2" (0.6.5d) by Griffin and Blade
012 "[L4D/L4D2] Infected Bots (Coop/Versus/Realism/Scavenge/Survival)" (2.7.5) by djromero (SkyDavid), MI 5, Harry Potter
013 "[L4D & L4D2] Anti Rush" by SilverShot
014 "Automatic Weapons" (1.0) by Coder:Timocop
015 "bunnyhop+" (1.1) by coleo
016 "[L4D & L4D2] Coop Markers - Flow Distance" (1.11) by SilverShot
017 "L4D Survivor Progress" (2.3) by CanadaRox, Visor, harry
018 "[L4D] Death Soul" (1.7) by Alex Dragokas, Harry
019 "[L4D & L4D2] Dissolve Infected" (1.16) by SilverShot
020 "[L4D & L4D2] Gear Transfer" (2.27) by SilverShot
021 "[L4D & L4D2] Graves" (1.3) by samuelviveiros a.k.a Dartz8901, Harry
022 "[L4D1/2] Rescue vehicle leave timer" (1.4) by HarryPotter
023 "L4D2 Vote Menu" (5.9) by fenghf, Harry Potter
024 "LerpTracker" (1.1) by ProdigySim (archer edit) & HarryPotter
025 "[L4D2] Voice Announce + Show MIC Hat." (1.0) by SupermenCJ & Harry Potter
026 "L4D Force Mission Changer" (2.5) by Dionys, Harry, Jeremy Villanueva
027 "Witch Announce++" (1) by CanadaRox
028 "Night Vision" (1.0) by Pan Xiaohai & Mr. Zero
029 "[L4D & L4D2] Black Screen Fix" by BHaType & Dragokas
030 "[DEV] String Tables Dumper" (1.1) by Alex Dragokas
031 "[L4D2]Survivor_Legs_Restore" (1.5.2) by Lux
032 "[L4D2] Spitter Acid Glow" (1.2) by SilverShot
033 "[L4D & L4D2] Fire Glow" by SilverShot
034 "[L4D2] Defib using bots" (1.7) by DeathChaos25
035 "[L4D(2)] Grenade Throwing Bots" (1.9) by cravenge, Edison1318, Windy Wind, Lux, MasterMe
036 "LagFixer" (1.0) by tRololo312312
037 "[L4D & L4D2] Lift Music" (1.5) by SilverShot
038 "[L4D2] Block Pour Gascan" (1.0.1) by Mart
039 "L4D2 Bile the World" (1.3.0) by AtomicStryker, foxhound27, HarryPotter
040 "L4D HOTs" (2.4) by ProdigySim, CircleSquared, Forgetest
041 "L4D 1/2 Remove Lobby Reservation" (2.0.0) by Downtown1, Anime4000
042 "Self-Help (Reloaded)" (0.3) by cravenge, panxiaohai
043 "[L4D & L4D2] Incapped Weapons Patch" (1.13) by SilverShot
044 "[L4D2] Extended Survivor Sight" (1.2.2) by Jack'lul
045 "L4D Ghost Fly" (1.1.1a) by Madcap (modified by dcx2)
046 "L4D2 Practice" (0.2.0) by devilesk
047 "Stuck Zombie Melee Fix" (1.0.5) by AtomicStryker
048 "Anti-Flood" (1.11.0.6911) by AlliedModders LLC
049 "Basic Ban Commands" (1.11.0.6911) by AlliedModders LLC
050 "Basic Chat" (1.11.0.6911) by AlliedModders LLC
051 "Basic Comm Control" (1.11.0.6911) by AlliedModders LLC
052 "Basic Commands" (1.11.0.6911) by AlliedModders LLC
053 "Basic Info Triggers" (1.11.0.6911) by AlliedModders LLC
054 "Basic Votes" (1.11.0.6911) by AlliedModders LLC
055 "Client Preferences" (1.11.0.6911) by AlliedModders LLC
056 "[ANY] Command and ConVar - Buffer Overflow Fixer" by SilverShot and Peace-Maker
057 "[L4D2]Defib_Fix" (2.0.1) by Lux
058 "douban/l4d2_abbw_msgrs.smx"
059 "Advertisements" (0.6) by Tsunami
060 "douban/l4d2_ammo_set.smx"
061 "douban/l4d2_broadcast.smx"
062 "douban/l4d2_callvote.smx"
063 "l4d2_change_mode" (1.0.0) by l4d2_change_mode
064 "[L4D2] Empty" (1.0.1) by lakwsh
