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SharkMod


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Night Warrior
Junior Member
Join Date: Jun 2009
Old 06-10-2009 , 01:55   Re: SharkMod
Reply With Quote #31

Quote:
Originally Posted by ryan11444 View Post
This would be better if you made the "Shark" a actual model of shark and put him in water not able to come out and cts start out on like a boat and they have to try to swim to the island the ppl that die attracts more sharks/turn into sharks then the ct that makes it to the land is the shark???Just a idea


Yeah, he din't really think it through....
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amith4455
Junior Member
Join Date: Nov 2008
Old 06-11-2009 , 15:27   Re: SharkMod
Reply With Quote #32

Good work...i have tried it its really good

it will be much better if there is a shark model
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shultz7
New Member
Join Date: Oct 2007
Old 06-13-2009 , 13:25   Re: SharkMod
Reply With Quote #33

Thanks for making this. I posted a couple years ago that i wanted one. I was just giving a terrorist noclip and the ct's had guns. this is so much easier. THANK YOU!
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Joker4ever
Member
Join Date: Dec 2008
Old 06-21-2009 , 10:09   Re: SharkMod
Reply With Quote #34

Is there a cvar to off the noclip? Cause that's a little bit cheating..
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Joker4ever
Member
Join Date: Dec 2008
Old 06-21-2009 , 10:12   Re: SharkMod
Reply With Quote #35

and a little suggestion.. when the players encounters a shark ; a sound is played it was the classic jaws sound and a shark model should be good , REVIVE THE TOPIC - -
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Mog12345
Senior Member
Join Date: Oct 2008
Old 06-27-2009 , 19:29   Re: SharkMod
Reply With Quote #36

Is there any way to get this working with bots?

Also, where am I supposed to put the cvars if I don't want the defaults, lol

Last edited by Mog12345; 06-27-2009 at 20:08.
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Goodnewskid
Junior Member
Join Date: Jun 2009
Location: Singapore
Old 07-05-2009 , 11:16   Re: SharkMod
Reply With Quote #37

How do you get that kind of model? -(Jason Model)
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plasmo
Member
Join Date: Aug 2006
Location: Melbourne, Australia
Old 07-25-2009 , 13:11   Re: SharkMod
Reply With Quote #38

Quote:
Originally Posted by ryan11444 View Post
This would be better if you made the "Shark" a actual model of shark and put him in water not able to come out and cts start out on like a boat and they have to try to swim to the island the ppl that die attracts more sharks/turn into sharks then the ct that makes it to the land is the shark???Just a idea
sounds like an excellent idea for a new mod and new type of map
lol
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Old 08-23-2011, 22:54
leonard19941
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Old 08-24-2011, 14:57
leonard19941
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leonard19941
Veteran Member
Join Date: Jun 2011
Old 08-30-2011 , 08:46   Re: SharkMod
Reply With Quote #39

Hey look and found some models for sharks including hands and also models for CT, but not like putting their hands just for the shark, could you please help me, thank you very much.

http://www.mediafire.com/?3285yr8es1sppua
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Old 09-08-2011, 16:41
leonard19941
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joshknifer
Veteran Member
Join Date: Jun 2011
Location: Denver, CO
Old 09-08-2011 , 16:56   Re: SharkMod
Reply With Quote #40

http://forums.alliedmods.net/showthread.php?t=106094
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