065 "l4d2_emshud_info" (1.5.5)
066 "l4d2_go_away_from_keyboard" (1.0.0)
067 "[L4D2]GrenadeLauncher_AmmoPile_patch" (1.0) by Lux
068 "加血奖励插件" (1.5.0)
069 "l4d2_hostname" (1.1.1)
070 "[L4D1 AND L4D2] Infected HP" (1.0.3) by NiCo-op, Edited By Ernecio (Satanael)
071 "l4d2_z_difficulty" (1.0.0)
072 "[L4D2] Ladder Server Crash - Patch Fix" (1.1) by SilverShot and Peace-Maker
073 "[L4D2]M60_NoDrop_AmmoPile_patch" (1.0.7) by Lux
074 "多倍医疗补给." (5.0.0) by 笨蛋海绵
075 "douban/l4d2_pause.smx"
076 "l4d2_player_command" (1.0.0)
077 "l4d2_player_status" (1.0.1)
078 "douban/l4d2_saferoomdoor.smx"
079 "SaveChat" (SaveChat_1.2.1) by citkabuto
080 "Sound Manipulation: REWORK" (1.0) by Sir
081 "l4d2_SpecPrevFreePerspective" (1.0.0)
082 "L4D2 Survivor AI Trigger Fix" (1.0.9) by AtomicStryker
083 "l4d2_z_difficulty" (1.0.0)
084 "[L4D1 & L4D2] Explosion Announcer" (1.0.7) by Mart
085 "[L4D & L4D2] Mission and Weapons - Info Editor" (1.12) by SilverShot
086 "[L4D & L4D2] Revive Reload Interrupt" (1.0) by HarryPotter
087 "[L4D1 & L4D2] Throwable Announcer" by Mart
088 "[L4D] Vote difficulty (no black screen)" (1.12) by Dragokas
089 "[L4D & L4D2] Left 4 DHooks Direct" (1.114) by SilverShot
090 "SG-552 Tickrate Fix" (2) by bullet28
091 "LMC_Black_and_White_Notifier" (2.0.2) by Lux
092 "Give Item Menu" (1.2.1) by Ryanx, sorallll
093 "Source Scramble Manager" (1.2.0) by nosoop
094 "SpeakingList" (1.5) by Accelerator
095 "Survivor Chat Select" (1.7.2) by DeatChaos25, Mi123456 & Merudo, Lux, SilverShot
096 "ThirdPersonShoulder_Detect" (1.5.3) by MasterMind420 & Lux
097 "Transition Restore Fix" (1.2.2) by sorallll
098 "[L4D1/2]witch_prevent_target_loss" (1.1.1) by Lux
099 "[L4D1/2]Witch_Target_Patch" (1.4) by Lux
100 "WeaponHandling" (1.0.6) by Lux
101 "Fun Commands" (1.11.0.6911) by AlliedModders LLC
102 "Fun Votes" (1.11.0.6911) by AlliedModders LLC
103 "Player Commands" (1.11.0.6911) by AlliedModders LLC
104 "Reserved Slots" (1.11.0.6911) by AlliedModders LLC
105 "Sound Commands" (1.11.0.6911) by AlliedModders LLC
106 "[L4D2] Coop Tank Stasis" (0.2) by BHaType, XDglory, Harry Potter
107 "[L4D] Tank on Spawn" (1.30) by Dragokas
108 "L4D(2) Tank Rock Lag Compensation" (1.14) by Luckylockm,HarryPotter,Silvers
109 "[L4D1 AND L4D2] Healing Field" (1.6) by Ernecio (Satanael)
Attached Thumbnails
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Last edited by apples1949; 10-09-2022 at 10:03.
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Dragokas
Veteran Member
Join Date: Nov 2017
Location: Ukraine on fire
Old 10-09-2022 , 12:23   Re: [L4D1 & L4D2] Tank anti-stuck (anti-block)
Reply With Quote #40

Quote:
Originally Posted by apples1949 View Post
Sorry to ask a question:

After I use this plugins, the tank will jump into the sky directly when it performs jumping or crawling movements. After I closed the plugins, the tank returned to normal
Why it performs jumping or crawling movements?
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